OFPEC Forum

Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting General => Topic started by: kris on 23 Dec 2002, 01:38:28

Title: "target E" as an empty car/armour or....
Post by: kris on 23 Dec 2002, 01:38:28
............anything realy

I have a target range, whit 5 "target E" object that the player need to shit down, setting a trigger to not present but the trigger thinks nothing is there, can i fool the game into thinking "target E" is something else? so the trigger wont start before i shot the 5 targets down?

thx in advance
Title: Re:"target E" as an empty car/armour or....
Post by: Tomb on 23 Dec 2002, 01:50:51
the deefault targets suck!

try THIS (http://www.ofpec.com/yabbse/index.php?board=6;action=display;threadid=101;start=15) addon & see if it'll do ya, m8  :-*

Title: Re:"target E" as an empty car/armour or....
Post by: kris on 23 Dec 2002, 02:18:51
been deleted :-\

is it the same as the "animated targets" addon?
Title: Re:"target E" as an empty car/armour or....
Post by: Tomb on 23 Dec 2002, 02:40:08
aah, sheet... they promised not to touch older stuff...  :noo: ::)

oh well.... see if this will do ya! (attached)



(it's a quick beta - made outta memory, so bear w/ me!)



**ATT. DELETED**
Title: Re:"target E" as an empty car/armour or....
Post by: kris on 23 Dec 2002, 03:04:58
that acted just like a normal target (might be my newbie ass messing up)

lets say i add an empty tank whit a trigget to start some music whit activation: anybody, not present, destroy tank, music starts.

thats what i need the target to do, anyway to make the addon pop up in the suport list or something?

Thx alot for helping btw!!!  :)