OFPEC Forum

Addons & Mods Depot => OFP - Addons & Mods Beta Testing => Topic started by: jamie_psx on 26 Apr 2003, 07:42:50

Title: Embassy Addon
Post by: jamie_psx on 26 Apr 2003, 07:42:50
Just renewing my request for an embassy addon.
With barbed/razor wire along a concrete wall,
a sandbagged guard post at the main gates,
a rooftop helipad,
and a flagpole.

Maybe Agent Smith can make it.
Anyone know his e-mail?
Title: Re:Embassy Addon
Post by: Colonel_Klink on 26 Apr 2003, 14:04:23
Summit like this:
(http://www.dc3d.co.nz/Graphics/ofp/consulatewalls.jpg)

I've had it in game, but it is not really usable. Would need to make it in several parts to get the floors working properly
Title: Re:Embassy Addon
Post by: Messiah on 26 Apr 2003, 17:50:52
add a entrance for vehicles with working barrier and guard house, and i think thats lovely jubbly  :D
Title: Re:Embassy Addon
Post by: jamie_psx on 26 Apr 2003, 20:01:52

I've had it in game, but it is not really usable. Would need to make it in several parts to get the floors working properly

Excellent! Excellent!!! Now my marines, middle-east militia, and rioters (Gimbal's Tossers) have something to play with.

But to make things easier we don't need the builiding to be enterable. Just a working roof top, and an animated entrance checkpoint-gate.
Title: Re:Embassy Addon
Post by: Wilco on 27 Apr 2003, 00:27:06
Sort of like the one in Ghost recon, that one is pretty nice.
Title: Re:Embassy Addon
Post by: Sco_jam on 30 Apr 2003, 17:19:10
R u making a mod/campaing based on "rules of engagment" the movie
 ;D
Title: Re:Embassy Addon
Post by: Sco_jam on 30 Apr 2003, 17:20:10
R u making a mod/campaing based on "rules of engagment" the movie
 ;D

because they have a part with an embasy maybe im a bit stupid but it was a thought
Title: Re:Embassy Addon
Post by: jamie_psx on 01 May 2003, 00:45:47
R u making a mod/campaing based on "rules of engagment" the movie
 ;D

Not sure who the question is for, but I've been asking for and embassy/consulate addon for just what you're suggesting.

Though I never make campaigns, just fool around with missions. :)
Title: Re:Embassy Addon
Post by: Colonel_Klink on 07 May 2003, 14:41:11
Experimenting with the building in the above pic. Now have several fllors and roof top parapets. The problem I am having is the OFP limitation in the geometry lod- only 128 objects... But will work around that.
Here's an update: An yes it is different.. architects :)

(http://dc3d.tw-gateway.net/graphics/consulate2.jpg)

Please don't ask for a release date. this sucker will take a while
Title: Re:Embassy Addon
Post by: Yippyfn on 07 May 2003, 14:46:19
Beutiful!!!!!!!!!!! But how about a flat roof, with a ladder going down inside so you could do roof insertions? Would that be possible?
Title: Re:Embassy Addon
Post by: Colonel_Klink on 07 May 2003, 14:58:55
Just so happens this is designed for multiplay. Has a heliport, accessible roof top and parapets, and you can climb up the sloped roof. Also has rear garaging for several vehicles, and will have opening doors. At the moment it takes up just one model on a 60 by 60 square meter flat space.. Any island makers want to plan for this please let meknow.

(http://dc3d.tw-gateway.net/graphics/consulate3.jpg)
Title: Re:Embassy Addon
Post by: BoNeCoLLeCToR on 07 May 2003, 16:40:47
Realy nice work there Colonel Klink m8 take your time m8 your are working on many things BAS, Falklands and this  :o
Keep up the good work m8  ;)
Title: Re:Embassy Addon
Post by: Maatz on 15 May 2003, 14:49:35
cool!
really great!!!
Title: Re:Embassy Addon
Post by: MadAussie on 15 May 2003, 17:01:18
Gday Mates..
This is has been a work in progress for a while hasnt it..? Anyway goodluck on bringing it to fruition..wondering if a desert style is in the mix..im sure i could find someone to retexture it..
And in multiple parts is OK..like agent smith and his powerplant..but i hope it would be useable in WRPedit..
Theres my two-bob
MadAussie out..

p.s You almost wouldnt have time for work eh Klink.. Hall of Fame vacancies??
Title: Re:Embassy Addon
Post by: Colonel_Klink on 16 May 2003, 12:02:27
Some in game shots:
Still a long way to go. Texturing will be a beach!
(http://dc3d.tw-gateway.net/graphics/consul1.jpg)

(http://dc3d.tw-gateway.net/graphics/consul.jpg)

Not sure how it will go in Wrpedit. However it is designed so that the center of the main model corresponds with the other parts. Placing the consulate in the editor is a breeze: All the parts are added using the group editor. As long as the position and direction is the same for each part placing them in Wrpedit should work too.
Placing them indiviidually in the editor, well that is another story.
Title: Re:Embassy Addon
Post by: BraTTy on 16 May 2003, 19:55:45
Wow great work Klink ! I spyed that  few months ago and dreamed of its use and possibilitied
Title: Re:Embassy Addon
Post by: Yippyfn on 16 May 2003, 20:35:11
Two questions Klink: Can you say anything about the group leader's icon in the first picture, and will there be a wall around the back yard area?
Title: Re:Embassy Addon
Post by: Mav on 16 May 2003, 22:47:46
looks like the CoC swimmer to me...

beehatch face clink, excellent jobby!
Title: Re:Embassy Addon
Post by: Messiah on 17 May 2003, 01:08:54
klinkers loves to tease us with stuff in the works - gazelle is the chopper, and swimmers are the units  ;)
Title: Re:Embassy Addon
Post by: Yippyfn on 17 May 2003, 02:21:14
I believe you are right Messiah. Now will he reveal information about the swimmers willingly, or will we have to....persuade him? *Cracks Knuckles*
Title: Re:Embassy Addon
Post by: Mav on 17 May 2003, 15:13:15
i have that gazelle, needs to be textured and bugger if i can do it....

unless it's a different gazelle?
Title: Re:Embassy Addon
Post by: Colonel_Klink on 19 May 2003, 04:13:07
Quote
i have that gazelle, needs to be textured and bugger if i can do it....

unless it's a different gazelle?

If you have that Gazelle, Buddy I'd be most surprised :). Its a work in progress, along with about 150 other ones :)

Pilot of the Gazelle is based on the CoC Swimmer and uses the rebreather apparatus until I create a life jacket and a surface swimming vehicle.
Title: Re:Embassy Addon
Post by: Navy Captain on 22 May 2003, 02:28:46
Hey klink... just wondering.... can you make a Marine soldier model in the brown dress uniform with blue trousers and blood stripes?.. with ribbons and nametag and such.... along with his combonation cover...... with a black band with eagle globe and anchor...... it would go great with the embassy.... kinda add that feeling as though you're at the real thing....

here's a picture to show you wat i'm talking about.......  ;D

http://home.att.net/~jitb/pics/061904.jpg  
Title: Re:Embassy Addon
Post by: Colonel_Klink on 22 May 2003, 04:08:01
Yep. that style of uniform is planned (thnx for the piccy).
I have begun the basic modelling of the extra vehicles which now includes two choppers, a large diplomatic passenger and the other for the Secret Service. Several consulate cars are planned along with service vehicles such as trucks and vans.
Title: Re:Embassy Addon
Post by: registered_fugitiv on 22 May 2003, 06:31:22
awesome mate cant wait for this pack ;D
Title: Re:Embassy Addon
Post by: Navy Captain on 22 May 2003, 09:12:15
no Problem Klink, i'm happy to see that you're already making them....  ;D

BTW: are you also going to make a secret service member with the ear attachment and everything?
Title: Re:Embassy Addon
Post by: tankieboy on 22 May 2003, 15:37:44
This and the like are what the communiy needs. We have the deltas, swimmers and tangos and need 'toys' like this to play with. The Col comes through once more, fantastic. Really looking forward to this big time.
Title: Re:Embassy Addon
Post by: gothicv on 04 Jun 2003, 03:41:21
I dont mean to sound impatient but...


where's that embassy? I think Klink makes the best addons!

I'm working on a terrorist mission (where you are the terrrorist, complete with hostage situation) and that phat lincoln is awesome! The embassy opens the doors for many more oppurtunities, and I am thinking of making my own "island" in wrpedit, once I have the time and patience... the island you escape to in my campaign, currently titled "Petty Thief to Crime Lord" in which the first mission leads you and your partner into a park to sniper a cop who has been giving the dude who hired you some trouble. I need to elaborate the storyline, but my new mission is you proceeding to get more work, until ultimately you have a big job, ganking the president of a corporation and holding him hostage.

It is kinda processor-heavy due to the amount of civs, but whatever, I think it's great to play.

btw, does anyone know the command for turning someone's sides mid-mission?

like if I wanted my guy to be civilian until he has committed a murder, then switching over to "east" so that the army would hate him, how would I do that?
Title: Re:Embassy Addon
Post by: gothicv on 04 Jun 2003, 03:46:35
oh yeah, is a gazelle that chopper???


I think the white looks great, although obviously  it needs a little shading here & there, it is still a wicked chopper.
Title: Re:Embassy Addon
Post by: Yippyfn on 04 Jun 2003, 17:37:16
Hey Goth, what I did was put down a civilian (make it the player) then go in the mission file (C/Program Files/Codemasters/Operation Flashpoint/Users/User Name/Missions/Mission Name) and change the civilian (you) to side "WEST" from "CIV" (or whatever it is). The use "this setcaptive "true". Set a trigger, so when that special someone is dead, setcaptive turns to false.
Title: Re:Embassy Addon
Post by: gothicv on 04 Jun 2003, 20:10:16
thanks! That sounds like it will work awesome! Unfotunately I can't try it for another 5 hours or so...


Just thought about 1 thing that pisses me off about OFP: there's no mac version, or my girlfriend doesn't have a PC... she has a mac and when I come over (often for days at a time) I'm OFPless!!!!
Title: Re:Embassy Addon
Post by: Colonel_Klink on 07 Jun 2003, 09:36:14
Progress Report:
Most of the modelling side is completed. Now comes the complex job of texturing. Still having some collision problems with some of the walls and AI. Model is now separated into several easy to place peices to allow for the enlarged walking area, and to overcome the geometry lod object limitation.
Title: Re:Embassy Addon
Post by: swift88 on 08 Jun 2003, 22:04:31
i love to see that embassy addon with a british flag............. suddenly a million afgans want to  raid it when suddenly a few Westland commandos or merlins swoop in to airlift the staff  :-X (swift hold the excitment in).
Title: Re:Embassy Addon
Post by: Yippyfn on 08 Jun 2003, 23:21:22
Beutiful idea swift, but one idea. You could make a flag but make it possible to easily and quickly change the texture, so we could make missions like swift described, or commandos raiding a foreign embassy, or any number of things, so we won't be limited by the Union Jack. :)
Title: Re:Embassy Addon
Post by: p00_p00 on 10 Jun 2003, 09:14:03
Good stuff!!!
looks great, we need more modders/modelers like Klink (to make up for my lack of talent in the Opflash COmmunity)
Title: Re:Embassy Addon
Post by: Messiah on 10 Jun 2003, 10:48:59
well klinkers is more likely to use the Kiwi flag  ;)
Title: Re:Embassy Addon
Post by: swift88 on 10 Jun 2003, 11:05:54
wateva flag it will be i want to have that embassy where those SAS guys raided in the 80's. thats a cool builing
i would make a building for opflashpoint, but i cant handle O2. All dat polish/ or wateva language it is, really pisses me off
(http://students.engr.scu.edu/~jabraham/specwar/specops/uk/sas/sas-nimrod1.jpg)
Title: Re:Embassy Addon
Post by: Colonel_Klink on 10 Jun 2003, 13:52:10
SetFlagTexture will enable you to have whatever flag your heart desires. :)
Title: Re:Embassy Addon
Post by: swift88 on 10 Jun 2003, 18:18:40
thanks klink   :'( ill fly my british flag all the time (god save the queen)
Title: Re:Embassy Addon
Post by: Messiah on 10 Jun 2003, 18:34:19
wateva flag it will be i want to have that embassy where those SAS guys raided in the 80's. thats a cool builing
i would make a building for opflashpoint, but i cant handle O2. All dat polish/ or wateva language it is, really pisses me off
(http://students.engr.scu.edu/~jabraham/specwar/specops/uk/sas/sas-nimrod1.jpg)

that would be the iranian embassy then
Title: Re:Embassy Addon
Post by: swift88 on 10 Jun 2003, 18:36:28
indeed it is.............wat a mission!!!!
Title: Re:Embassy Addon
Post by: jamie_psx on 13 Jun 2003, 02:08:03
... a large diplomatic passenger ...

Large diplomatic passenger?
You mean like a fat politician?  ;) ;D
Title: Re:Embassy Addon
Post by: Mr_Shady on 13 Jun 2003, 16:04:15
What, John Prescott in OFP? Well, it'll give me something to shoot at, I guess  ;D

I'm looking forwards to this now, nothing like a bit of wanton multiplayer property damage.
Title: Re:Embassy Addon
Post by: Messiah on 14 Jun 2003, 00:56:52
What, John Prescott in OFP? Well, it'll give me something to shoot at, I guess  ;D

not like you could miss  ;)
Title: Re:Embassy Addon
Post by: jamie_psx on 14 Jun 2003, 04:46:51
I never asked for an consulte where you could actually go into the rooms and all.
I just wanted a mission prop.
But since the good colonel is intent on going all the way:

How about including "scripted" protraits in the reception/visitors area and the ambassador's office so that (depending on which country's consulate it is) you can hang a different president's/prime-minister's/dictators picture?

So if it's a British High Commision/Consulate you can have Tony Blair's picture in the picture frame.
Title: Re:Embassy Addon
Post by: p00_p00 on 14 Jun 2003, 06:17:15
I never asked for an consulte where you could actually go into the rooms and all.
I just wanted a mission prop.
But since the good colonel is intent on going all the way:

How about including "scripted" protraits in the reception/visitors area and the ambassador's office so that (depending on which country's consulate it is) you can hang a different president's/prime-minister's/dictators picture?

So if it's a British High Commision/Consulate you can have Tony Blair's picture in the picture frame.

1) Firstly I just hope the insides will be nice and spacious, since I felt most of the Houses/Buildings in OPF were small, cramped and had a wierd unatural feel when you entered it. But hey - even if its like all the other buildings (any1 have any clipping issues, or is it just me?), itd still be a great prop.

2) Cant wait to hang a nice big pic of Saddam Hussein on my one! :D Or the Korean Dictator Kim DOng something or other, or Stalin, or even ..... George Bush :D
Title: Re:Embassy Addon
Post by: Messiah on 14 Jun 2003, 11:08:40
if it was the british high comission, i do believe it would be a picture of Queen Elizabeth II... not President Blair (little joke we have here in the UK)
Title: Re:Embassy Addon
Post by: swift88 on 14 Jun 2003, 11:10:35
i dont get it? ???
Title: Re:Embassy Addon
Post by: p00_p00 on 14 Jun 2003, 14:23:15
SO the Australian Embassy would have a pic of the Queen to?
Title: Re:Embassy Addon
Post by: Messiah on 14 Jun 2003, 17:21:11
@ swift - president blair because he acting like a president, not a prime minister

@ p00_p00 i would believe so
Title: Re:Embassy Addon
Post by: Colonel_Klink on 15 Jun 2003, 11:04:07
Plans are underway to include setObjectTexture ability to change some of the interior objects such as photos, pictures and door signs.
Title: Re:Embassy Addon
Post by: Mr_Shady on 15 Jun 2003, 16:35:29
You, Colonel, are a genius :thumbsup:
Title: Re:Embassy Addon
Post by: jamie_psx on 15 Jun 2003, 18:33:27
Plans are underway to include setObjectTexture ability to change some of the interior objects such as photos, pictures and door signs.


Well instead of the player/mission maker having to change each of several textures (portraits, door signs, flags), how about just a single argument script/function.

For example:

EmbassyTextures(country_name)


So if the argument is "France", then all the portraits are of Chirac; all door signs are in French, and flag is the blue/white/red.

Similar for function arguments like, UK, USA, Russia,etc.
Title: Re:Embassy Addon
Post by: swift88 on 15 Jun 2003, 19:01:10
hmmmm image how BIG the file would be
Title: Re:Embassy Addon
Post by: jamie_psx on 17 Jun 2003, 00:27:50
Not that large.
We're not talking about every single country on the planet.
Besides the flag textures need not be part of the actual addon.  The user can include a flag.jpg in his mission file.

Just a thought.
Title: Re:Embassy Addon
Post by: Messiah on 17 Jun 2003, 01:17:52
or the official flag pack...
Title: Re:Embassy Addon
Post by: p00_p00 on 17 Jun 2003, 04:49:11
Make sure we have the Chinese flag n a good pic of either
1) Mao Zedong
2) Former leader Jiang Zemmin
3) New leader Hu Jinto (who dosnt really have much power)

But itd be more likely to be a pic of Mao


Oh and if you happen to make it Australian compatible

U should really put a pic of Simon Crean, itd be funny!
Title: Re:Embassy Addon
Post by: Colonel_Klink on 17 Jun 2003, 11:44:56
You, Colonel, are a genius :thumbsup:
Nah, Just the danged idiot that started this addon :)
Title: Re:Embassy Addon
Post by: KamikazePilot on 20 Jun 2003, 00:56:16
About those secret service vehicles, will they be like GMC yukon Denalis or Chevy Suburbans, or mayby a Cadillac Escalade  ;D
http://www2.armored-vehicles.com/vehicles/cadillac_escalate/cad_esc_front_lg.jpg
http://www2.armored-vehicles.com/vehicles/chevy_suburban/chevysuburban_lg.jpg
http://www.geocities.com/umleea/gmc/denaliwizardblack.jpg
Title: Re:Embassy Addon
Post by: jamie_psx on 20 Jun 2003, 02:53:49
Those kinds of vehicles all ready exist as addons.
You'd just have to upgrade the damage resistance values on those addons.
Title: Re:Embassy Addon
Post by: KamikazePilot on 20 Jun 2003, 02:57:15
can you link me to them?
Title: Re:Embassy Addon
Post by: jamie_psx on 20 Jun 2003, 15:11:48
Don't have the link, but the guy who made all those civilian vehicles is called Mehanic.
Maybe you could do a search.
Title: Re:Embassy Addon
Post by: DeLiltMon on 20 Jun 2003, 16:13:48
Mechanic's Site:
http://ofp.info/mehanic/ (http://ofp.info/mehanic/)

Shame he stopped doing OPF addons, he did some good stuff :(
Title: Re:Embassy Addon
Post by: KamikazePilot on 20 Jun 2003, 22:31:05
i dont see the escalade or tahoe in downloads section
Title: Re:Embassy Addon
Post by: jamie_psx on 21 Jun 2003, 23:59:39
That's cuz they've been banned from the OFP community for using too much gasoline and polluting the environment.

Why'ntcha use a Mini Cooper instead.  ;D
Title: Re:Embassy Addon
Post by: Navy Captain on 29 Jun 2003, 14:26:30
Any updates???  ;D
Title: Re:Embassy Addon
Post by: gundam007 on 01 Jul 2003, 18:24:05
I made a method of making complicated geometry. Even though I cant make configs (dont understand how), I mess around in o2. Ok, If there are walls and a floor, you can use 1 box segmented into several pieces. Pull the segments that are the floor down and flat, and the walls straight up. In theory, Using a 10seg.*10seg*10seg box, you can model several complexly arranged rooms and floors
Title: Re:Embassy Addon
Post by: Colonel_Klink on 02 Jul 2003, 06:26:37
Only update: texturing on the way. Optimizing the addon so it can be placed in Visitor made Islands, which at the moment is complicated with several opbjects to create the one buliding.
Title: Re:Embassy Addon
Post by: BronzeEagle on 05 Jul 2003, 03:04:36
the only way this addon is going to pay off is if you can get a nice piece of land underneath it that makes the embassy flat no matter what its sitting on.  in other words, a hill.
Title: Re:Embassy Addon
Post by: Colonel_Klink on 05 Jul 2003, 12:29:02
True. But it was initially planned to be used on custom islands. There fore a nice flat area would be set aside for it.
It has been tested on the desert island, and a custom island I am building.
Title: Re:Embassy Addon
Post by: registered_fugitiv on 05 Jul 2003, 13:19:02
Is this Island that You are building based on a place or is it a made up one?
and what about having a security center with working cameras like these
http://ofp.gamezone.cz/index.php?showthis=4107
Title: Re:Embassy Addon
Post by: Colonel_Klink on 08 Jul 2003, 00:31:29
Not based on a real island. Just something I had been planning for a while, and If i can get a security system worrking I will.
Project is on hold while i deal with R/L issues like making money.
Cheers
Title: Re:Embassy Addon
Post by: BronzeEagle on 08 Jul 2003, 06:35:00
Klink I'm going to give back to you with... use up everything you got then move on.  Buy in bulk, be cheap.  Pennywise is buying what you can eat at an affordable price.  Ask around wherever you go.  Shop Safeway.  That's where I work.  Now back to the show.    
Title: Re:Embassy Addon
Post by: CBFASI on 08 Jul 2003, 10:56:38
I am not sure theres a Safeway in NZ, hey theres another building type to make....
Title: Re:Embassy Addon
Post by: Vyper on 08 Jul 2003, 14:52:41
So thats the island clink's making! Hes making NZ and this embassy is just a cunning roose!! Hes really making  Safeway addon!

Vyper

P.S. Now clink, when a talented moder says hes making a custom island, eventually somebody has to ask for a screen or too ;D
Title: Re:Embassy Addon
Post by: Colonel_Klink on 09 Jul 2003, 11:16:34
P.S. Now clink, when a talented moder says hes making a custom island, eventually somebody has to ask for a screen or too ;D
Well I would but i'm such a newbie at island making that I would be embarrassed.

Also just about all my addon making is on hold while I battle an illness. But will keep you posted if I do any more to the embassy.
Title: Re:Embassy Addon
Post by: Batdog on 09 Jul 2003, 12:06:02
Hey Klincky.
Get better or a thousand (wow thats a lot) OFP peoples will be preety pissed off at you. And i'll reap your thumbs off. Nah m8 kick arse work
Title: Re:Embassy Addon
Post by: Vyper on 09 Jul 2003, 16:59:01
Hope its nothing serious Clink, get well soon!

And i figure island making is like penis size....everybody worries about how it looks but in the end, we all just want to see it.....ok that came out wrong but you get the idea....

Vyper
Title: Re:Embassy Addon
Post by: jamie_psx on 19 Jul 2003, 02:08:13
bttt   ;D
Title: Re:Embassy Addon
Post by: Scary2u on 20 Jul 2003, 01:49:29
wow this addons is really coming to shape! i cant wait until its ready, ive got my own eyes set on a mission with this!  ::) ;D ;D
Title: Re:Embassy Addon
Post by: BronzeEagle on 23 Jul 2003, 05:48:23
If its an enemy embassy maybe you could put a prison in it eh?
Title: Re:Embassy Addon
Post by: KaceILM on 30 Jul 2003, 22:57:02
Looks great, Klink. I've always admired your work. No matter what you do. You always seem to surpass yourself. Offtopic, there are no Safeway's here. Least not in my area  ;D
Title: Re:Embassy Addon
Post by: Colonel_Klink on 06 Aug 2003, 00:38:34
Because of continued illness and the need to resolve other real life issues (such as making a living) I am retiring from public addon making. This addon and all others will be taken over by my new employer (yes I got a job). Whether or not they continue making them or what I have no idea as they are a commercial company and the guys play OFP in their spare time.
I do apologise to all, but circumstances over the past few months has meant that I need to concentrate on life and family above my time-consuming hobby.
Cheers
Klink
Title: Re:Embassy Addon
Post by: swift88 on 06 Aug 2003, 00:43:45
gud luck mate......i never saw too many of ure addons but from what tutorials you have created i feel im loosing a god (swift bows down and sobs)   :'(
really though i think the whole community will miss you but i feel your making a right decision
Title: Re:Embassy Addon
Post by: AnotherAZguy on 06 Aug 2003, 01:44:04
Just a little clarification it is not really Secret Service that protects the Ambassadors(Albeit it is the US Marines who protect the embassy grounds) and other foreign dignataries when they come to the US, but rather DSS or Diplomatic Security Service which falls under the control of the US State Dept.  Also when I heard someone mention Yukon and such for the diplomatic vehicles I couldn't help but get a visual image of CLEAR AND PRESENT DANGER when the convoy gets ambushed in that little side street.

George
Title: Re:Embassy Addon
Post by: HuNtA on 06 Aug 2003, 12:19:13
good luck clink, your addon making will be missed :'(
Title: Re:Embassy Addon
Post by: Mr_Shady on 07 Aug 2003, 17:32:57
 :'(
Title: Re:Embassy Addon
Post by: DeLiltMon on 07 Aug 2003, 18:07:58
Get well soon Klink, your work will be missed but your health and making a living have to come first.  :cheers: :wave:
Title: Re:Embassy Addon
Post by: registered_fugitiv on 08 Aug 2003, 06:51:20
ahh it really is to bad
Title: Re:Embassy Addon
Post by: Vyper on 08 Aug 2003, 21:44:29
Alas it is a shame and i will miss you clink, i remember back in the heady pre-oxygen days and being on the Falklands team..your name was the one i knew best man, its a loss to the comunity...now i agree with deliltmon that your health is important but making a living? i dunno, as a student that seems a ridiculous idea!

Vyper

P.S. Its the marines because for some reason the only land forces used on US soil is the Marines and National Guard...i don't know why but using the others isn't seen as a good thing to do?
Title: Re:Embassy Addon
Post by: swift88 on 09 Aug 2003, 00:24:09
swift lowers the flag to half mast showing the world that the community has lost a great person  and will be truely missed.........cue the bugle and the men holding their m14's firing three shots into the sky :'(
Title: Re:Embassy Addon
Post by: Messiah on 09 Aug 2003, 01:38:17
7 men.... hence the term '21 gun salute'  ;)
Title: Re:Embassy Addon
Post by: KJAM on 09 Aug 2003, 01:59:00
*hopes once klink has gotten better and gained mucho cash, and gained happyness in everythig else :D he will someday return to make the addon scene that much better*
Title: Re:Embassy Addon
Post by: swift88 on 10 Aug 2003, 01:39:15
some day kjam some day.........................  ???
Title: Re:Embassy Addon
Post by: Colonel_Klink on 04 Nov 2003, 01:37:21
Damn! and I thought retirement would be fun. Ok a little update on the embassy building:

Several people have requested that they might finish the embassy for me, but as it is a project I began I have decided to finish it myself.

After working with WrpTool for a few weeks and able to place large parts of buildings easily on an island, the embassy is looking at a new lease of life.
As it is an ongoing project and still has a way to go I will be working on this project and hopefully  ::) ::) will be able to get it completed as soon as I can.

Please bear with me on this project as the embassy has about a dozen rooms and will take time to decorate and furnish.

Also the Lincoln limousine (in both normal and stretched versions) will be released around the same time.

I will post some updated pics soon.
Title: Re:Embassy Addon
Post by: Homefry31464 on 04 Nov 2003, 03:02:36
Sounds great!!  Welcome back!
Title: Re:Embassy Addon
Post by: Colonel_Klink on 04 Nov 2003, 09:40:53
Here's an update
(http://www.dc3d.co.nz/graphics/ofp/mod/consul.jpg)

*note: sometimes link wont work..
Title: Re:Embassy Addon
Post by: Skaven on 04 Nov 2003, 09:42:46
The mighty Colonel is back  :o YAHOO  ;D Welcome my frend  ;)
Title: Re:Embassy Addon
Post by: BronzeEagle on 04 Nov 2003, 18:43:14
Yeah but, do you think this will beat philcommando's embassy addon?

Title: Re:Embassy Addon
Post by: Kaliyuga on 04 Nov 2003, 20:24:26
without a doubt...  I mean c'mon we're talkin about the Klinkster here ;D

:cheers:
Title: Re:Embassy Addon
Post by: swift88 on 04 Nov 2003, 21:23:06
im glad to see you back klink.........  :-X  nice work........... maybe next will be buckingham Palace, to send SAS to rescue the queen........  ;D
Title: Re:Embassy Addon
Post by: BronzeEagle on 04 Nov 2003, 23:16:22
Col.  Klink brand EMBASSY ADDON!  Kids: whoa!!!

kid 2: sliding poles!  kid 3:  back up people, we got an emergency here.   all kids:  and its free!  

narrator:  thats right!  get your free copy of the Col. Klink brand embassy addon here at your local ofpec.  

Kid 4:  Let's go mom!
Title: Re:Embassy Addon
Post by: swift88 on 04 Nov 2003, 23:26:20
errrrrr ok???? (swift nods his head)  :-\
Title: Re:Embassy Addon
Post by: Architeuthis on 07 Mar 2004, 11:28:16
So.....Any updates on this one?
Title: Re:Embassy Addon
Post by: Colonel_Klink on 08 Mar 2004, 01:18:30
Not at this stage.
Title: Re:Embassy Addon
Post by: trebor on 14 Mar 2004, 13:59:53
 :o WOW!!!

 :o speachless, well done Colonel_Klink  
Title: Re:Embassy Addon
Post by: DBR_ONIX on 18 Mar 2004, 19:00:12
Hmm.. Must be good.. I've just read 6 pages of forum ::)

:P
Can't wait :)
- Ben
Title: Re:Embassy Addon
Post by: Coldfire on 20 Mar 2004, 05:43:56
Two words... HOLY S**T! :o
Im deeply impressed, Klink, I've seen some pretty good addons but nothing like this! Keep up the amazing work!!!
Title: Re:Embassy Addon
Post by: DBR_ONIX on 11 Apr 2004, 22:33:36
I don't mean to go on about this, but how's the progress on this amazing addon? :)
- Ben
Title: Re:Embassy Addon
Post by: Colonel_Klink on 26 Apr 2004, 13:08:51
er. I've been sick, busy on other addons, and also I'm now working, but it will get there.. someday.
Sourcing good interior textures is not as easy as it seems.
Title: Re:Embassy Addon
Post by: Homefry31464 on 27 Apr 2004, 01:05:38
Take your time, no need to do something if it isn't done right.
Title: Re:Embassy Addon
Post by: DBR_ONIX on 27 Apr 2004, 16:58:39
Yeah
99% of me agrees :)
1% wants you to hurry up ;)

Yeah, take your time with it, do a good job :)
Texture.. Digital Camera? :)
- Ben
Title: Re:Embassy Addon
Post by: bored_onion on 03 Jul 2004, 21:34:36
hey its been a while since someone posted here and ive just read the entire thread

all i can say is im really looking forward to this whenever it turns up!!! :)
Title: Re:Embassy Addon
Post by: Ade on 04 Jul 2004, 21:32:26
Too right, it looks excellent - I know better than to rush a modder though  ;)

Looks far too good to drop it now.

Ade
Title: Re:Embassy Addon
Post by: netta1234 on 06 Jul 2004, 14:54:52
Ofp is 75%Â'dead give it up man
Title: Re:Embassy Addon
Post by: Homefry31464 on 06 Jul 2004, 16:32:03
Quote
Ofp is 75%Â'dead give it up man
Are you saying for him to stop working on the addon?  Why would you want him to do that?
Title: Re:Embassy Addon
Post by: SgtPoole on 06 Jul 2004, 17:25:52
Cos he's a cock obviously.
Title: Re:Embassy Addon
Post by: Gooner861 on 06 Jul 2004, 17:29:19
LOL!!!!!! ;D

Straight to the point!!!

Title: Re:Embassy Addon
Post by: Coldfire on 07 Jul 2004, 02:13:14
Ofp is 75%Â'dead give it up man

Great games never die. I still play Unreal Tournament more than I play it's sequel UT2k3. Why? Because it's a great game! Same thing with Half-Life. I still play that from time to time.

Hence, OFP will never die. It's simply too good of a game.
Title: Re:Embassy Addon
Post by: Noon416 on 07 Jul 2004, 02:53:54
Keep on topic guys.

netta1234, be constructive or don't post.
Do it again, you'll be taking a temporary holiday away from OFPEC.
Title: Re:Embassy Addon
Post by: netta1234 on 07 Jul 2004, 03:47:08
you cant possible mean that i just said that ofp is 75% dead Mods die everyday
and Coldfire get UT2004 =) much better
Title: Re:Embassy Addon
Post by: Coldfire on 07 Jul 2004, 18:39:06
I do have UT2004, Netta, I still play UT classic for the fun of it.

Back onto the topic of the embassy, dose anyone have any plans for including one in a island once it's done?
Title: Re:Embassy Addon
Post by: Major_Fubar on 08 Jul 2004, 03:58:08
Certainly - I'm currently working on my own custom island, New Fubaria, and was going to use PhilCommando's "Governors Mansion" as an embassy, but if this is released soon I will use this addon instead.  ;)
Title: Re:Embassy Addon
Post by: Colonel_Klink on 26 Sep 2004, 13:02:31
Sorry to ressurect an old post, but I thought I'd take the time to give an update on this project.
There is still a lot to do, however the good news is that I have been working on what I call DIB, that is Dynamic Interactive Buildings, which incorporate things like breaking glass windows, door that can be shot/blown/opened normally, furniture and other stuff like sittable chairs that can  be placed dynamically in the building and be interacted with. E.g. objects that can be destroyed such  as bottles etc.
For more info have a look at the DIB section at DC3D Official Forum (http://dc3d.tw-gateway.net//index.php).
There is a heap off stuff planned such as placeable objects etc.
Title: Re:Embassy Addon
Post by: Homefry31464 on 27 Sep 2004, 03:29:09
Sounds awesome Clink, looking forward to it... awesome as usual.
Title: Re:Embassy Addon
Post by: Colonel_Klink on 01 Oct 2004, 10:34:15
Update on the consulate texturing
(http://www.dc3d.co.nz/Utopia/dib/consulate.jpg)

Unwanted callers given their marching orders:
(http://www.dc3d.co.nz/Utopia/dib/consulate2.jpg)
Title: Re:Embassy Addon
Post by: Homefry31464 on 01 Oct 2004, 13:03:54
Clink, looking awesome, again...
Title: Re:Embassy Addon
Post by: shifty_Powers on 01 Oct 2004, 21:06:09
damn clink I think you are the best addon maker Thats looks awesome
Title: Re:Embassy Addon
Post by: Colonel_Klink on 03 Oct 2004, 07:33:36
More Updates for the Consulate

(http://www.dc3d.co.nz/Utopia/dib/consulate4.jpg)

(http://www.dc3d.co.nz/Utopia/dib/consulate5.jpg)
Title: Re:Embassy Addon
Post by: Homefry31464 on 03 Oct 2004, 07:36:55
Looking amazing, excellent work so far...
Title: Re:Embassy Addon
Post by: Colonel_Klink on 05 Oct 2004, 12:15:10
Embassy Armory.. working on making it fully functionable
(http://www.dc3d.co.nz/Utopia/dib/rack.jpg)

More pics of the embassy on my forum
Title: Re:Embassy Addon
Post by: Gooner861 on 05 Oct 2004, 13:55:55
This is looking fantastic, keep up the good work. Can't wait till its dun.

Gooner
Title: Re:Embassy Addon
Post by: DBR_ONIX on 05 Oct 2004, 15:21:29
That is amazing!?! ;D
Whens it gonna me released? :P

I'm seriously impressed by your work Klink  :o
The DIB stuff mainly  8)

Anyway.. keep it up ;)
- Ben
Title: Re:Embassy Addon
Post by: P2 on 06 Oct 2004, 12:04:37
Looks brilliant, hope you finish it sometime soon :)
Title: Re:Embassy Addon
Post by: EX-PARA on 09 Oct 2004, 17:13:24
Yo Colonel_Klink

That is a great looking building and also very reminiscent of a place I once had reason to be in when I was on active duty a few years ago. Did you base it on a real life structure?

EX-PARA
Title: Re:Embassy Addon
Post by: Colonel_Klink on 10 Oct 2004, 13:38:56
Not really. I just sketched it out as a building originally for Trainz over two years ago.. Never made it to trains and was in OFP on my comp un textured. Now I've added a lot of DIB functions to  it.
Here's the latest addition to the armory: A fully functionable M60 rack

(http://www.dc3d.co.nz/Utopia/dib/m60rack1.jpg)
Title: Re:Embassy Addon
Post by: Sophion on 11 Oct 2004, 21:36:18
Hehehehehe!

N.I.C.E.  :thumbsup:

Did you put in a sniper inplacement? Don't forget that!

<+> how much lag is the game going to put out with that fully fuctional armory? try to make it well, small. there's no point in having 50 M16s, 40 M60s and 12 M16/203s when there's only going to be 5 people playing with it. The rack you show looks like a better model than the one in the house. Why have 6 racks of 12? just 5 racks with 5 (XMS, G36, M16, M16/203, M60).

Oh! good idea! pistol rack! ah-ha!
Title: Re:Embassy Addon
Post by: Colonel_Klink on 12 Oct 2004, 02:21:31
Hehehehehe!

N.I.C.E.  :thumbsup:

Did you put in a sniper inplacement? Don't forget that!

<+> how much lag is the game going to put out with that fully fuctional armory? try to make it well, small. there's no point in having 50 M16s, 40 M60s and 12 M16/203s when there's only going to be 5 people playing with it. The rack you show looks like a better model than the one in the house. Why have 6 racks of 12? just 5 racks with 5 (XMS, G36, M16, M16/203, M60).

Oh! good idea! pistol rack! ah-ha!

Actually there is no significant lag even with the emabassy and its full contingent of 400+ breakable panes of glass.

The M16 and M60 dont slow the  game either. The scripts for both dont kcik in until the player is right beside them, and if a player for example has a M16 already then the M16 scripts will only ask if the player wishes to place the weapon on the rack, same with the M60 rack. Only the 0 LOD has high detail weapons placed.

Regardless of how many people are playing the game the idea is to represent an armoury that would exist if there were 200+ people work at the embassy :)

The racks use a random number of weapons added at runtime, so at any given time not all racks would be fully stocked.

The M16 and M60 racks are modelled from actual racks that are/were available for those weapons.

Yes there will be a pistol rack, a couple of sniper rifles, a .50 cal and placeable tripod, a case or two of grenades, some packets of demolition C4, a crate with LAW or equivalent, plus M16/grenade launchers. Oh and the 6 racks of 12 M16s will be changed at the moment 3 of those racks are placeholders for other weapon racks.

The roof area of the embassy is designed for snipers  ;D
Title: Re:Embassy Addon
Post by: DBR_ONIX on 12 Oct 2004, 14:43:42
Hmm, how MP compatible is all this stuff..?
With a vehicle respawn script I wrote not long ago (For my squads training island map), everytime the vehicle was destroyed, it made a new one back at the base.. On each computer..
So if 3 people were playing, I got 3 new helis etc..
Is the same thing true with the DIB breaking glass (There is code you can put in to check if it's the server.. But I can't for the life of me remeber it.. But thats not the point :P)

On a lsighty more on topic subject.. When you gonan release the info on the DIB stuff?
 :-*
:P
- Ben
Oh, btw/edit, what weapons are they that you'r using? And will the be compatible with the likes of OFP Y2K mod etc? (That replace the BIS models)?
Edit 2  ::) - Isn't there a limit to the ammout of Geo Lods or one of the others (Fire lod posisbly) that you can have? I read somewhere.. How did you get round that? Spliting the embasy up into differeny buildings?
Thats the last edit.. For now :) Just though I'd ask some stuff instead of the "wow that nice" stuff I've said before :P Anyway, thats enough typing for now..
Title: Re:Embassy Addon
Post by: Colonel_Klink on 13 Oct 2004, 08:21:18
At the moment the development is only being tested on a single machine. MP testing will be closer to release time, which is quite a way off yet.

Weapons will be compatable with the Y2K3 mod and possibly retro OFP.

No problem with geo or any other lod at the moment :) but then its early days  ;D
Title: Re:Embassy Addon
Post by: Colonel_Klink on 14 Oct 2004, 12:27:18
O2 screen shot of the M1911a gun rack.
Cabinet opens and closes, has a random of 12 weapons which can be removed or replaced. Magazines are separate on another rack.
(http://www.dc3d.co.nz/Utopia/dib/m1911a.jpg)
Title: Re:Embassy Addon
Post by: DBR_ONIX on 14 Oct 2004, 19:39:49
Nice :)

At the moment the development is only being tested on a single machine. MP testing will be closer to release time,
If ya need any help with MP testing... :P

Quote
which is quite a way off yet.
:'(
A beta gonna released for us all to stare at?  :)


Quote
No problem with geo or any other lod at the moment :) but then its early days  ;D
That limit to the ammount of stuff in some lods must be rubbish then ::)

Good luck tho ;)
- Ben
Title: Re:Embassy Addon
Post by: Colonel_Klink on 14 Oct 2004, 22:38:50
Quote
That limit to the ammount of stuff in some lods must be rubbish then

Not quite what I meant :) there are limits in the geo lod which I have overcome by using multiparts for the main buildings and using DIB to place other objects that have their own lods etc.