OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: Rocks on 24 Jul 2004, 01:42:58

Title: Firemans Carry??
Post by: Rocks on 24 Jul 2004, 01:42:58
Was wondering if anyone had done a animation for firemans carrying wounded/KIA. Hate leaving stricken troopies behind. And I think it have add a awesome dynamic into a mission or cutscene.

Cheers
Rocks.
Title: Re:Firemans Carry??
Post by: SilentHunter_764 on 24 Jul 2004, 02:14:17
Yes you're right there rocks

I think that thats a great idea but.. sry i dont know how to. Hopefully someone will :D

regards,

LooseKannon :gunman:
Title: Re:Firemans Carry??
Post by: Dubieman on 24 Jul 2004, 04:28:55
I bet it could be done with new animations for the carrier and carryee and a constant script keeping them in those positions and and keeping the carryee at setpos 1.5...

Only trouble is, OFP's horrible clipping problems. :P
Title: Re:Firemans Carry??
Post by: General Barron on 24 Jul 2004, 22:53:34
That is something I'm working on. I've got the animations about 75% complete, and the scripting just needs to be made MP compatible. But rest assured; it will be included in the next release of the ECP. :D

(http://www.ofpec.com/editors/ecfg/GB/carry.jpg)

(http://www.ofpec.com/editors/ecfg/GB/carry2.jpg)
Title: Re:Firemans Carry??
Post by: Dubieman on 24 Jul 2004, 23:02:59
Well does it stand up to walking? If it does, disreguard my other post. :-[

That looks cool. Now if we could only shoot too.  ;D

What about that poor east soldier? We aren't gonna carry him out too? :D
Title: Re:Firemans Carry??
Post by: Rocks on 25 Jul 2004, 04:44:36
Well there you go. The lovely folk down at ECP mod have outdone themselves again.  Outstanding gents. Love your work.

Rocks.
Title: Re:Firemans Carry??
Post by: RedHouse on 15 Dec 2004, 01:25:02
make it so that you can't run\sprint when your carrying someone, it adds to realism.
Title: Re:Firemans Carry??
Post by: Jim666 on 15 Dec 2004, 16:51:38
I'm sure you could run but not sprint when in a firemens carry, but with all the soildiers gear thats a different story :)
Title: Re:Firemans Carry??
Post by: djackl on 15 Dec 2004, 18:20:41
So in MP would we find people getting picked up without being able to do anything (i suspect people might think it funny to carry around people for no reason) or would the script only be allowed if somebody was injured and couldnt walk?
Title: Re:Firemans Carry??
Post by: DBR_ONIX on 15 Dec 2004, 19:46:39
I had a good idea..
What about using the LAW proxy to keep the body in the right place!
Slight side-effect, "Select Weapon Dead Best Friend" (:P), but still could work.. :)
- Ben
Title: Re:Firemans Carry??
Post by: penguinman on 16 Dec 2004, 00:44:16
 
Quote
make it so that you can't run\sprint when your carrying someone, it adds to realism.

well maby this could be affected by how much weapons/ ammo the person is carrying, because it is quite possible to get a stumbling runing type movement while carrying sombody. A soldier could kinda do jogging speed while carrying sombody.
Title: Re:Firemans Carry??
Post by: RedHouse on 16 Dec 2004, 01:00:33
yea like maybe if he was carrying a heavy machine gun or just a riffle
Title: Re:Firemans Carry??
Post by: 456820 on 17 Dec 2004, 19:47:57
where can i get the script from cause there aint a link cause that does look pretty cool
Title: Re:Firemans Carry??
Post by: BronzeEagle on 17 Dec 2004, 19:51:37
I wish it weren't an ECP exclusive script.  That means that we have to download ECP just to have fun with flashpoint and that just doesn't seem fair to me.  
Title: Re:Firemans Carry??
Post by: RedHouse on 17 Dec 2004, 20:03:52
well theres no anim in flashpoint for a soldier on a mans back
Title: Re:Firemans Carry??
Post by: DBR_ONIX on 17 Dec 2004, 20:33:09
Thats what I mean.. The slow speed.. With the AT proxy being used to hold a player model.. You would walk prob a bit slow acctualy.. But a new walking anim would sort..
But, it's only ECP?  :'(
- Ben
Title: Re:Firemans Carry??
Post by: General Barron on 18 Dec 2004, 01:12:26
Quote
What about using the LAW proxy to keep the body in the right place!
Hmm... how would I do this? Would I have to edit any models?

Quote
...we have to download ECP just to have fun with flashpoint...

Lol... you said it, not me :P. Flashpoint is fine on its own though; it's just 100x better with the ECP.  8)

Seriously though, the script and anims are going to be included in the ECP because that is the mod I am working on. I'm not going to release this as it's own little addon, because I don't like tiny addons that only add like 1 thing. However, if there was another addon that it would be well included in, then that could be done. Actually I was thinking about including it in my USMC hand signals addon, only it isn't really a hand signal...
Title: Re:Firemans Carry??
Post by: DBR_ONIX on 23 Dec 2004, 13:44:13
Well, what I origonaly thought was, make a player model, configured as a LAW (Hehehheh :P).. But if people use a different model, it will screw it up.. Maybe you could getpos/dir the LAW?
- Ben
Title: Re:Firemans Carry??
Post by: RedHouse on 30 Dec 2004, 18:57:24
Theres no command to get the direction on the z axis the law is going, eg what if it was fired straight up. But there is a way to figure it out. You can do it with 2 game logics
Title: Re:Firemans Carry??
Post by: DBR_ONIX on 01 Jan 2005, 18:26:35
No, you wouldn't fire the "law", just a player model configured as a law, with a new animation..
Just like the MG on your back in the FDF mod
- Ben
Title: Re:Firemans Carry??
Post by: penguinman on 15 Jan 2005, 01:43:23
ya but then threre might be some wierd action menu options

take weapon wounded man

reload wounded man mag

drop weapon wounded man

weapon wounded man

i think gen barron had somthing going
Title: Re:Firemans Carry??
Post by: pexmo on 15 Jan 2005, 22:25:47
Any progress on this?

This and other things that make "saving" your fallen pals is easily what im looking for the most.

All i found yet is some halfworking and quite wierd dragscripts. And i cant get the doolitles revive respawn script to work properly ( the camera dont stay at the dead body, nope i moves to the respawnend solider and he can play as the new soldier THEN respawns back and i have ALL the things needed as written. any help please send me a pm.)
Title: Re:Firemans Carry??
Post by: BronzeEagle on 24 Jan 2005, 16:30:47
Well, I for one am definitely going to get the new ecp when it comes out.  
Title: Re:Firemans Carry??
Post by: Blanco on 26 Jul 2005, 07:12:57
Well, it's out now and I didn't saw it.
Title: Re:Firemans Carry??
Post by: DBR_ONIX on 26 Jul 2005, 14:33:36
Agreed :-\
Was this implemeted? The AI surrender has been, and I've not noticed it yet (Not played around that much though)
- Ben
Title: Re:Firemans Carry??
Post by: Homefry31464 on 27 Jul 2005, 01:09:20
It isn't included... it may be in the next version.
Title: Re:Firemans Carry??
Post by: The-Architect on 27 Jul 2005, 01:09:47
How is this project coming along GB?
Title: Re:Firemans Carry??
Post by: penguinman on 27 Jul 2005, 06:36:29
the configured as a law thing would not work at all, when a man is injured there is no way to turn him into a law type weapon for carrying.


an animation is the only real way to do this
Title: Re:Firemans Carry??
Post by: 456820 on 27 Jul 2005, 16:17:14
Quote
it will be included in the next release of the ECP

quote by General barron is it actually in 1.085 cause if it is i dont have a clue on how to get it to work or has it been forgotten about ?
cause it looked like a very nice idea

if its not in this version will it be in any others ?
Title: Re:Firemans Carry??
Post by: Triggerhappy on 27 Jul 2005, 23:25:41
It isn't included... it may be in the next version.
Title: Re:Firemans Carry??
Post by: 456820 on 28 Jul 2005, 08:26:18
oh thanks for that didnt read above so missed it