OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: the corinthian on 10 Apr 2003, 16:34:28
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Hi
I bought OFP on day one and have bought all the expansion packs since plus I have downloaded a hell of a lot of addons too. I have made quite a few missions for use here on my LAN with some mates and have been told to submit them online for others to play.
However the missions all use various parts from different addons and tbh I have had addons for so long now that I can barely remember what is standard with OFP and what isnt.
My question is this, is there any way to tell which addons a mission requires to play other than relying on the memory of the mission designer?
Cheers
Daz
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Open your mission.sqm with your notepad : you'll see all add-ons required are listed.
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Remember to check through the .sqm for the Intro and Outro addons, which are listed seperately.
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Thanks guys
Did that, check this out....
"C130v1",
"C130v1a",
"CWKZodiacCamo",
"cwkzodiac",
"CWKZodiacBO",
"MTYRobot",
"desert",
"bis_resistance",
"radiotower",
"editorupdate102",
"crs_quad_res",
"crs_quad",
"BB69vetteGS",
"bb69vette",
"UN_forces",
"Bizon",
"burnfire",
"qkg_HMMWVm60",
"qkg_hmmwv",
"xms",
"AGS_industrial_pack",
"qkg_HMMWVmgun",
"21vbglider",
"HMMWV",
"downedhelo2",
"launchsmoke"
Quite a few there methinks...
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truly a textbook example of a user friendly mission.. ::)
Let this be a lesson to you all mission makers ;) :D
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Ah but at least I could now add the necessary addons and their readmes into the mix when I upload the mission.