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Missions Depot => Mission Discussion => ArmA - Reviewed Missions => Topic started by: Cheetah on 04 Jan 2008, 19:18:07

Title: (Review Completed) [SP] Operation Citadel
Post by: Cheetah on 04 Jan 2008, 19:18:07
Operation Citadel
Version: 1.01

Type: SP
Addons: none

Mission Summary:
A tank battle is bound to take place near Cayo.

Changes: altered ending, more OPFOR reinforcements
Title: Re: [SP] Operation Citadel
Post by: mathias_eichinger on 11 Jan 2008, 18:39:21
Hi, here`s my opinion on this mission!

Overview

Short and to the point, could still use a picture.

Briefing

Also short, because this is a simple mission.

Mission

Hey, what a change, a tank mission! And a nice one too. I like the location in the desert at the oil wells, feels, gulf-war-like, yet you play as SLA tank gunner. The mission itself is VERY spectacular: Tanks and infantry all around, a running gun battle, lots of exploding tanks and maybe exploding oil wells - as action-packed as it could possibly be.
My tank was hit very early on and I had to dismount as infantry which was an interesting twist to the mission concept. it is a pity that the mission was over lightning-fast, after about 5 minutes, because own tanks reached Cayo. It would be better to have that trigger activated by the player himself, in order to increase playing time.

Keep up the good work!

Mathias
Title: Re: [SP] Operation Citadel
Post by: bert on 11 Jan 2008, 21:51:10
Overview and Briefing
Both very short, not really a problem though due to the scope of the mission.

Mission
This mission was pretty chaotic from the word go. With ArmA effects and sixth sense tracers, the battlefield looked alive. I've been playing with NWD tank FCS recently which made for a pretty difficult mission given that you have a T72. I got killed more than a few times before managing to get lucky and knock out a few tanks, which in turn enabled me to last more than 45 seconds! Everything felt pretty fast and confusing which was an unfamiliar sensation for me in ArmA as I can usually see what's going on around me.
I didn't run in to any bugs. The mission was fast paced, but tailed off somewhat once the M1's were sorted. All in all it was a pretty confusing situation, which I enjoyed very much.

Keep it up :good:
bert
Title: Re: [SP] Operation Citadel
Post by: Cheetah on 22 Feb 2008, 16:00:41
Updated the mission, should make it a tiny bit more enjoyable.

Seems ready for review, short mission so little room for bugs  :whistle:

EDIT: added overview image.
Title: Re: [SP] Operation Citadel (review please)
Post by: mathias_eichinger on 21 Mar 2008, 12:38:19
I'll review this one.
Title: Re: [SP] Operation Citadel (Review Complete)
Post by: mathias_eichinger on 31 Mar 2008, 20:28:52
The review has been completed and can be seen here:

Review completed (http://www.ofpec.com/missions_depot/index.php?action=details&id=148).

Feel free to open the after-review discussion.