OFPEC Forum

Editors Depot - Mission Editing and Scripting => ArmA - Editing/Scripting General => Topic started by: diegovet on 25 Oct 2010, 05:48:26

Title: bayonets!?
Post by: diegovet on 25 Oct 2010, 05:48:26
I saw some talking about doing bayonets but anybody created a script for bayonets?
I want to fix bayonets, and use them. Is that possible? anybody did it?
Thank you
Diego
Title: Re: bayonets!?
Post by: diegovet on 24 Dec 2010, 07:22:09
Hi guys!
         I'm kind of sad I didn't get answers but, again, anybody knows any scripts where I can use bayonets and kill with them?
Is too complex to see the soldier in 3rd person taking a bayonet from his belt like the binoculars, and fix it in the tip of the gun?
Also by hiting a key I want the soldier to make a hit movement with the gun so he can nail a bad guy.
Too crazy?
Can be done? ???

 Thanks!!!
Title: Re: bayonets!?
Post by: h- on 24 Dec 2010, 09:55:08
Wow, this has been on a wrong board this long.
I need new glasses :P

The Beta Testing & Submission board is for posting up resources for beta testing, not for questions about editing; moved this to the correct board..

EDIT:
Quote
Is too complex to see the soldier in 3rd person taking a bayonet from his belt like the binoculars, and fix it in the tip of the gun?
Kinda, you could use scripting for the animations (using the binoc anims) but having the blade attached on the weapon requires a new weapon model (one for each weapon).

Also the punching anim would require a new animation so this is not possible just with scripting, it would require an addon to be made.