OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: Rocks on 24 Jul 2004, 01:42:58
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Was wondering if anyone had done a animation for firemans carrying wounded/KIA. Hate leaving stricken troopies behind. And I think it have add a awesome dynamic into a mission or cutscene.
Cheers
Rocks.
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Yes you're right there rocks
I think that thats a great idea but.. sry i dont know how to. Hopefully someone will :D
regards,
LooseKannon :gunman:
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I bet it could be done with new animations for the carrier and carryee and a constant script keeping them in those positions and and keeping the carryee at setpos 1.5...
Only trouble is, OFP's horrible clipping problems. :P
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That is something I'm working on. I've got the animations about 75% complete, and the scripting just needs to be made MP compatible. But rest assured; it will be included in the next release of the ECP. :D
(http://www.ofpec.com/editors/ecfg/GB/carry.jpg)
(http://www.ofpec.com/editors/ecfg/GB/carry2.jpg)
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Well does it stand up to walking? If it does, disreguard my other post. :-[
That looks cool. Now if we could only shoot too. ;D
What about that poor east soldier? We aren't gonna carry him out too? :D
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Well there you go. The lovely folk down at ECP mod have outdone themselves again. Outstanding gents. Love your work.
Rocks.
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make it so that you can't run\sprint when your carrying someone, it adds to realism.
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I'm sure you could run but not sprint when in a firemens carry, but with all the soildiers gear thats a different story :)
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So in MP would we find people getting picked up without being able to do anything (i suspect people might think it funny to carry around people for no reason) or would the script only be allowed if somebody was injured and couldnt walk?
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I had a good idea..
What about using the LAW proxy to keep the body in the right place!
Slight side-effect, "Select Weapon Dead Best Friend" (:P), but still could work.. :)
- Ben
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make it so that you can't run\sprint when your carrying someone, it adds to realism.
well maby this could be affected by how much weapons/ ammo the person is carrying, because it is quite possible to get a stumbling runing type movement while carrying sombody. A soldier could kinda do jogging speed while carrying sombody.
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yea like maybe if he was carrying a heavy machine gun or just a riffle
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where can i get the script from cause there aint a link cause that does look pretty cool
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I wish it weren't an ECP exclusive script. That means that we have to download ECP just to have fun with flashpoint and that just doesn't seem fair to me.
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well theres no anim in flashpoint for a soldier on a mans back
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Thats what I mean.. The slow speed.. With the AT proxy being used to hold a player model.. You would walk prob a bit slow acctualy.. But a new walking anim would sort..
But, it's only ECP? :'(
- Ben
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What about using the LAW proxy to keep the body in the right place!
Hmm... how would I do this? Would I have to edit any models?
...we have to download ECP just to have fun with flashpoint...
Lol... you said it, not me :P. Flashpoint is fine on its own though; it's just 100x better with the ECP. 8)
Seriously though, the script and anims are going to be included in the ECP because that is the mod I am working on. I'm not going to release this as it's own little addon, because I don't like tiny addons that only add like 1 thing. However, if there was another addon that it would be well included in, then that could be done. Actually I was thinking about including it in my USMC hand signals addon, only it isn't really a hand signal...
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Well, what I origonaly thought was, make a player model, configured as a LAW (Hehehheh :P).. But if people use a different model, it will screw it up.. Maybe you could getpos/dir the LAW?
- Ben
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Theres no command to get the direction on the z axis the law is going, eg what if it was fired straight up. But there is a way to figure it out. You can do it with 2 game logics
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No, you wouldn't fire the "law", just a player model configured as a law, with a new animation..
Just like the MG on your back in the FDF mod
- Ben
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ya but then threre might be some wierd action menu options
take weapon wounded man
reload wounded man mag
drop weapon wounded man
weapon wounded man
i think gen barron had somthing going
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Any progress on this?
This and other things that make "saving" your fallen pals is easily what im looking for the most.
All i found yet is some halfworking and quite wierd dragscripts. And i cant get the doolitles revive respawn script to work properly ( the camera dont stay at the dead body, nope i moves to the respawnend solider and he can play as the new soldier THEN respawns back and i have ALL the things needed as written. any help please send me a pm.)
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Well, I for one am definitely going to get the new ecp when it comes out.
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Well, it's out now and I didn't saw it.
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Agreed :-\
Was this implemeted? The AI surrender has been, and I've not noticed it yet (Not played around that much though)
- Ben
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It isn't included... it may be in the next version.
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How is this project coming along GB?
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the configured as a law thing would not work at all, when a man is injured there is no way to turn him into a law type weapon for carrying.
an animation is the only real way to do this
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it will be included in the next release of the ECP
quote by General barron is it actually in 1.085 cause if it is i dont have a clue on how to get it to work or has it been forgotten about ?
cause it looked like a very nice idea
if its not in this version will it be in any others ?
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It isn't included... it may be in the next version.
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oh thanks for that didnt read above so missed it