OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: kris on 23 Dec 2002, 01:38:28
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............anything realy
I have a target range, whit 5 "target E" object that the player need to shit down, setting a trigger to not present but the trigger thinks nothing is there, can i fool the game into thinking "target E" is something else? so the trigger wont start before i shot the 5 targets down?
thx in advance
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the deefault targets suck!
try THIS (http://www.ofpec.com/yabbse/index.php?board=6;action=display;threadid=101;start=15) addon & see if it'll do ya, m8 :-*
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been deleted :-\
is it the same as the "animated targets" addon?
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aah, sheet... they promised not to touch older stuff... :noo: ::)
oh well.... see if this will do ya! (attached)
(it's a quick beta - made outta memory, so bear w/ me!)
**ATT. DELETED**
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that acted just like a normal target (might be my newbie ass messing up)
lets say i add an empty tank whit a trigget to start some music whit activation: anybody, not present, destroy tank, music starts.
thats what i need the target to do, anyway to make the addon pop up in the suport list or something?
Thx alot for helping btw!!! :)