OFPEC Forum

Addons & Mods Depot => OFP - Addons & Mods Beta Testing => Topic started by: CAT_SHIT_ONE_MM on 03 Dec 2002, 17:28:16

Title: Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 03 Dec 2002, 17:28:16
hey guyz.  I've finished all the textures for the afghan map and I'm currently applying textures and setting objects and, I also did many research on afghanistan, in encyclopedia, and internet.  So I found many pictures of afghanistan and I've made some object using the oxygen tool.... these are few shots of the things I made.

new model of Bombed out building, crater, and a crop field.
few pics
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 03 Dec 2002, 17:29:41
pic2
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 03 Dec 2002, 17:31:33
pic3....god,, this 56K is killing me...
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 03 Dec 2002, 17:33:15
pic4
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 03 Dec 2002, 17:35:47
pic5, the previous picture (pic4) is the crater... you know, afghan is all bombed out and sh**,,, I thought I should make a crater where people could hide and stuff.
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 03 Dec 2002, 17:37:47
pic6
Title: Re:Afghan map, coming to completion with many new models...
Post by: DeLiltMon on 03 Dec 2002, 18:38:34
Very nice, I know what you mean with the 56k!
Title: Re:Afghan map, coming to completion with many new models...
Post by: registered_fugitiv on 03 Dec 2002, 22:56:34
ahhhhhhhhh!!!!!!!! stupid 56k modems i hate them
man cant wait for this except ill be waiting for a very long time
i mean this is the awesomest map ive ever seen
Title: Re:Afghan map, coming to completion with many new models...
Post by: PunkerSXDX on 04 Dec 2002, 04:10:24
Any New Afgans to come with it? if not PLFP and UCE's will do, but That looks amaising!
Title: Re:Afghan map, coming to completion with many new models...
Post by: TkKivi on 04 Dec 2002, 17:03:37
On the crop fields and craters, I think that the edges are too sharp or steep.. make them smoother, kind of fading on the to the ground... and are those mountains in the background, are they little too big and steep for afghanistan?, first its all flat and suddenly a big over 45 degrees steep hill is right in front of you?

Take this as conscructive critisism.
by the way, i love the building!  ;)
Title: Re:Afghan map, coming to completion with many new models...
Post by: Nixer6 on 04 Dec 2002, 19:51:38
Has Anybody made. or seen a Bin Laden model for OFP?

I've searched everywhere, this guy is the number 1 target of 1/2 the world.

Should be pretty easy, white pants, Woodland Jacket, Beard and...... A Towel on his head ;D

Seriously, Is there one out there?
Title: Re:Afghan map, coming to completion with many new models...
Post by: @cero on 04 Dec 2002, 20:36:07
Hi guys.
  Nice project you got in there mate, are you working for any mod?
  That bit of terrain with trees, is that some kind of trench around it? loocks good.
Later.
@CERO
Title: Re:Afghan map, coming to completion with many new models...
Post by: Commando on 05 Dec 2002, 01:09:23
Nice looking building, but I hope you will make some 2-4 story buildings that are desert themed to that could be in big cities like Kabul and so. And please make them enterable.  ;)
And cool stuff with the craters, Yeah and a Usama addon would really 0wn. But an easy way could be to make a Guba and retexture him but that would probably be a pretty ugly addon with the legs.. Ehh well would be cool to have anyways.
Keep up the good work on the island and so. :)
Title: Re:Afghan map, coming to completion with many new models...
Post by: registered_fugitiv on 05 Dec 2002, 01:39:18
yea i was thinking along the same lines of using guba but i wouldnt just retexture i would add a shrall and a turban and stuff like that
Title: Re:Afghan map, coming to completion with many new models...
Post by: PFC_Mike on 05 Dec 2002, 02:27:30
Robbo, @CERO and me are starting an Afghan War mod. It would be set from 1978+ during the Soviet-Afghan war. Would you be intersted in getting involved? at the lesat, could we use the map? Also, consider making burned-out vehicles. Many BMP's, T-55's, BTR's, and URAL's were destroyed by resistance fighters, and they weren't moved although parts were removed for scrap metal.

The Nomad mod is going to rule, we will have the *best* mujahdin fighters.  
Title: Re:Afghan map, coming to completion with many new models...
Post by: PFC_Mike on 05 Dec 2002, 02:43:48
about the crater, it would look far more realistic to make a depression in WRPedit and apply the appropriate fround texture. If you'd like I can mail you about 100 - 150 pics of the war in Afghanistan from 1978 to 1990. The terrain looks about the same but your buildings looks just a bit too "gamey" (lol)
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 05 Dec 2002, 08:23:46
hey guyz update.  I made more buildings. yeah,, it'll be cool if we could make a small depression in the wrp editor but we can't,, and also those craters were made my the cluster bombs and all those other small air to ground explosives.

hmm,,, yeah, I guess the textures are roung.  I'll change it don't worry.  I'm just wondering which textures I should use since I can't find a picture which has an Afghan building texture.  Oh, TKkivi.  I took your words and made the crop field shorter (in height) and smoother (in the depression.)

only 6, or at the most 10 of my buildings are gonna be enterable since I'm planning on making a bit big village, or city and if they are enterable, it means more polygon and I don't want the game to lag extremely.  But my map is still gonna be pretty laggy for those under 600Mhz, 256MB RAM, 10~20 GB HD CPU users since I'm using more than 300 512x512 textures and making huge cities.

The picture which I showed you is only one part of afghan where I didn't start my work really so that's why you see an wide spread flat terrain turning into a steep hill and really no trees and bushes.  I'm just made the place flat so I'll know where to work on next ;)

Oh well, new pic of new building.  As I said, I'm going to change the textures.

pic1.

Oh ya, Mike,, awwm,, actually my I'm still using the dain, ancient stone age 56K and 100 to 150 pictures going to take me no joke 7 hours so,,,, could you send me first, only the pictures which contains buildings? Since I'm really desperate for those.  Thanks.  My e-mail is cltpc@guamcell.net  guamcell is a really crappy provider... they really have a crappy customer service... they always cut me off, slow upload speed (1KB or 0.6KB a second.)
Title: Re:Afghan map, coming to completion with many new models...
Post by: registered_fugitiv on 05 Dec 2002, 08:31:48
just so we know how big is this awesome map gona be?
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 05 Dec 2002, 11:00:37
hey guyz update.  I made more buildings. yeah,, it'll be cool if we could make a small depression in the wrp editor but we can't,, and also those craters were made my the cluster bombs and all those other small air to ground explosives.

hmm,,, yeah, I guess the textures are roung.  I'll change it don't worry.  I'm just wondering which textures I should use since I can't find a picture which has an Afghan building texture.  Oh, TKkivi.  I took your words and made the crop field shorter (in height) and smoother (in the depression.)

only 6, or at the most 10 of my buildings are gonna be enterable since I'm planning on making a bit big village, or city and if they are enterable, it means more polygon and I don't want the game to lag extremely.  But my map is still gonna be pretty laggy for those under 600Mhz, 256MB RAM, 10~20 GB HD CPU users since I'm using more than 300 512x512 textures and making huge cities.

The picture which I showed you is only one part of afghan where I didn't start my work really so that's why you see an wide spread flat terrain turning into a steep hill and really no trees and bushes.  I'm just made the place flat so I'll know where to work on next ;)

Oh well, new pic of new building.  As I said, I'm going to change the textures.

pic1.

Oh ya, Mike,, awwm,, actually my I'm still using the dain, ancient stone age 56K and 100 to 150 pictures going to take me no joke 7 hours so,,,, could you send me first, only the pictures which contains buildings? Since I'm really desperate for those.  Thanks.  My e-mail is cltpc@guamcell.net  guamcell is a really crappy provider... they really have a crappy customer service... they always cut me off, slow upload speed (1KB or 0.6KB a second.)

Oh and another thing, sure you could use my map.  I'll be glad to see my work in the hands of a mod team ;)  My friend said that I should take money from these people but he's an idiot so.......
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 05 Dec 2002, 11:10:19
pic2 of the new building. Some dirt raise for the snipers to hide and snipe.  Planning on adding some debries sticking out.

Awmmmm the map is going to be,,, sorry to say but almost 40MB with the new textures and new models.  Sorry, I tried to reduce the size but to do that, I have to change the texture resolution to 128x128,,, which I could do without any problem but,,, I don't know, maybe I could, if I do that, the size will be around let me see,, around 20MB or 17MB?  

Because the ground texture is the one that is taking the size.
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 05 Dec 2002, 11:17:19
pic3

Oh ya, I'm not in a mod team since I had bad experience being in one.  I mean the guyz in the mod team wasn't treating me badly or anything but I just couldn't get cought up in the work since I wanted to do some of my own work and academics.. and by me being in the mod team I thought I will just bring down the teams work qualities and mess up their,,, you know,, that word.

That's why I'm also affraid to look at my e-mail box since I just couldn't mail him back saying that I couldn't work anymore in his team do to my tough schedules,,, and I don't think he still knows, I hope he'll read this thread and forgive me.  Sorry f***r*

So I'm not in a mod team and ain't thinking on joining one.  But I'll still love to provide, donate stuffs  ;D and surely like to see my stuffs in other peoples mod team :D
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 05 Dec 2002, 11:20:13
pic4

This picture is an update to my first building model I've showed you guyz.  I added a tin plate on the roofs to add reality,, I think those people, being poor, still will look for something to provide a shade to them selves.
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 05 Dec 2002, 11:22:22
pic5

Here are some plates leaning on the house so the snipers or anyone could crawl under it to take some good aim on the convoys that are passing in front of it
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 05 Dec 2002, 11:26:47
pic6

Picture of my new building.  Interior, you could have close quarter battle and still take covers from the destroyed walls,,, there are many windows too so you could aim from there.  I'm also going to add ladders to connect to the roofs.  That's why I left a small whole in the roof.  Those clever afghans,,, this is how they killed those russians,, guerrilas..
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 05 Dec 2002, 11:30:29
pic7 the last for now.  I've changed the texture of the building.  I hope you guyz like it.  I'm currently working on 3 new stores of kabul.  None are enterable, just static objects.  Just to add some reality and to fill some space up.
Title: Re:Afghan map, coming to completion with many new models...
Post by: registered_fugitiv on 05 Dec 2002, 11:32:06
aww thats pretty dam big take awhile on my 56k
i might have cable when you realease it but iff i dont ill download it anyway ;D
even tho it will take a year
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 05 Dec 2002, 11:33:11
I'm using this picture as a reference.  If someone could post a better picture.  Now that will be a great help.
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 05 Dec 2002, 11:41:09
LOL, yeah, I know that is big.  But if you've DL'd select this' vietnam pack 2, you'll be able to.  Good tip, go to www.google.com and search for download accelerator.  DL that software then you'll be able to resume the DL.  It'll only take a night or 2 (7 hours) to DL everything.
Title: Re:Afghan map, coming to completion with many new models...
Post by: Commando on 05 Dec 2002, 11:46:19
Nice pics on your new houses and stuf.
well its nice that you think about those who haven't the state of the art cpu. Well I still look forward in testing the map if you post a beta version sometime or try it when its complete.
Sorry about you have 56 k. I have adsl and i get cutoff to sometimes and i haven't put the cable in the correct phone line thingy so everytime i play something online and the phone rings the game freezes up! Its annoying. Well keep up the very good work. I hope we could se some Usama caves because that would really rock. :)
In one of the old rambo movies i think he was i afghanistan
to save his colonel and you could see caves in the movie to.
And even though people say you can't make any caves in wrp edit you can make something like a "building that is textured and skaped like a big mountain or rock and it would have rooms and tunnels and that would be just aweseome if you could make. So far you have made some cool textures on your buildings and I think that you would probably be able to make good caves.  ;)
Title: Re:Afghan map, coming to completion with many new models...
Post by: registered_fugitiv on 05 Dec 2002, 11:52:25
yea ive got download accelerator and it really shouldnt take me that long i did download americas army (201mb for 1st version) in 12 hours

or maybe for caves just have big holes in hills and have them textured to look like big long tunnels
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 05 Dec 2002, 14:18:15
hmm, someone said how about a cave?? So,, that kind of pulled my attention... so I made a quick, rough draft of the cave.  It's a rough draft.  I made it in 20 minutes so the quality is so crappy but how do you guyz think? I made the entrace and the outside.

pic1
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 05 Dec 2002, 14:21:51
pic2
Title: Re:Afghan map, coming to completion with many new models...
Post by: MadAussie on 05 Dec 2002, 14:45:46
Gday Mate...
Glad to see this island will be released...
It looks great..with the buildings you cant enter.. it would be good to add ladders so you can still use the roof.. also an embassy building would be great.

Also if you are adding new models..consider afghan civilians..women aslo (with possibility of children..if possible)
Also..dead animals..for effect..half carcasses etc...
The cave looks great..ive seen a few but this looks promising..it depends on how the AI will react with it though..good luck with the entire pack..i have your duststorms addon..i look forward to this addition to catshit gallery;)

BTW..i have a binladen face texture..with the resistance man1 and setface..i have a handy osama :)

MadAussie out....

Title: Re:Afghan map, coming to completion with many new models...
Post by: PunkerSXDX on 06 Dec 2002, 06:00:50
Looks great, and with the New BAS Delta Pack, and DAPs and MH47s, Look out, Bin Bastard! I'm commin to get ya!
Title: Re:Afghan map, coming to completion with many new models...
Post by: registered_fugitiv on 06 Dec 2002, 11:01:34
hey thats unfair i wanna get him
yea thats great man are the tora boras on your map at all?
Title: Re:Afghan map, coming to completion with many new models...
Post by: Commando on 06 Dec 2002, 16:27:36
oh dude thats one big mountain to make a cave in.  :D
Hope you will make it a big one hehe..
keep up the good work, now im really looking forward to play this one. :)
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 06 Dec 2002, 17:43:10
hey guyz.  I'll be frequently posting pictures of new models so you guyz might get annoid by it.  

Today I went to see the Russian pianist Katya Grineva who played at the Carnegie Hall, it was fantistic.

Pic1 of my afghan dense grass addon with no lag and also a combination with my afghan buildings.

Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 06 Dec 2002, 17:47:42
pic2 this is it for today.  I'm still making a store complex for kabul.  

The map was initially torabora but I wanted to make a big city and there are no big cities near torabora so,,, it's like a mix.  Torabora and Kabul merged together :-)
Title: Re:Afghan map, coming to completion with many new models...
Post by: Marsuitor on 06 Dec 2002, 19:11:47
Oh, how i cannot wait for this! ;D
Excellent work!
Title: Re:Afghan map, coming to completion with many new models...
Post by: Monkey Lib Front on 06 Dec 2002, 21:00:26
simply amazing as said before, with all the BAS stuff its gonna be great.
Title: Re:Afghan map, coming to completion with many new models...
Post by: Pvt_Jackson on 06 Dec 2002, 22:57:30
Love the grass.  Haven't seen much grass since Delta Force 2.
Title: Re:Afghan map, coming to completion with many new models...
Post by: registered_fugitiv on 06 Dec 2002, 23:37:09
delta force 2 man that games funny
dude ur like the best map maker ever
Title: Re:Afghan map, coming to completion with many new models...
Post by: Raiden on 07 Dec 2002, 04:26:23
hey cat those are great, i personnally like the grass, ofp islands are to flat and i know that they have bushes and stuff but they dont have nice textures for grass, but those there are just great. ;)
Title: Re:Afghan map, coming to completion with many new models...
Post by: Hawkins on 07 Dec 2002, 11:46:15
Hey Cat!

I'm REALLY glod to see that you will release this fine work of art. :) IÂ''ve been waiting for this for so long. This will be excelent with yer marines and if ya make one pack of them all, then they will be even better. I will download this even if it was 200mb big. :) Keep up the good work and release it soon and preferably without bugs. ;D :P Cheers mate!

Hawk
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 07 Dec 2002, 16:59:03
Hey there guyz,  thanks for all the kind words I really appreciate it.  I've played the delta force 2 for the first time 3 month ago at my uncles house and I realized what was missing in the game.... some where to duck down and hide.... so I made the grass.  I've made 6 variations and was testing out each of it.  Different texture, with different density of the grass, and also with the different size of the grasses and I got to those grass'.  The grass uses LODs and I still have a problem with it. When looking from above, the upper texture of the grass complex just appears as a huge shadow.  So I'm working on that.

I've made a wale and a small non-enterable house for my afghan map.  This building will have a ladder connecting to the roof.

If someone could attach pictures to their post for afghanistan (I need pictures primarily of those crop fields and small houses and villages that are located far from the capitals and huge cities) it'll be very nice since I'm kind of running out on the variations of buildings.

Thanks

Oh ya,, for those who watched "THE RING"............ no,,, Samara will not come out of it...........
Title: Re:Afghan map, coming to completion with many new models...
Post by: PunkerSXDX on 08 Dec 2002, 00:26:30
Try Looking at the National Geographic Web site, they undobutedly have thousands of pictures of afganistan
Title: Re:Afghan map, coming to completion with many new models...
Post by: Commando on 08 Dec 2002, 00:30:16
Well try searching something with usama and so and you could probably find some background pics of houses and mountains and all or maybe some news site.

About the american teenagers, lol. Im happy to be a swede..
Well hope they will get better in geography later in life or at least their children will.
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 13 Dec 2002, 08:48:57
Hey guyz. It's me CAT.

Aww bad bad news..... A super typhoon PONGSONA or PONGSONGWA or PONGSONGNA hit Guam and destroyed a lot of Guams infrastructures....... It ripped our island up, many many telephone poles down, almost 3/10 of Guams power lines and cables on the ground, road,,, many houses blewn away, broken glasses, tourists and local residense injured, gas station blowing up, gas pumps blown away, people waiting in lines and lines to just get a gasoline for their car and generators, people fighting in the streets, people, stealing generators, and gasolines,,,,, most of the gas stations putting up signs just saying "SORRY NO GAS".... alright,,, also no power for the next month or month and half.  I'm just fortunate that our house had water.  Many house doesn't so.  I'm writing this letter from my dad's office (where the huge generator was destroyed and blew up because of the typhoon (they have a new smaller one now,,,, just temporarily.))

So,,,,,, sorry,, my project will be delayed.... for pretty long..... I'm also going to Japan where my uncle is, just to get out of this place.  My hands, back, muscles, and bones are in pain because of the stressful hard labor trying to stop the water from coming in.  My house's typhoon shutter was blown away.  Also the window was destroyed so we had to go down stairs to just take cover..... aww,,, lucky I took the computer down stairs to my room with all the trash bags covering it.  So hopely no data was destroyed.

I'm taking my portable CD burner and some texture CD (which has most of the textures for my marines and afghan buildings) and DL the oxygen and buldozer and work on my project at Japan.

So, again sorry.  I'll write back when I get to Japan.  It's snowing over there very hard so I'll be able to do some fully automatic air softgun battle.  I might make a Igloo!

Cya guyz.

Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 13 Dec 2002, 09:55:20
oh guyz and another thing.  There were 2 super typhoons this year.  Chata-ang and this PONGSONA.  It was devastating.  It's ok for it to come like once every 5 or 6 years because it cleans our island but definitely not twice a year.. I'm going to Japan tommorrow. cya guyz.  These typhoons no joke "FUCKING" sucks... really.....
Title: Re:Afghan map, coming to completion with many new models...
Post by: registered_fugitiv on 13 Dec 2002, 12:12:05
dam that must really suck like really really suck
stupid super typhoon
Title: Re:Afghan map, coming to completion with many new models...
Post by: Stu35 on 13 Dec 2002, 17:51:33
not bad mate, i think they need a bit of refining but not bad at all (this is my personal opinion - but i dont much like the crater, however i like the concept you are going with there),

i do like the grass idea, hope it works out,

and sorry mate about the Hurricane  :-\.




oh and ...

Quote
this guy is the number 1 target of 1/2 the world.

no... just America, which is actually closer to 1/600 of the world
Title: Re:Afghan map, coming to completion with many new models...
Post by: Commando on 13 Dec 2002, 21:27:26
omg!  :P cheeze.. hurricane. Never been close to one exept for on tv.. Lucky you survied.. ;)
Hope things get better. :)
Title: Re:Afghan map, coming to completion with many new models...
Post by: Ferret Fangs on 13 Dec 2002, 21:44:51
CAT_SHIT_ONE_MM: I'm sorry to hear about the storms, mate. As someone who has lived on Guam and experienced several such typhoons, you know I can relate to what you are going through. It's incredibly ironic as you and I had just talked about Guam and typhoons just a few days ago!
Anyway... Good Luck, mate and have fun in Old Nippon.

Stu35: That's 1/600th you don't want hunting for you, mate.
'Tis enough, 'Twill serve. And UBL was probably blown to Hell at Tora Bora, and is probably nothing but catfood, now. We're just taking numbers and kicking ass... Now serving number 52, 657: Step right up, and get your ass-end vaporized!
Title: Re:Afghan map, coming to completion with many new models...
Post by: Bomberman on 14 Dec 2002, 00:27:45
kickin' ass in the morning, taking names in the evening. :gunman:  +  :noo:  +  :beat:  =  OWNED

____________________________
yeah, those storms are killer. myself living in new orleans louisiana, whick is like 50 feet below sea level, floods VERY easily in hurricanes. i had to basically swim home from school one time in 1995. hurricane george.  :'(
Title: Re:Afghan map, coming to completion with many new models...
Post by: PunkerSXDX on 14 Dec 2002, 01:58:42
Wow That Sucks Man  :(, well do what ya gotta Do, we'll still be here, Good Luck Man ;)
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 09 Jan 2003, 08:55:38
Hey guyz it's me CAT.  I came back 3:00 AM in the 5th so I was gonna start on my Afghanistan but because of the typhoon,,, the humid ate through my HDD..... my 6 years old IBM Hard Drive is starting to Fail.... So I'm gonna buy a new Western Digital HD with a larger cache and a faster BUS speed because this HD ain't really making my processor and videocard perform like it suppose to and it's failing.

I'm gonna post another new building that I made.  I also made a new crater since I had a little constructive criticism in the last one.  I found a good site which has various pictures of the afghan terrain but still no pictures of "BUILDINGS"  I'm just making few buildings out of few pictures I see in newspapers.  So if anyone know where I could find pictures of "BUILDINGS" please notify me through PM or this message.

I'm already finish texturing my island with the wrp editor.  I just have to make buildings (2 buildings a day usually.)
Title: Re:Afghan map, coming to completion with many new models...
Post by: Commando on 09 Jan 2003, 23:57:16
Nice to know its starting to get close to completion :)
Title: Re:Afghan map, coming to completion with many new models...
Post by: Hellfish6.2 on 10 Jan 2003, 06:13:34
www.afghan-network.net/ Photography/kabul/ (http://www.afghan-network.net/ Photography/kabul/)

Also, do a Google image search on 'Kabul' or any other Afghani town you can think of.

Title: Re:Afghan map, coming to completion with many new models...
Post by: PunkerSXDX on 11 Jan 2003, 05:05:42
Try Kandahar or Qandahar, that was the First Battle in the War on Terror.  Rangers Lead The War... Hoo-Ah!  ;)
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 11 Jan 2003, 15:13:59
hmm, hey guyz.  Awhm, I'm having a little difficult time installing my new hard drive.  The western digital 80GB HD was sold out so I just bought a maxtor 40MGB HD.  I was able to physically install the HD but now is the BIOS........ I heard I shouldn't mess up there or else............  I also have 2 extra fans on my computer so I'm wondering how I should do this... anyone know how to? Oh ya, by the way, I'm typing this message from a different computer.
Title: Re:Afghan map, coming to completion with many new models...
Post by: Robbo on 19 Jan 2003, 12:57:28
Check out here [http://forums.tweaktown.com/ (http://forums.tweaktown.com/), under harddrives hopefully you'll find something there that'll help you mate, wouldn't want your work going down the drain.
Robbo
Title: Re:Afghan map, coming to completion with many new models...
Post by: Ranger93 on 19 Jan 2003, 17:30:05
Is there going to be a large city area too. But I like what I see. It's really like Afghanistan,I saw a couple of documentaries about the country. A Desert map where you have some nice cover. Where are you going to release it? And those soldiers in the pics look nice. Where did you get them?
Title: Re:Afghan map, coming to completion with many new models...
Post by: registered_fugitiv on 21 Jan 2003, 22:16:03
well if u would read back a few pages u would probably find out but yea im pretty sure there is a large city area and the units used are his own marines
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 26 Jan 2003, 00:37:25
awwmm,, hey guyz.  I have a sad news.  I took my computer into service since my hard drive was failing and my computer shut downed all of a suddenly too many times,,,, so I got my computer back and,,, the problem was still there (ofcourse the hard drive failure was gone)  so I guess the humid ate into my mother board and my video card (or my sound card) and so, I'm currently unable to make any addons....... the release of my map will be indefinite....... Sorry. I think this topic should be close until I get a new mother board and or a new video card (which I can't afford anymore because of the new Hard Drive....)
Title: Re:Afghan map, coming to completion with many new models...
Post by: PunkerSXDX on 26 Jan 2003, 06:42:38
 :'(
Title: Re:Afghan map, coming to completion with many new models...
Post by: Commando on 26 Jan 2003, 11:52:43
 :'( this is really sad, I wasthinking when i saw the first screenshots and so that this was probably going to be one of the best desert islands in the community.
ah well shit happens i guess...
Title: Re:Afghan map, coming to completion with many new models...
Post by: Ranger93 on 26 Jan 2003, 18:32:56
why,when does the hurting stop :'(
But seriously,that sucks man,your PC going all bonkers. Well I hope you can get the damn piece of hardware on track again. Shit Happens,but why doesn't it happen to the "the SIMs" community.
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 13 Feb 2003, 16:07:27
Hi.  I solved the computer problem by removing the side panel of the computer and directly blowing a huge home fan into it to keep it cool (darn,, it is rediculous....)

Well so I was able to start working on my stuffs again.  New building with internal.

First picture is my new rock object.  There is a small cave where you could hide from enemy air crafts and other hostile units.
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 13 Feb 2003, 16:10:39
new buildings.... There are too many new things that I made that I forgot when I made new.  It is 1 AM here and I'm getting tired so I'm gonna post 2,3 more pics and rest for today.  My computer is working fine now,,, its the internet connection.  My uncle said he's working 7 days a week morning to night and I can't go over. sorry.
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 13 Feb 2003, 16:13:32
third pic.  Interior of the previous pic.
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 13 Feb 2003, 16:15:31
Trash pile 1 of afghanistan.  I made small Trash piles which forms a little road ways.
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 13 Feb 2003, 16:18:41
another trashpile.
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 13 Feb 2003, 16:20:39
another new building.
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 13 Feb 2003, 16:22:26
few cliff objects.  Good for a hide out and a perfect shot.

Also, good night.
Title: Re:Afghan map, coming to completion with many new models...
Post by: pang on 13 Feb 2003, 16:56:55
wow
this is going to be one nice piece of an island!

hope your system will run fine now, if not: just mount it under the ceiling fan ;) ;D

btw: whatÂ's the size (km x km) of the island and whats its development status?
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 13 Feb 2003, 17:11:05
Ahh!! Finally I could go to sleep.  I was staying awake to just hear one reply from someone... The current status is that, I'm making more and more ground textures as I continue placing objects in the map.  Also, as I find new pictures of new buildings, I keep on making those as well.  Kabul will not be included after seeing the size of that freaking place.... no way in world is the wrp editor going to fit that city.   The size of the country (aye,,, island) is standard 12.8x12.8 km.   I finished applying textures to the island but I'm constantly updating it as I see more and more afghan pictures.  They have snow capped mountains, high, rocky mountains, rivers, none ending flat deserts,,,, big cities, small villages and houses away from the major cities and,,, oh boy, Afghanistan will not be as simple as I thought.  It is to diverce... I have to make this perfect or near perfect balance that will blend one terrain to other terrain eg. A high snow capped rocky mountain to a flat low altitude none ending desert terrain......... that is like a whole different terrain and I'm still playing around with the wrp editor trying to make it as "NATURAL" as it gets.  So the Topic, I would like to change it if it is possible.  The new topic name will be,  "Many improvements to my near future release afghanmap."  The whole zip will be more than 90 MB and I'm trying to make the file size small as possible but the numbers of textures that are used in my map just makes it harder and harder.  Sorry for those 56K users (just like me.)

I might have to burn this thing to a CD and send it to Robbo LOL.
Title: Re:Afghan map, coming to completion with many new models...
Post by: pang on 13 Feb 2003, 17:22:48
ayyy 90mb are big, but hey: those screens look like high quality work, so i dont mind the filesize at all  :)

yeah and i think you shouldnt include those very big towns, like kabul coz itÂ'd first not fit onto the map, 2nd make any pc slow down.
i think some suburb- size villages are just fine for ofp- maps.

so, with those bas deltas and rangers and their upcomming al quaida troops, weÂ'd have one nice scenario to fight at... although i like fictious scenarios and locations better  ;)

well, i hope you find some good (and easy ;)) solutions for the terrain blendings.
keep it up.

oh and hey: good night   ;)
Title: Re:Afghan map, coming to completion with many new models...
Post by: Mr_Shady on 13 Feb 2003, 17:59:48
Wow, this map could well be better than the official maps... even Nogova! I'm could see this map getting some serious stick from my clan if we manage to get the 56kers to download it all. Should be great, hunting Al-Qaeda troops in caves and flushing the buggers out of the towns with a few GPMG teams  ;D
Title: Re:Afghan map, coming to completion with many new models...
Post by: DeLiltMon on 13 Feb 2003, 18:26:57
90meg, just as well I should be getting broadband soon!
Some cool looking stuff there, man!
Be nice to go racing through the mountains on a motorbike chasing down Taliban  :D
Hope you get your machine sorted out.
Title: Re:Afghan map, coming to completion with many new models...
Post by: Commando on 13 Feb 2003, 18:55:54
great looking map! i'll look forward to this one. Now we can have some really cool desert fights with resistance quality desert textures! ;D
Keep up the good work and i'l hope you get your computer togheter with a better fan and so on  ;)
Title: Re:Afghan map, coming to completion with many new models...
Post by: Monkey Lib Front on 13 Feb 2003, 23:13:49
what i would suggest is somehow blending the rubble with the ground somehow will you be including heavily wooden forests.
Title: Re:Afghan map, coming to completion with many new models...
Post by: SpclFrcsSnpr on 13 Feb 2003, 23:32:29
I was listening to an infantryman that was just over there. He told me that the people he saw were all stoned. He showed some pics of the terrain and all it was was flat with a couple hills and mountains in the background.  All of the plants were just big bushes. Also he told me that most of the buildings didn't have any roof.
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 14 Feb 2003, 02:22:29
specforcesniper, that is a interesting information you gave.  I've seen hundreds of UN pictures of Afghanistan and true,  many buildings I've seen were  so dammaged that they didn't have any roofs.  So, I'm going to make that as well.  I'll start working on many roof less buildings when I get back from my calculus tutorer.

I'll be posting more pics lately.  Cya.
Title: Re:Afghan map, coming to completion with many new models...
Post by: UK_SKA_RULES on 14 Feb 2003, 03:21:48
I cant wait.

If it wasnt for your map, BAS, Inv44 and the UK forces team, I wouldnt be interested in OFP anymore.
Title: Re:Afghan map, coming to completion with many new models...
Post by: PunkerSXDX on 14 Feb 2003, 04:01:36
Quote
He told me that the people he saw were all stoned.

The Reason The folks in Afghanistan all look stoned is because they are, they chew chat, they use a lot of opium and herion, if you what to know a good way to fund al qieda buy Herion, or Opium, (yet another reason to say NO to drugs kids  ;D) Cocain money also probly gets to ol' Bin Ladin too.
Title: Re:Afghan map, coming to completion with many new models...
Post by: Mr_Shady on 14 Feb 2003, 23:51:09
If he's still alive... isn't khat the stuff that the Somali militamen get hopped up on?
Title: Re:Afghan map, coming to completion with many new models...
Post by: PunkerSXDX on 15 Feb 2003, 04:12:11
Yup, it's widely used throughout the Middle east and north africa
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 15 Feb 2003, 04:34:42
Hey guyz sorry for not posting a picture for 2 days.  Here's some of the pictures I forgot to show you guyz.  My catafghanbuildingo25 and A medium size village Al Nawar.
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 15 Feb 2003, 04:38:51
second pic.  CATABo2512.
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 15 Feb 2003, 04:45:04
3rd pic.  Al Naware.  Near the Naware Lake.
Title: Re:Afghan map, coming to completion with many new models...
Post by: Chomps on 15 Feb 2003, 04:45:37
Excellent work, CAT--simple, clean and nicely textured.
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 15 Feb 2003, 04:49:04
And the 2nd pic for Al Naware.  This is it for today.  I have more pictures of natural geographical objects but I don't think people are really interested on those pictures so I won't be posting it (unless someone requests it, but I'm sure you guyz will not even notice it.)
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 15 Feb 2003, 04:53:35
Thanks Chomps.  I'll be working harder on my buildings.  Nice, honest "CONSTRUCTIVE" criticism gives me motivations so please feel free to "CONSTRUCTIVELY" criticise me.  Oh this message is directed to everyone and not to you chomps.  I just felt like saying it.
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 15 Feb 2003, 05:05:02
please forgive my grammar.  Sorry, the message was not directed personally to you chomps.  It was directed to everyone (including you) because I just felt like saying it.
Title: Re:Afghan map, coming to completion with many new models...
Post by: Chomps on 15 Feb 2003, 05:10:42
I understand what you mean and I really do think they are quite good, the textures match up very well.

One suggestion I would have, would be to add some kind of transition texture at the bottom of all the outer wall textures.  I mean you can have a small border on the bottom of the buildings walls to have sand on them. that matches well with your terrain textures.  This way, there will not be a straight line bottom of the wall, but a little blurrier one, which would give the area a more desert-like feeling.
Title: Re:Afghan map, coming to completion with many new models...
Post by: OCOM_LMLVLM on 15 Feb 2003, 08:40:34
wow, this map looks really good, better than nagova
keep it up dude  :thumbsup:
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 15 Feb 2003, 09:55:18
hmm,,, interesting.  Never thought of that.... Let me try it out.  Thanks Chomps.  I'll try that Idea out on my new building I'm making right now.  it is a 2 story house which is enterable from the top floor with the ladder (there is a stairs outside of the building connecting to the second floor) and there are few small wholes in the building where you are able to snipe from.  I'll be finish with the building by tonight so I'll post the picture with that semi transparent texture of my terrain texture.
Title: Re:Afghan map, coming to completion with many new models...
Post by: Commando on 15 Feb 2003, 11:49:17
awesome!!! :D I would be interested in some more pics :) of this great looking desert map. It would be cool to see if you have made any snowy mountains and rivers too on the island. Because i think you could make them really great.
Title: Re:Afghan map, coming to completion with many new models...
Post by: Hawkins on 15 Feb 2003, 13:21:34
That's looks great Cat! :o Really awesome work. Nice textures and all! :) I really like it. Hope ya finish it soon. I don't care about the filesize. I just want it. ;D Make it good mate. ;) :)

Hawki
Title: Re:Afghan map, coming to completion with many new models...
Post by: PunkerSXDX on 15 Feb 2003, 18:16:52
Wow this map is looking more and more gnarly with every passing moment, this map will be the Shit Mr. Cat_Shit_One_MN (here's hoping it don't get cencored)  ;D
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 16 Feb 2003, 02:13:11
Finally finished with my CATAfghanbuildingo26.p3d.  It is 2 stories high.  enterable only in the second floor by going up the stairs and going down the ladder.  There is a small, small hole in one corner of the building where snipers can take there perfect shot and where you could ambush some guyz at.  Chomps, I have a question.  I thought I knew what you meant but when I was making that transparent texture, I started to doubt my mind that I didn't fully understand what you meant.  So,  I apply a transparent texture on the base of the building, as like in the ground? or I apply the transparent (sorry semi transparent since I'm using the alpha channel) on the wall of the base of the building?  Posting the picture of my new building and my improved, expanded al Nawar.
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 16 Feb 2003, 02:20:47
second pic.  of catafghanbuildingo26.p3d. Here's the sniper aiming from the crack of the building.... Ambush some Amelicanski..... (I'm a American my self... I'm just joking around.)
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 16 Feb 2003, 02:22:32
3rd pic of my new building.  Do you see the ladder on the top left hand corner of the building?
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 16 Feb 2003, 02:26:16
Darn, I'm in a desperate need of digital camera.  Here in Guam, there are many burned buildings, buildings made with concrete but looks like it is made out of mud and sand because it is located in a deserted area of the island.  Well 4th pic of building.  1 more pic for the overview of Al Nawar and that's it for today.  There is a stairs connecting to the 2nd floor..... The AI will move to the top of the building if you assign them in the mission editor.
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 16 Feb 2003, 02:31:24
Over view of Al Nawar.  There are walls surrounding the village.  The village extends 700meters in length, separated into 3 blocks, inter connected with roads and walls.  I was having a quite good time with the quaker gamers HMV (I customized it to fit my Marines) and BAS, Cpt. Moore's little birds and Ch-47M (also my cat desert storm addon for reality.)  Somalia!!! (It suppose to be afghanistan but it felt like it.)
Title: Re:Afghan map, coming to completion with many new models...
Post by: UK_SKA_RULES on 16 Feb 2003, 02:39:10
I think maybe Chomps means put a base at the bottom of the building, textured like the sand on your island.  So the bottom of the building blends into the ground instead of looking as sharp as it does.  Im not sure.

Done.
Title: Re:Afghan map, coming to completion with many new models...
Post by: Chomps on 16 Feb 2003, 03:08:45
I think maybe Chomps means put a base at the bottom of the building, textured like the sand on your island.  So the bottom of the building blends into the ground instead of looking as sharp as it does.

Exactly.

Look at the attached picture, the region with the pink stripes should appear to have sand on it.  This sand should match up with the ground texture you used for the island to make a smoother transition which is more fitting for a desert environment.  This really would just be eye candy, however, and the buildings still look great without it.

Keep up the good work, when you are done, this may very well be the best island addon available for Operation Flashpoint.
Title: Re:Afghan map, coming to completion with many new models...
Post by: Foo on 16 Feb 2003, 07:35:01
One question...at 90mb, on a 56k modem, there is no way u gonna be able 2 upload it, and no way peeps like me will download it. So, i want to know how you are gonna get this map around....especially as im trying out to be an editor for NOMAD, and i got a 56k.
Would u put in on a CD?
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 16 Feb 2003, 10:12:27
Ok, just as I thought.  I'll do that chomps.

Oh ya, good news guyz.  Well atleast a better news.    The total size of the addon unzipped will be more than 90MB.  The current size of the addon unzipped is in 78MB.  I zipped it and it got into 37MB.  So,,, the final zipped size of the addon will be around 44MB??  So,,,, I might still burn it into a CD and send it to Robbo.
Title: Re:Afghan map, coming to completion with many new models...
Post by: MadAussie on 16 Feb 2003, 11:14:37
Gday Mate..

Great looking work with the buildings..i wont repeat chomps posts but they're freakin great..i dont care of the island size..i have a download accelerater..BUT will you make the buildings accessable by the public..eg for use in Mission Editor and more importantly WRPedit..  with acknowledgement of your work as is expected...
Anyway before i lose you in my rambling..great work..keep it up..hope there isnt long to wait now...finally realistic desert buildings :)

BTW i still want to borrow your textures for an island of my own but can wait for download..;)
MadAussie out....

Title: Re:Afghan map, coming to completion with many new models...
Post by: BoNeCoLLeCToR on 16 Feb 2003, 17:21:46
Cat m8 so I think you are not too far from finish this great Island ;)
BAS with there wonderfull Delta and Ranger units now ;)
Someone else works on a Somalia map ;)Now the only thing we need is some Afghan units and some Somalia units ;)
Bas said on official forums that they plan to work on Afghan units hope they make them it was not sure if they make it :-\
Title: Re:Afghan map, coming to completion with many new models...
Post by: Commando on 16 Feb 2003, 19:13:19
Yeah it would be good to have some somalian units and so on because its boring to have delta forces meet green kamoflaged russians in the desert, right? :-[

And keep up the good work ;)
Title: Re:Afghan map, coming to completion with many new models...
Post by: Monkey Lib Front on 16 Feb 2003, 19:53:17
cat i would suggest using .rar because its a better rate of compresion.
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 17 Feb 2003, 02:20:21
Hmm,,, I'm kind of running out of Building pictures.  I need atleast a top view and one view of front, and side of the buildings.   PFC_Mike is helping me gathering pictures.  I think I saw few afghan units someone making over at the ofp.gamezone.cz  Couple of month ago.  I wonder what happened to that guy.  I hope he's finish with it because it look darn good.
Title: Re:Afghan map, coming to completion with many new models...
Post by: MadAussie on 17 Feb 2003, 03:35:51
Gday Mate...

FYI..there is a afghan units available..with full length beards..and i think they're freaking great...I just reformatted my PC so i dont have the link handy..the modeller is christoph...aha found it..http://www.christoph.prv.pl      
Great work..they just need different coloured outfits...but they'll do
Hope this helps people...
MadAussie out...
Title: Re:Afghan map, coming to completion with many new models...
Post by: UK_SKA_RULES on 17 Feb 2003, 03:52:57
I have more pictures of natural geographical objects but I don't think people are really interested on those pictures so I won't be posting it (unless someone requests it



DO IT!

Done.
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 17 Feb 2003, 08:30:25
hmm, ok.  Well I don't know which to show first so, I'll be posting it randomly.  First choice, the bridge.
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 17 Feb 2003, 08:35:48
oops, my computer is showing the sign of burning out (I mean just short circuiting kind of.... it just turns off all of a suddenly.)  So I'm just posting a picture of catafghancliffobjectmedium.p3d picture.  My internet is wierd.  When I play a game, the internet turns off its self.  So I have to take a picture in the wrp editor.  Sorry for the low quality picture.
Title: Re:Afghan map, coming to completion with many new models...
Post by: Tigershark on 17 Feb 2003, 10:20:26
Cat..very impressive work.

Would you be interested at all in moving this project over to BAS and becoming our terrain maker in the BAS team?
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 17 Feb 2003, 11:06:37
WOW... :wow:  Awwmm,, wow, let me think about it.  If I do that, does it mean that I have to be separated from my current team Robbo and PFC_Mike and other guyz?
Title: Re:Afghan map, coming to completion with many new models...
Post by: Vixer on 17 Feb 2003, 20:58:38
probaly yes  :)
Title: Re:Afghan map, coming to completion with many new models...
Post by: Orion8th on 17 Feb 2003, 21:37:16
 :o :o :o

You know......

I have just read through this entire thread...all 9 pages and I must say, you have the perserverance of a damn tiger CAT1!

The map looks phenomonal. I am a graphics design major and am currently working on a desert map with res textures myself. I would love to help you out.....looks like you don't need help...but hey, why not offer.

BTW- Tigershark, good call on getting this guy on your team. I am in the process of also getting my island done and sending it to you for review. CAT1 has me beat as far as progress, but after all this chap has been through...he deserves a shot like this.

Well done buddy.

If either one of you (Cat or TS) would like to talk about developing a major island fitting of the BAS addons, contact me via email at
Orion8th@hotmail.com

Take care you guys and keep up the great work!

Orion8th
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 18 Feb 2003, 00:48:58
Thanks MadAussie for the site.  I'm downloading it right now.  It looks darn great............ (:-)
Title: Re:Afghan map, coming to completion with many new models...
Post by: TkKivi on 18 Feb 2003, 16:23:56
Best island in progress ive ever seen!

Would you make some sort of narrow alleys to the towns?  :P
Title: Re:Afghan map, coming to completion with many new models...
Post by: UK_SKA_RULES on 18 Feb 2003, 19:26:05
Will this map be an island, or will it cover the entire playing area.  Does that make sense?.  I know that at the edge you will have a massive drop but it'll give it an inland feel when you press the ''M" button ingame.  Do you know what I mean?

Done.
Title: Re:Afghan map, coming to completion with many new models...
Post by: PunkerSXDX on 19 Feb 2003, 00:12:39
I know I sure don't  ;D
Title: Re:Afghan map, coming to completion with many new models...
Post by: UK_SKA_RULES on 19 Feb 2003, 00:16:25
I know I sure don't  ;D


Was that to me?  I'll simplify what I was saying.  Will this map be a big square covering the playing area, or an island.
Title: Re:Afghan map, coming to completion with many new models...
Post by: PFC_Mike on 19 Feb 2003, 03:08:12
yeah it's coming along nicely. I can't speak for Cat_Shit but in general, the more the merrier.

*WARNING* SHAMELESS NOMAD MOD PLUG AHEAD

well, this is a map of Afghanistan, and what's Afghanistan without the Soviet-Afghan War?
http://ofpnomadmod.breezeland.com/forum
http://ofpnomadmod.breezeland.com

Catshit is a member of the mod, we need all the help we can get

PLUG OVER

if you can provide any good pics for reference use please do
Title: Re:Afghan map, coming to completion with many new models...
Post by: Tigershark on 19 Feb 2003, 04:25:04
Sorry Cat..PFC Mike...I didn't realise this was all part of a mod...although Cat was solo here.


I don't want to break up the mod team...keep going guys...its looking very good!
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 19 Feb 2003, 06:38:24
Sorry Tigershark, and thanks for the invitation but I think I'll stick on my current team.  Oh ya, and also could you tell Vixer sorry but I'll cancel joining the BAS team.  Very sorry. But again, thanks for understanding.


I made another building guyz.  An "I" shaped white building with walls surrounding it....  You know that just because it is afghanistan, it doesn't mean that they only have ugly brown or tan colored buildings...............  Oh ya, but there are many stains and burn marks, bullet holes on the building.

Ofcourse, as usual, I have a ladder connecting to the roof.
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 19 Feb 2003, 08:46:52
Hi guyz.  New "I" shaped building with its own walls,,,, I think I should make it some warlords house.... or possibly, using it as part of camp rhino.  I need more photo on camp rhino.... I wonder how it looks from sky.... and possibly inside.
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 19 Feb 2003, 08:48:50
second pic of the "I"
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 19 Feb 2003, 08:52:52
last pic of "I".

From Top.

Oh ya, the previous picture, on the corner of the building, I don't know if you guyz see it but there is a tin plate and few logs and wood s leaning on the wall, there is a small small crack in the tin plate where again, snipers or MGunners could ambush people.
Title: Re:Afghan map, coming to completion with many new models...
Post by: Orion8th on 19 Feb 2003, 08:59:29
Ummm...CAT1

Take a look buddy....I think you will find what you need here. :D

http://www.seabees.net/news/camprhinomarines/rhino/

All I can say is...lots and lots of bullet holes........
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 19 Feb 2003, 10:34:17
YES,yEs,YeS,yES,Yes,yes,SEY!! Thanks Orion!! These are what I was looking for!! Gracias! Gracias!

I'll start making the camp rhino today.  Aww,,, finally some military camp... I don't have any military camp currently so these pictures will "REALLY" help me.  Again, thanks.
Title: Re:Afghan map, coming to completion with many new models...
Post by: Orion8th on 19 Feb 2003, 11:37:24
Your welcome my friend....anytime! ;D

S!

Orion8th
Title: Re:Afghan map, coming to completion with many new models...
Post by: Commando on 19 Feb 2003, 22:55:39
cool pics! I always wondered how it looks like down there..
well cool to see a pic of a real cobra! :D
Title: Re:Afghan map, coming to completion with many new models...
Post by: Morpheous on 20 Feb 2003, 00:30:25
Hey Cat shit one i posted some pics that you will definitely need including that of Kabuls airport and all at the Nomads new forum board head over there to check them out ;D

http://ofpnomadmod.breezeland.com/forum/index.php?s=86876d5707bf433dec5281b2abf74380&act=ST&f=10&t=8&st=0&

Hope your modem is up to it considering the amount of pics i posted :P
Title: Re:Afghan map, coming to completion with many new models...
Post by: PFC_Mike on 20 Feb 2003, 02:49:23
Catshit, you may wish to make two versions of the map: 1979-2001 pre US ground troops and 2001+. During the Soviet-Afgan war obviously the US camp Rhino wasn't there.
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 20 Feb 2003, 06:17:03
hmm yeah.  I guess so.  Making 2 is not really a problem since it is just placing objects and applying textures.   I'll do that after I finish making building models and textures.  The map is the standard 12.8x12.8km.  I don't know how long wolf made those 51.2x51.2km maps.  If there is a way, I would love to know.
Title: Re:Afghan map, coming to completion with many new models...
Post by: NoRSu on 20 Feb 2003, 18:56:27
Hmm two different versions wouldn't be very clever, I mean then you would have to download two huge addons and they differ very little from each other. I'm sure the camp Rhino could be easily used as Soviet camp also, as long as you don't add any US markings or something like that 8).
Title: Re:Afghan map, coming to completion with many new models...
Post by: PFC_Mike on 21 Feb 2003, 02:20:41
 when in doubt about how someone did something, ask 'em.

btw, long wolf? ;D it sounds like some adolescent euphemism. I believe his name is a-lone-wolf
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 21 Feb 2003, 03:26:02
LOL!! Aww cra*! I thought I wrote lone wolf!! God!  Oh ya, I have a good Idea.  How about I just release the 1979~1989 era afghanistan as an expansion pack to the 2001~2003 afghanistan pack with some new models and terrains in it.  So you'll need the original 2001~2003 afghan map to play it.  Sounds ok?  Oh ya, I'm working on a pretty big building with arches and the roofs blown off.  

It is none enterable but I'm sure the arches will pretty much give a good cover and hiding place.  I'm also making a tunnel or not really a tunnel but on our forum I remember someone posting a picture of a roadway with roofs on it and some snows on the side?  I'll just make a depression in wrp editor and make a 60m wide object where 53m of the object is mostly concrete and 7 meters of the object which is the center of it will be the actual road.  How does it sound? since if I just make a depression in wrp and just set roads,,, I don't know it doesn't look original and it might suck.  There are still many new innovative and original things that you could do in wrp so I might just try everything.
Title: Re:Afghan map, coming to completion with many new models...
Post by: NoRSu on 21 Feb 2003, 11:38:55
Oh ya, I have a good Idea.  How about I just release the 1979~1989 era afghanistan as an expansion pack to the 2001~2003 afghanistan pack with some new models and terrains in it.  So you'll need the original 2001~2003 afghan map to play it.  Sounds ok?

I still think the best solution would be just one version. I bet no one will complain if someone uses the US/NATO camps as Soviet camps in their missions (as long as there aren't any permanent US/NATO markings ;)). Two different versions can make it sometimes quite a hassle.

Island is looking awesome, will there be any mountain areas with some snow on them?
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 21 Feb 2003, 14:03:26
hi norsu.  yup there are snowy and rocky areas in the map.  I'll post some pictures when I get some of the rocks and cliffs model working properly.

Here are new pictures of my catafghanbuildingo28.p3d

It is a government building.  One of the guyz from our forum suggested to make Kabul where there are many governement buildings and a little more better looking buildings then those subberb ones but I found it out to be quite difficult.  Well  tell me what you guyz think?  
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 21 Feb 2003, 14:05:37
another angle from heli.  I think this building will be a success.  
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 21 Feb 2003, 14:09:40
3rd pic.  This one took quite a long time to complete.  roughly 8 hours.....  whoo... night guyz.  I think I'll be able to make a bigger city by just using none enterable buildings.  enterable buildings just lags too much.
Title: Re:Afghan map, coming to completion with many new models...
Post by: DeLiltMon on 21 Feb 2003, 14:57:53
Cat, dont you sleep or something? The rate at which your making fully textured models is astounding! Keep drinking coffee and working  ;) ;D
(Hmmm I wonder how much it would cost to send a big jar of Rocket Fuel - extra caffeinated coffee to Guam  :-\ ;))
Title: Re:Afghan map, coming to completion with many new models...
Post by: Monkey Lib Front on 21 Feb 2003, 17:09:32
how about creating a mission template with the camp rhino stuff (buildings as objects in the mission editor) yet have the map as the USSR era one, (Camp rhino is the one at the airfield?).

BTW looking sweet.
Title: Re:Afghan map, coming to completion with many new models...
Post by: BoNeCoLLeCToR on 21 Feb 2003, 19:37:15
Cat do you have small rivers lakes in your map with some little bridges  ???
Title: Re:Afghan map, coming to completion with many new models...
Post by: PunkerSXDX on 22 Feb 2003, 00:03:20
Wow, Cat man that's looking Grrrrrrreat! (like tony the tiger said in the frosted flakes... never mind) once this map is done this will more than likely be the best Dessert Island for OFP  :D, but Pleeeezze be sure you make the cutsceene for the island, it drives me nuts when I have my guy standing there and shooting stuff on the other user made addons  :-\
Title: Re:Afghan map, coming to completion with many new models...
Post by: PFC_Mike on 22 Feb 2003, 06:22:01
I'm pretty sure they have libraries in Guam... ;D
I'm not sure but I think that some pretty recent issues of National Geographic had some photo essays on Afghanistan. I never bother to read the articles in that mag, I just look at all the amazing photographs.

Urban areas look cool, but in Afghanistan most of the fighting was in the countryside. One of the most important parts of the war was mujhadin assaults on convoys.
Title: Re:Afghan map, coming to completion with many new models...
Post by: PunkerSXDX on 22 Feb 2003, 09:28:09
Yeah, National Geo. has some outstanding photography, I met a guy once who had some of his photos published in NG
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 22 Feb 2003, 10:26:21
yeah, there "use" to be a library in Guam with all the most cutting edge computers (I mean for office uses and stuffs) but because of the former corrupted govenor,,, and government,,, the "library" had to be close down.  Especially after the 911, there was absolutely no way in world that our island could get its economy back.  I mean, absolutely no tourist came to Guam for over 3,4 month.  Couple of my class mate's dad or mom hanged and killed them selves.  

The economy is bad!! I'm just thanking God that my dad is a pretty damn good attorney.... and a CPA.  

So,,, I can't see any national geographics photos,  LOL.  I'm making some street and village textures right now.  I'll be posting some pictures when I'm finish.  Give me some suggessions when I do.  
Title: Re:Afghan map, coming to completion with many new models...
Post by: BoNeCoLLeCToR on 22 Feb 2003, 10:32:23
Hey Cat what about my question about the rivers and lakes with small bridges ???
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 22 Feb 2003, 14:39:20
Sorry bonecollector :-)  Yup there will be one long river and 3 small lakes.  Actually the village I'm making right now is right next to Al Nawar (a small lake in afghanistan.)  

I decided not to creat those village textures since it looked to,,, western.  I think Afghan village textures should be comprised with sand, brown, or green vegetations, and rocks.  Currently making different types of textures that will be used to show some village outline.  
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 22 Feb 2003, 14:53:53
oh yeah, and yes couple of bridges.  Actually I posted one picture of my bridge.  I believe it is in page 9 or 8 after UK SKA rules requested for them. :-)  

Only one problems withe the bridges....... the wrp editor only supports 50m x 50m cells and so when I make a river in the wrp editor, the length of the lake will always be greater atleast 100m,,,,, and so what that means is that I have to make a bridge that is atleast 100meters long.  That is easy but the hard and inevitable thing is that the OFP supports objects, 3D models that are only 64meters and smaller,,,, and when it exceeds the size, the object will not function properly.  Few examples are, the object will not stop bullets when it suppose to, part of the object is visible by AI when it wasn't intended,  when AI or player is walking ontop of the model, suddenly he or she will fall right through it.  I had and still having the problem right now with my bridge that is 240meters long.  It is possible to make a 240 meters bridge by making and placing the bridge into different parts but the wrp editor will not allow me to change the elevation of the object..... so when you play the game, you will see the bridge placed in random elevasions, or not random but kind of misplaced.

There is a way by just making the river base flat, but if I do that and place a object, still, I have to place few object on the land to balance out the length of the bridge.  The bridge in the resistance is a good example of a perfectly balanced and well planned out bridge.  I could just imagine how much trial and error the BIS guyz had to go through to make that bridge.  

If anyone could tell me the "EXACT" length of the resistance bridge,  I could make it.  I so far have 2 ideas of a bridge.  One is a wooden bridge and another is a concrete bridge.
Title: Re:Afghan map, coming to completion with many new models...
Post by: BoNeCoLLeCToR on 22 Feb 2003, 16:49:41
Thx Cat for info m8 ;)
1 more question how much in % is now ready ???
Title: Re:Afghan map, coming to completion with many new models...
Post by: NoRSu on 22 Feb 2003, 20:37:58
Quote
It is possible to make a 240 meters bridge by making and placing the bridge into different parts but the wrp editor will not allow me to change the elevation of the object

Thats odd, I've placed rocks and trees to different levels many times in WrpEdit. Are you sure you switched off the "Fit to ground" option and then manually changed the "Y" value? That's how I do it.
Title: Re:Afghan map, coming to completion with many new models...
Post by: PFC_Mike on 22 Feb 2003, 21:02:47
if anyone has any reference photos send em to cat_shi t

i know that there was at least one bridge in Afghanistan, it went from Afghanistan to some little soviet something or other north of the country.

also, if you have any interest in the Soviet-Afghan war, please check out our mod or contact me or Robbo
Title: Re:Afghan map, coming to completion with many new models...
Post by: PunkerSXDX on 22 Feb 2003, 22:11:35
@Cat S H I T

Try talking to whoever made the Skye island, it has two bridges that in my opinion are very well done, look at ofp.info it's there
Title: Re:Afghan map, coming to completion with many new models...
Post by: Robbo on 23 Feb 2003, 03:54:13
The maker of Skye was Waterman I think if you need to contact him Cat about the bridges ;)
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 23 Feb 2003, 12:20:56
hmm,, I did switch off the fit to ground and manually changed the elevation of the object and it did work fine in the wrp editor but when I play the game, the bridge is just sticking on the ground.  Why is it... hmm,,, how many  percent is it finish? Well, I want to add atleast few military base and few villages,, and I'm still making building models for the camp rhino... I'm going to still make couple of buildings (about 5 more) a little more natural objects such as a fallen tree where you could take cover from and some more cliff objects.  I was thinking about releasing my island around january but as I was in Japan and after seeing more photos of Afghanistan, I came up with more and more ideas.  It is hard to say how many percent it is finish because if I come up with a new idea, I try to put those as well in the map.  I'm finish making the terrain.  Changing textures around the island as I see more photos.  

So,,, if I was to only use the current models and textures, it will be 50~60%? since I'm finish setting objects in 50 to 60% of the island.  I made a tree and a fallen version of it.  I also made couple of more cliff objects.  Posting pictures later on.
Title: Re:Afghan map, coming to completion with many new models...
Post by: NoRSu on 23 Feb 2003, 13:30:10
hmm,, I did switch off the fit to ground and manually changed the elevation of the object and it did work fine in the wrp editor but when I play the game, the bridge is just sticking on the ground.  Why is it...

That's odd, maybe you should contact those who have made island with a bridge.  Or just download some islands with a bridge and then open them in WrpEdit. A very good island source: http://ofp.gamezone.cz/index.php?sekce=islands :)
Title: Re:Afghan map, coming to completion with many new models...
Post by: Mr_Shady on 23 Feb 2003, 14:06:45
I really can't wait for this map! From what I've seen, it looks brilliant. And Cat, you're a really persistent guy,  I mean you barely stopped working on this halfway through a hurricane  ;D

What a guy...


Anyhow, if anyone's interested in the Soviet-Afghan war and what it was like to be there fighting, try and get a copy of The Shooting Gallery by Gaz Hunter. He was an ex-SAS mercenary that went over there with Stinger missiles and gold, and he trained a Mujahideen tribe on how to shoot down aircraft. It also helps strip away the glamour of warfare, telling about what the Afghans did to a couple of captured Russian conscripts.  :-\
Title: Re:Afghan map, coming to completion with many new models...
Post by: PunkerSXDX on 23 Feb 2003, 20:06:01
I Can't wait for this to be finished  :D finaly I'll have a really good island for all the desert troops I have  :-\
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 26 Feb 2003, 14:48:56
hey guyz, awm more updates.  Here are some pictures of my mosque (Aye, sorry the model was made by a different guy, I retextured it and made it worked in the wrp edit and in game as an original object.  Could someone tell me who made the model? I just want to get his permission.
pic 1

Oh ya, there are 2 big cities in my map where it could support upto 60 people with a little lag.  I intended this island to be afghanistan but as I play some CQBs with my brother and AI, it feels like somalia.
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 26 Feb 2003, 14:51:46
pic2
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 26 Feb 2003, 14:57:03
pic3
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 26 Feb 2003, 15:00:23
pic4
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 26 Feb 2003, 15:02:41
and pic5.  This is it for today.  My computer is kind of malfunctioning,, so I'm not able to really use it as often.
Title: Re:Afghan map, coming to completion with many new models...
Post by: BoNeCoLLeCToR on 26 Feb 2003, 15:19:55
The mosque model was made by A.W.O.L he is in this WW2 mod team http://www.ww2ecteam.com/
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 26 Feb 2003, 15:42:50
hmm,,, I don't see his name under the staff section.... do you know his other name?
Title: Re:Afghan map, coming to completion with many new models...
Post by: BoNeCoLLeCToR on 26 Feb 2003, 16:38:17
his name is in the staff section m8 look under addon team and you see his name there here is a copy
Addon Team
Vibes - Lead Addon Maker
Black Magic - Addon Texturer
FW200 - Addon Maker
BraveHeart - Addon Modeller
FatJoe - Addon Modeller
SilverWolf - Addon Maker
A.W.O.L. - Addon Maker
At.St Walker - Addon Maker
Little Laney - Addon Modeller
Folgore - Addon Maker
Dakmor - Addon Maker
Lobster - Addon Coder
SturmTiger - Addon Maker
Darknova - Addon Maker
Hugo The Clown - Addon Maker
Title: Re:Afghan map, coming to completion with many new models...
Post by: PunkerSXDX on 26 Feb 2003, 23:21:56
Fiannaly a Good Mosque, after all what Middle easten Nation is Complete with out a Mosque
Title: Re:Afghan map, coming to completion with many new models...
Post by: BoNeCoLLeCToR on 27 Feb 2003, 00:39:36
oh and Cat your work rocks m8 it will be the best desert island so far or the best map ever with all those new models it would be no1 ;)
Hope the release is soon I go nuts everytime I watch the pictures it is just beatifull ;)
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 27 Feb 2003, 11:25:03
I know what you guyz want to say,,,, enough with the freaking picture,,, hurry up and release it right? I know.... I understand.  I'm not planning on making any more new models since it takes so long to make one and also stresses me out when the view and fire lod doesn't work properly and I have to make an separate model for it (I usually copy and paste the resolution lod but ugrrrr........ it gets on my nerves.....)

Don't get mad,,, please..... pi,,,, pic1 of Hindu Kush
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 27 Feb 2003, 11:28:12
sorry, sorry.  Another picture please don't hit me pic2
Title: Re:Afghan map, coming to completion with many new models...
Post by: NoRSu on 27 Feb 2003, 13:30:09
Looks great ;D, oh and btw. did you get the bridges working?
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 27 Feb 2003, 14:39:00
Hi Norsu.  Actually,,, awmm,, darn, I don't want to say this,,, no, not yet.  The bridge is not working yet.  Actually I forgot about it until you told me... Sorry.  But the bridge,,, would anyone use it?? What kind of surrounding should I put around the bridge?? I shouldn't just put a bridge in a middle of a river in a middle of a flat never ending desert... Should I put it somewhere in the mountains?? Should There be a cliff surrounding it?  

Currently, I made a realistic, cliff objects which are 60m tall and 60m wide.  When you play it in game, it makes you feel like you're not playing operation flashpoint but playing rogue spear.... or other CQB games..... which is good :-)  I like it.

So for questions concerning the bridge,,, it'll be better if other people gives me suggessions on how it should look, and where should it be (I mean what kind of terrain should it be in.)

Waiting for interesting replies.

I want to make this map perfect as it can be.
Title: Re:Afghan map, coming to completion with many new models...
Post by: Nevres on 27 Feb 2003, 18:29:15
CAT, just asking, can caves be modelled in Wrpedit? i remember reading an addon or something or someone saying that they had made a cave system or something
Title: Re:Afghan map, coming to completion with many new models...
Post by: Dirtman on 27 Feb 2003, 18:31:32
Well Cat as for the bridge, it would depend on what type of bridge you use.  If its the standard OFP bridge then I would place it connecting roads and just a few house's on each side.  There are alot of places where there are bridges but very little civilization around it.  If you created a bridge with less structure (wood) then I would just place it by itself with 1 house off in the distance.  Some times less is more.
Title: Re:Afghan map, coming to completion with many new models...
Post by: NoRSu on 27 Feb 2003, 19:07:20
I would like to see a bridge going from cliff to another. So high that if you fall from it, you will die ;D.
Title: Re:Afghan map, coming to completion with many new models...
Post by: Monkey Lib Front on 27 Feb 2003, 19:09:12
looks amazing Cat, take you time and dont rush it.
Title: Re:Afghan map, coming to completion with many new models...
Post by: PunkerSXDX on 27 Feb 2003, 23:09:58
Yeah Man, Keep it up, and hey Screen shots is just fuel for my Dreams ;D you know the one where your running you see bin Ladin and Bang, he's dead  ;D then Fifty Pissed off taliban show up, and I wake up  :-\   ;D
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 28 Feb 2003, 03:56:51
hi nerves.  I attempted on making a cave using oxygen but the oxygen doesn't support objects larger than 64m^3 (64 meters to the 3rd power.)

I want to try making it into separate models and connect it together but that is when I have time.  I was accepted to the colleges I've applied so it is only my school work left.  My school moves on a system called PACE and it allows students to move on their own pace.  So I'll be able to finish rest of my pace around mid march.  Then I'll have tons of free time until I enroll to the college :-)

Title: Re:Afghan map, coming to completion with many new models...
Post by: SFG on 28 Feb 2003, 05:26:30
Looks great Cat_Shit... interesting name to say the least :) Cant wait for this map. Keep up the good work!
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 28 Feb 2003, 09:39:06
Hey guyz.  Oh ya nevrez.  I made a cave.  The result??? DARN IT IS COOL......... I made a short mission where a F16 flies right infront of the cave and I felt like one of those talibans trying to shoot them down with the stinger.  First picture of the cave.

Thanks SFG.

For the bridges, give me a little time, since today is Friday, I have more time to work on these things so. :-)
Title: Re:Afghan map, coming to completion with many new models...
Post by: registered_fugitiv on 28 Feb 2003, 10:26:30
hey thats cool man still cant wait for this maps release and i will still download it on my 56k ;D
keep up the good work man :thumbsup:
Title: Re:Afghan map, coming to completion with many new models...
Post by: NoRSu on 28 Feb 2003, 13:03:50
That cave looks very good, especially if you use the same textures as the surrounding landscape. Only problems I see are how AI will use the caves and how you make some lights in it.

Maybe the lights could be made so that there is a place in cave where player/AI can sit (a cargo proxy) just like in zwadar's bench addon. And then add front lights to it as lamps so the player/AI who "sits" in the cave could use "Lights off/Light on" action. Just a crazy thought ;D.
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 28 Feb 2003, 13:20:15
hey guyz.  A outside picture of my cave.
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 28 Feb 2003, 13:28:32
Hmm,,, I thought of adding a lamp.... I have to figure out how to make it work though ;D  

The cave is set in the map as a "HOUSE" and not a rock so AI will enter the caves by setting the positions in the wrp editor (pos#1,#2,#3)

The only thing is that the AI can not get there......... since it is drilled into a cliff object..........  I need more ideas.... ugrr, ugrr,,,, please give me ideas.  Aww,,, how about just using the caves for multi player?? But it'll be better if AIs could use it to..... I wonder if BIS will ever release a OFP 2 where they have improved game and graphic engines.  Anyone hear about it?

Oh well, next is a better bridge.....Place where people could use the bridge are pretty limited because the freaking game allows player to climb up 70 degree "CLIFFS" to.
Title: Re:Afghan map, coming to completion with many new models...
Post by: NoRSu on 28 Feb 2003, 15:53:04
Are you going to make those caves indestructible (spelling :-X)? It might look funny if you could blow them up because OFP, as we all know, warps all objects that are destroyed. So destroyed caves would look quite strange :P.

You can always use setpos -command in mission editor to put AIs in caves or on cliffs ;).

Quote
Oh well, next is a better bridge.....Place where people could use the bridge are pretty limited because the freaking game allows player to climb up 70 degree "CLIFFS" to.

Well I'm sure most people would prefer bridges because they are much faster (and cooler ;D).
Title: Re:Afghan map, coming to completion with many new models...
Post by: SFG on 28 Feb 2003, 22:14:22
Thats kickass great job on the cave, cant wait to shoot some taliban.
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 01 Mar 2003, 00:28:48
yup it is indestructable.  Which means it is not able to be destroyed.  AI could move on top of the cliff objects but can't get there...... should I make it kind of like a stair?  Well I'll try everything.  I just woke up now, I might give some improvements to my caves and some houses and go out with my friends paint balling.  I'll post some more pics when I get back. :-)
Title: Re:Afghan map, coming to completion with many new models...
Post by: SFG on 01 Mar 2003, 00:30:07
Maybe 2 entrances?
Title: Re:Afghan map, coming to completion with many new models...
Post by: Bosniarat on 01 Mar 2003, 02:37:15
Awsome Caves Cat!!!! :D looks great!!:D cant wait to drop some grenades into the caves and make some Tailban and Al Quedia die :D
HOOOAAAH :D
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 01 Mar 2003, 15:49:09
 :o :o :o SFG,,,,,,,, actually that is a great idea!!!  Maybe I could add another entrance at the top of the cave.... you have to use the ladder to get in from the top and the get to the "EXIT" located on the surface of the cliff........  Ahah,,,,, I'm gonna try that out... :-)  I'll try it out tommorrow since it's late already.  I was giving some improvements to my past models.... some buildings, the windows and doors will shine in night :-)
Title: Re:Afghan map, coming to completion with many new models...
Post by: pang on 01 Mar 2003, 16:10:40
aaah, btw:
are you going to improve your storm effects, as there are more possibilities since 1.75.... i think your effects came out before ofp:r, right?
anyways, this island is gonna kick ass, keep it up   :)

ye, i think its a good idea to make some windows shine, or maybe make them editable, via the "object xxxxx inflame true/false" command, if thats possible
Title: Re:Afghan map, coming to completion with many new models...
Post by: BipBip on 01 Mar 2003, 17:51:47
great, do you know how the IA will perform with those caves ?
(I mean enter them, move and/or stay in them...) ?
Title: Re:Afghan map, coming to completion with many new models...
Post by: NoRSu on 01 Mar 2003, 22:54:11
AI will of course have problems in those caves, just like it has in basic OFP buildings. But with some nice scripting and setpos -commands a good mission maker can make good missions to those caves ;).

200th post in this thread :P.
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 02 Mar 2003, 01:32:27
Actually, the AI so far ain't having a problem moving around the cave.  I made the cave as a "building" so by setting the waypoint to where ever position of the cave, your AI will move there :-)  Now I'm making the 2nd entrance of the cave.... :-)

Also go to this site http://www.ofpnomadmod.breezeland.com/forum/index.php?act=ST&f=19&t=31&s=53e96318b2b98f5fa5a8258e267fa456

This is the site for our team.  There will be more higher resolution and bigger pictures of my Afghan map because they don't really have a size limitation :-)
Title: Re:Afghan map, coming to completion with many new models...
Post by: SFG on 02 Mar 2003, 03:54:55
 :o :o :o :o Damn those pictures look nice!
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 02 Mar 2003, 13:33:20
Actually, before the storm,,, I was wondering if it is possible to make a more realistic explosion effect.  Since resistance we had the water effect.... So by making a texture which looks like bunch of tiny dirts, the explosion will shoot up a lot of dirts into the air and eventually comes back down to the ground.... If anyone here played medal of honor, the allied assault they will understand what I'm talking about.  It is the first stage, the D-Day invasion.

The storms, how should I improve it?? Does anyone know how to make a custom textured smoke??

If anyone could tell me, I might get it improved and add it to my afghan map.  
:-) more pictures over at the NOMAD site.
Title: Re:Afghan map, coming to completion with many new models...
Post by: Morpheous on 02 Mar 2003, 15:37:36
Awesome pics CAt shit one i cant wait to get my hands on the island!
By the way its me Ace from Nomad
Quote
But with some nice scripting and setpos -commands a good mission maker can make good missions to those caves

hehe you got that right buddy and i am one of those mission makers whos gonna be making missions on it first before anyone gets his hands on it.
Infact we can make the AI guard the caves entrances too by a script and then randomly try and find its partner and regroup when undr attack and also try and follow th player through those caves without the player knowing hehe wicked am i!


And cat could you make those caves with one entrance but lots of fake exits which could result ina fatal (shall we say accident down the edge  ;D) that would be good too and get some valleys in the map too.

I have just posted quite a few of your earlier pics at the forums too Cat!
Title: Re:Afghan map, coming to completion with many new models...
Post by: NoRSu on 02 Mar 2003, 15:40:33
http://www.ofpnomadmod.breezeland.com/forum/uploads/post-19-1046531618.jpg

Is that even OFP anymore :o!?
Title: Re:Afghan map, coming to completion with many new models...
Post by: BoNeCoLLeCToR on 02 Mar 2003, 17:37:14
http://www.ofpnomadmod.breezeland.com/forum/uploads/post-19-1046531618.jpg

Is that even OFP anymore :o!?
Damn I play Tactical Ops:Assault On Terror and there are some user made maps and offical desert maps and the building look like these really impressive work CAT_HIT_ONE_MM m8  ;)
This would be the best map ever :o 8)
Title: Re:Afghan map, coming to completion with many new models...
Post by: Hovmand on 02 Mar 2003, 18:10:34
This map is one of the reasons why im getting some more RAM for my machine  :D
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 03 Mar 2003, 03:34:38
LOL Hovmand.  Yeah that's a good idea to buy more RAMs because you'll need atleast 256 if you want a smooth game.  I want athlon processors now because I heard that athlons are better for game play.  P4 is more for office use. The new 3D bench Mark software gave me a bench mark of 789 on my P4 1.8Ghz 512RAM GeForce 3 Ti 300. While the guy with athlon 1.8Ghz with same other spec had 1083.  Dang.... I have to go and buy Athlons  ;D

Oh yeah guyz, if you guyz went over the the cz site you guys will notice it but a nice new mech is out.  I made a short mission using those mechs and darn,,,, those guyz were ripping us into pieces.... You'll seriously fear them when they're moving in group and turning their upper body and facing the vulcan towards you.... ofcourse in my afghan map where there's a lot of dense grass to hide in....  Another picture of building will be posted in another 4 hours (almost finish with it.)
Title: Re:Afghan map, coming to completion with many new models...
Post by: MadAussie on 03 Mar 2003, 04:05:42
Gday...

Looks so good I dont know if im looking at GR or OFP...GREAT WORK
2 things..
Firstly..Will the objects be useable after downloading..either in mission editor or unencrypted for use in WRP edit...
Secondly.. Your landscapes (and objects) look fantastic...did you only use terragen/wilbur and WRPedit??
Keep going HARD..   :)
MadAussie out
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 03 Mar 2003, 05:44:36
sorry guyz, for the building, I'll need a little more time with it :-)

Mad Aussie:  Yup, I only used terragen, wilbur, and wrp editor to build my terrain..... "BUT" I also made terrain objects with the oxygen.  The key is new model.

If you make more detailed terrain models and place it in wrp editor, it will give the game a different taste.    That is what I basically did.  The reason why my Afghan map looks a little like Ghost Recon Desert Siege is because of the new terrain model.  A lot of observations, research, looking at pictures and some little experience in oxygen will pretty much change how you'll think about the OFP terrain.  

There's a lot more possibilities in OFP so it's just about Ideas.... Imaginations...  ;)

Observe the nature, other CQB games and think of what gives these games the reality, the suspension, and so on.

I hope this tip inspired you.
Title: Re:Afghan map, coming to completion with many new models...
Post by: OCOM_LMLVLM on 03 Mar 2003, 07:10:25
here, Ive found some pics of Kabul (hotels and stuff)
http://afgan.ru/33/av1.htm
http://afgan.ru/33/av2.htm
http://afgan.ru/33/av3.htm
http://afgan.ru/33/av4.htm
http://afgan.ru/33/av5.htm
http://afgan.ru/33/av6.htm
http://afgan.ru/33/av7.htm
http://afgan.ru/33/av8.htm
Title: Re:Afghan map, coming to completion with many new models...
Post by: Monkey Lib Front on 06 Mar 2003, 12:34:08
bump


any new pictures of the grassy areas?

also will there be wooded areas in the mountains?

also keep up the good work, one of probally the best islands to come out.

http://
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 06 Mar 2003, 15:53:08
Hey there monkey.  Rgr that.  I'll post some grassy area pictures tommorrow since it's already 1 AM and I have a exam tommorrow.  Night.
Title: Re:Afghan map, coming to completion with many new models...
Post by: Monkey Lib Front on 07 Mar 2003, 00:04:26
Just a few pics for you ;D


http://www4.aixgaming.com/opend/albums/US_Naval_Special_Warfare_Command/sf21.jpg (http://www4.aixgaming.com/opend/albums/US_Naval_Special_Warfare_Command/sf21.jpg)

http://www4.aixgaming.com/opend/albums/US_Naval_Special_Warfare_Command/seal08.jpg (http://www4.aixgaming.com/opend/albums/US_Naval_Special_Warfare_Command/seal08.jpg)

http://www4.aixgaming.com/opend/albums/US_Naval_Special_Warfare_Command/seal04.jpg (http://www4.aixgaming.com/opend/albums/US_Naval_Special_Warfare_Command/seal04.jpg)

http://www4.aixgaming.com/opend/albums/10th_Mountain_Division/d_mtn11.jpg (http://www4.aixgaming.com/opend/albums/10th_Mountain_Division/d_mtn11.jpg)

http://www4.aixgaming.com/opend/albums/marines/z_usmc09.jpg (http://www4.aixgaming.com/opend/albums/marines/z_usmc09.jpg)

http://www4.aixgaming.com/opend/albums/album07/sf20.jpg (http://www4.aixgaming.com/opend/albums/album07/sf20.jpg)
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 07 Mar 2003, 10:45:45
Hey there monkey thanks for the pic :-)  As I said before,,, Afghanistan is a freaking country with a diverse climate and terrain.  I might split the map into 4 different parts so I would be able to represent atleast the major parts.

Here's the link to my updated pictures http://www.ofpnomadmod.breezeland.com/forum/index.php?act=ST&f=19&t=31&s=4ac73a939d72aa3dcbc4a247f79a34d6 I posted the grassy part on the 3rd page.  I frequently add and remove new models as I make them just to balance them out and to use the best one.
Title: Re:Afghan map, coming to completion with many new models...
Post by: Bomberman on 07 Mar 2003, 19:53:10
hey, how big is it? if it is under 30mb you can send it to me at dr_roboto@global3dwar.com ans i can betatest for you. if you want, LOTs of glitches to be found, im ur man :P but if you want me to keep some secret, thats okay too ^_^
Title: Re:Afghan map, coming to completion with many new models...
Post by: registered_fugitiv on 07 Mar 2003, 21:18:40
dude if u read back a few pages it states that its well over 30mb and that he has a 56k so even if he did want u to  beta test it he wouldnt be able to get it to u
Title: Re:Afghan map, coming to completion with many new models...
Post by: ARMY11B on 10 Mar 2003, 03:55:33
NOW THAT CAT IS MAKING AFGHAN MAP WE NEED AFGHAN UNITS AND IT SHOULD BE BOTH RUSSIAS WAR IN AFGHANASTAIN AND U.S.
Title: Re:Afghan map, coming to completion with many new models...
Post by: Wires on 10 Mar 2003, 04:19:10
There are already mods dealing with both of those so don't stress  ;)
Title: Re:Afghan map, coming to completion with many new models...
Post by: SFG on 10 Mar 2003, 05:05:00
NOW THAT CAT IS MAKING AFGHAN MAP WE NEED AFGHAN UNITS AND IT SHOULD BE BOTH RUSSIAS WAR IN AFGHANASTAIN AND U.S.
Please dont type all in caps.
Title: Re:Afghan map, coming to completion with many new models...
Post by: PunkerSXDX on 10 Mar 2003, 20:51:09
Yeah cause Then You'll be like Me who just Randomly puts Capitol letters In on the fronts of words like some kind of Four Year old, but at least you stick To just One thing, me I'm all Over that Place  ;D  :P
Title: Re:Afghan map, coming to completion with many new models...
Post by: Bomberman on 10 Mar 2003, 22:37:23
really tho, whats wrong with typing in all caps? :-\ IT EXPRESSES EXCITEMENT!
Title: Re:Afghan map, coming to completion with many new models...
Post by: DeadMeatXM2 on 10 Mar 2003, 23:03:56
Its also considered as shouting, which is just not nice is it?....
Title: Re:Afghan map, coming to completion with many new models...
Post by: Commando on 13 Mar 2003, 01:04:46
Great pics Cat! :D
Title: Re:Afghan map, coming to completion with many new models...
Post by: supergruntsb78 on 13 Mar 2003, 09:48:29
cs1 do you know a date yet when to expect this map ?
its looking so good that i cant wait to get my hands on it  ;D
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 13 Mar 2003, 14:18:07
:-) I announced the possible release date over at our site.  I'm posting all my pictures and news over there so be sure to visit it.  My thread is in the addon screen shots and the release date is in page 5 of my thread.

http://www.ofpnomadmod.breezeland.com/forum/index.php?s=9f93e33c18a09d783fd52d2e71dac906&act=SF&f=19

Is the Addon Screen shots page :-)

I have updated pictures of my grassy valleys to :-)
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 13 Mar 2003, 14:21:42
sorry I announced it in page 4
Title: Re:Afghan map, coming to completion with many new models...
Post by: BoNeCoLLeCToR on 13 Mar 2003, 19:26:05
:-) I announced the possible release date over at our site.  I'm posting all my pictures and news over there so be sure to visit it.  My thread is in the addon screen shots and the release date is in page 5 of my thread.

http://www.ofpnomadmod.breezeland.com/forum/index.php?s=9f93e33c18a09d783fd52d2e71dac906&act=SF&f=19

Is the Addon Screen shots page :-)

I have updated pictures of my grassy valleys to :-)
What is the possible release date can't find any info on it I hope march or april damn it looks too nice damn good job Cat ;)
Title: Re:Afghan map, coming to completion with many new models...
Post by: BoNeCoLLeCToR on 13 Mar 2003, 19:29:27
Sorry I saw it now end of this month great wonderfull news is it than avaible for download???????
Please say yes please please ;)
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 14 Mar 2003, 13:16:17
Well, by the end of march, I'm gonna send it to 3 people (or sites) in a CD.  One to Robbo who is our leader, ofp.info site, and also to the Addon Depot of OFPEC.  Are they still active? I never saw updates so.  Oh ya, a news about our site is up over at the ofp.info (darn, they are pretty fast in updating their site....)
Title: Re:Afghan map, coming to completion with many new models...
Post by: Cpt. FrostBite on 14 Mar 2003, 21:45:41
Good news CSOMM.
You're doing a fantastic job on this one. The only drawback is that I've got to upgrade my PC to be able to play it   :'( But I'm sure it will be worth it :)
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 15 Mar 2003, 10:55:55
Yeah,,, deffinitely need a upgrade if you have a spec below P4 1.2Ghz, 256MB RAM, TNT2 or Geforce 2 video cards.... That's the only thing that draws people back from my island.... But I'll guarantee you that it is worth it.... especially if you're going to play online games or LAN games :-)
Title: Re:Afghan map, coming to completion with many new models...
Post by: ZIKAN on 15 Mar 2003, 11:32:57
CAT_SHIT_ONE_MM  your map is truly a remarkabale piece of work m8!

The screen shots are amazing, but i was wondering if you could post
a picture of the whole of the Afghan map. I realise its not finished yet, but it would give us a good indication of the size of the island and perhaps give us some idea how you have placed the towns villages and mountain ranges. Im interested to see what it looks like from above, like some kind of satellite photograph to display the whole map.
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 16 Mar 2003, 14:12:29
sure. I'll post few pictures over at our site.  :-)
Title: Re:Afghan map, coming to completion with many new models...
Post by: Strangelove on 16 Mar 2003, 18:06:13
Time to upgrade...

I just got a GeForce4 128MB DDR RAM card but this has hardly  speeded up flashpoint at all (previous card was a GeForce2). I suspect the culprit is my processor (1.2Ghz Athlon running at 1Ghz because of older motherboard). Am I gonna have serious problems on this map if I don't upgrade  ???
Title: Re:Afghan map, coming to completion with many new models...
Post by: Wires on 17 Mar 2003, 00:01:10
Your MB will be the bottle neck most likely expecially if it can't support over 1Gb. It will have slower AGP and FSB than what your Gforce and Athlon can actually run at  ;)

Back on topic. This has to be one of, if not the best map I have seen for OFP. Looks like it is very detailed with variety of landscape and objects. Great work, my 56k will have a hard time but I'm going to get it  ;)
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 17 Mar 2003, 00:38:26
hmm,,, strangelove.... Not "SIGNIFICANTLY" would it lag.  But if you go to some rural areas,,, you might experience one.  I'm making 3 resolution lods for each of my buildings (the 3rd resolution lod for all building only uses "6" faces......) but still you might need atleast a 1.2Ghz as I announced earlier (I think.)  I tried it out in my brothers Lap Top and it moved smoothly with 10 soldiers and 2 tanks (in the medium size village.)
Title: Re:Afghan map, coming to completion with many new models...
Post by: MadAussie on 17 Mar 2003, 12:57:28
Gday Mate...
Im considering upgraded my whole Pc CAT..partially because of this great looking island..with the advances of Anims and Oxygen OFP completely opened up again and extended its lifespan..this Island that looks great..will do for OFP what SEBNAMPACK did..new dimensions ;)
All we need is a great addon pack to go with it..Oxygen made Afghans (w/ women and children)..realistic Alliance tanks with MG's all over..And if at all possible with use of anims horses etc.. (zzzzzz....)..
If i can get a hold of the Voice control Program for OFP ive seen around.. i cant see myself ever stopping  OFP...
Anyway keep it up CAT..You da Man
MadAussie Out........

BTW could you please make the objects easily accessible with WRPedit....
(niggle niggle)
Title: Re:Afghan map, coming to completion with many new models...
Post by: Strangelove on 17 Mar 2003, 14:36:34
Sheeeet... just as well my credit card limit has just gone up.  ;)
Title: Re:Afghan map, coming to completion with many new models...
Post by: NoRSu on 17 Mar 2003, 16:22:54
hmm,,, strangelove.... Not "SIGNIFICANTLY" would it lag.  But if you go to some rural areas,,, you might experience one.  I'm making 3 resolution lods for each of my buildings (the 3rd resolution lod for all building only uses "6" faces......) but still you might need atleast a 1.2Ghz as I announced earlier (I think.)  I tried it out in my brothers Lap Top and it moved smoothly with 10 soldiers and 2 tanks (in the medium size village.)

Nogova is quite detailed and has high-res textures all over the island. You are making Afganistan island and as far as I know, there isn't so much foliage compared to Nogova. In Nogova only areas where I get some slowdowns are Lipany and those big pine tree forests in some places. The way I get it, only places where we can expect slowdowns in your island are large sized villages. Or is the detail level going to be high everywhere?

This is going to be the most anticipated addon since the Nam Pack 2 :).
Title: Re:Afghan map, coming to completion with many new models...
Post by: PunkerSXDX on 18 Mar 2003, 00:57:49
I Know I'm stoaked
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 18 Mar 2003, 09:38:13
Well, My first Afghan map (the lower part of the country) will include a lots of valleys and dense low grasses so Yes, you will need a high spec CPU (1.2Ghz or higher.)  There will not be an area with no objects since I wanted to make the map as real and flexible as possible.  So even in a wide spread valley, there will be a lots of low grasses so if you duck down, it will be hard for the enemy to locate you :-)  I really really want to release my mini demo of the island but my team is still only considering the release to the public (the minidemo is really a mini demo, it isn't really even a demo.  Only one Medisum size dense building village and few dense grass area and one high cliff rocky area... :-)  Darn, I hope I could get the go sign from my team  ;D  Well, so hold on till my "mini" demo is release  ;D
Title: Re:Afghan map, coming to completion with many new models...
Post by: ZIKAN on 18 Mar 2003, 11:51:13
Yes I vote you release a mini demo  ;) ;D ::) :-*
Title: Re:Afghan map, coming to completion with many new models...
Post by: MadAussie on 18 Mar 2003, 14:55:23
Gday,
I say release the whole island..from whats been reported its already one of the best and youve been working on it a long time..DONT drag it out like other MODS with demo and minidemo..good products keep people coming back..not lures..(i hope)
MadAussie out.....
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 18 Mar 2003, 16:28:27
Actually, I think my team is just going over my mini demo island and give me some suggessions on what part of island to change and stuff.  One more thing, a campaign will come with the island so the release is delayed till mid April :'( :'( :'( Well I do understand it because we don't want any missions that will pull off the attention of our Mod ;)  So I hope you guyz'll understand it.  But the map "WILL" be finish by this month.
Title: Re:Afghan map, coming to completion with many new models...
Post by: Monkey Lib Front on 18 Mar 2003, 17:43:19
nooooooooooooooooooooooooooo, leave the team once you have created it and release ;)
Title: Re:Afghan map, coming to completion with many new models...
Post by: ZIKAN on 18 Mar 2003, 20:19:54
So will the Afghan map only be released at the time the  Mod campaign is ready and released in April? if it is will it be separate downloads or just one?
Title: Re:Afghan map, coming to completion with many new models...
Post by: PFC_Mike on 19 Mar 2003, 02:33:55
I don't think the mod campaign will be ready anytime before september...maybe. But the map will be seperate, it'd be cruel to deny you all it.

CS is doing a really good job of poly-cutting.
Title: Re:Afghan map, coming to completion with many new models...
Post by: BoNeCoLLeCToR on 19 Mar 2003, 03:24:23
Minidemo >:( :-\ :'(
Release the full thing and if it does to be updated make the updates and than release the new one you said a few days ago end of march keep your promise please I was so happy I was already counting for the release date but this is bad news about the minidemo.
Why not release it end of march version 1.0 and when you changed the parts you want and when campaign is ready than release version 2.0 of the island but not minidemo :-\
Title: Re:Afghan map, coming to completion with many new models...
Post by: Terame on 19 Mar 2003, 03:47:25
Where are the screen shots for this map - I've been travelling through the posts but soooo many  :-\

thanks in advance
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 19 Mar 2003, 08:02:40
I know,,, sorry for breaking the promise,,, but the map will be finish by march and I'm pretty sure that my team mates will work their "ASSES" out to finish the campaign as quick as possible with out lowering the quality (contradicting? LOL)  Oh well, I shouldn't have announced the possible release date be4 talking to my team mates... I learned another lesson.  Never to make a decision without talking to others :-(

My pictures are mostly concentrated on our team forum :-) there's couple of links to it but currently, we're solving some problems so in the future people won't have to wait so long to open our forums :-)  That's why right mike?

Also, some objects that you see in the pictures, will not be included in my Afghanistan since I constantly test and trash ideas :-)  The crop field was intended to be added in the map but I noticed that those crop fields were not concentrated in the lower area of Afghanistan so I trashed that one.

The objects are easy to use in the editors and also easy to use in the wrp editor.  Just like the plain official buildings, add the object to the list and then place it :-)  They will most likely appear in the map (except for some which I did perposely (like really small plants.))

I'll talk to my team a little more.  I hope this news will not draw away many people :-(  Then that will really suck.
Title: Re:Afghan map, coming to completion with many new models...
Post by: Monkey Lib Front on 19 Mar 2003, 10:02:37
if your going to place the buildings plants in the Editor can you place them under another custom section so it will be easier to find?
Title: Re:Afghan map, coming to completion with many new models...
Post by: Terame on 20 Mar 2003, 03:08:35
if your going to place the buildings plants in the Editor can you place them under another custom section so it will be easier to find?

Excellent IDEA! I don't know how many creative addons have added to an already massive list - it's like installing everything into the root directory of your C:

 8)
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 20 Mar 2003, 16:23:22
if your going to place the buildings plants in the Editor can you place them under another custom section so it will be easier to find?

What did you mean by that??  I'm making my map as user friendly as possible so I'm sure what you mean will be possible to :-)
Title: Re:Afghan map, coming to completion with many new models...
Post by: DeadMeatXM2 on 20 Mar 2003, 18:17:33
In the config, add this for each of the objects/buildings:

Quote
Side = TXXX;
Vehicleclass = "nameofyourvehicleclass";

where TXXX can be any of TWest, TEast, TCivilian, TUnknown and so on, and the nameofyourvehicleclass will be whatever you choose it to be, something like "CAT Objects" or summat similar...
Title: Re:Afghan map, coming to completion with many new models...
Post by: Monkey Lib Front on 20 Mar 2003, 20:55:21
if your going to place the buildings plants in the Editor can you place them under another custom section so it will be easier to find?

What did you mean by that??  I'm making my map as user friendly as possible so I'm sure what you mean will be possible to :-)

well if you look at the bas Units there all under Bas title in the editor, for you i suggest all the empty buildings should also go under one of these custom titles.
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 21 Mar 2003, 02:44:07
Oh ok, now I get it.  Yes you will be able to find my soviet soldiers and buildings in those custom  class :-)  Oh yeah, my map might come with soem soviet infantries :-) I'm working very hard on it :-)
Title: Re:Afghan map, coming to completion with many new models...
Post by: MadAussie on 21 Mar 2003, 02:52:46
Gday Guys and CAT

I must have been asleep for a few days..Im extrememly excited about the use of your objects with WRPedit etc..you have made me a happy man who now can wait a while longer...one thought..maybe you could release a pack of buildings and objects that way you still the man and the team shouldnt be affected (unless they helped make em and object to it)
Either way i can wait..
One thing i am unsure of..will there be any units..good bad or neutral..like in keg's winter island..maybe with a seperate PBO...shouldnt matter though..but would be handy
MadAussie out...
Title: Re:Afghan map, coming to completion with many new models...
Post by: BoNeCoLLeCToR on 21 Mar 2003, 03:08:00
Will the full version now be released or you guys still plan a miniversion ???
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 21 Mar 2003, 12:40:37
I guess the mini demo will stick with my team mates and I'll just release the full version :-)

Mad Aussie- Yup, my units will be in a separate pack.  But they will be updated with more soviet forces after I release the first one.  They will also include many mujahideen forces in the future, I mean following right after the release since I'm almost finish with all my school works for the year, I'll have more free time for OFP :-)

I will like to upload some pictures of my soviet forces but my screen shot program isn't working right now :-( Well I think I'll just have to wait untill the time solves my CPU problems,,, (it has been like that ever since so LOL.)
Title: Re:Afghan map, coming to completion with many new models...
Post by: Monkey Lib Front on 21 Mar 2003, 22:15:04
alt+print scre also works ;)
Title: Re:Afghan map, coming to completion with many new models...
Post by: PunkerSXDX on 21 Mar 2003, 23:38:43
If you have Adobe Photo Shop, just hit Print Screen, and then open Photoshop, in File got to New, then and okay and what not, (don't cange the size, it should be the right size already) and then hit Paste, and you should have a screenshot, then Resize and Shape to Taste, serves ten and goes good with a red wine ;D
Title: Re:Afghan map, coming to completion with many new models...
Post by: BoNeCoLLeCToR on 22 Mar 2003, 20:17:43
Next week I play on Afghanistan map  ;D
Thank you Cat_Shit_One ;)
Title: Re:Afghan map, coming to completion with many new models...
Post by: Commando on 22 Mar 2003, 21:37:50
is it going to be released next week?
Great news if its true! :)
Title: Re:Afghan map, coming to completion with many new models...
Post by: PFC_Mike on 23 Mar 2003, 01:17:33
I doubt it. But we are making headway across the board. We may release with a MiG-21 too.
Title: Re:Afghan map, coming to completion with many new models...
Post by: Vixer on 23 Mar 2003, 15:19:36
some houses in kabul
(http://www.vredesnaam.com/we3.jpg)
(http://www.vredesnaam.com/we4.jpg)
(http://www.vredesnaam.com/we6.jpg)
(http://www.vredesnaam.com/we7.jpg)
Title: Re:Afghan map, coming to completion with many new models...
Post by: BoNeCoLLeCToR on 23 Mar 2003, 18:40:34
CAt said that he was finished end of March and than that he was sending it to ofp.info ;)
Title: Re:Afghan map, coming to completion with many new models...
Post by: Commando on 23 Mar 2003, 20:24:19
weeee  :D best thing I've heard this weekend.
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 24 Mar 2003, 05:20:18
Vixeeeeeeeeeeeeer! You had to give me those pictures earlier... but thanks anyways,, by the way, I think I told you guyz earlier but I'm separating my Afghanistan into 4 or 5 different parts (do to the size of the country) so this first part of my Afghanistan will be the southern area of the country.  Southern area of the country is mostly undeveloped so there will be no apartment buildings but just to make some people do some rural combat, I added 2 large size city  with blown off roofs and houses.

The Kabul map will include hell of a lot apartment buildings and many government complex but I think the Kabul was used for Soviet stronghold and there were no real big fight there (I think) so I might not make it :-\  But still, I'll include those apartment models just for bonus (anyways, you'll need it for my future afghan islands so ::) )  I'm adding village names now, It will be finish by this week.  I hope everyone is happy because I'm happy.  I might make people dissappointed since I'm not including many objects that I've posted in this thread :'(  But still, I've made my map pretty interesting as possible and I'm hoping that everyone will like it.  I'll like to lock this topic in another day or 2.

Do to the size of my island, I'm going to send the map in CD (just if I had DSL or Cable,,,, I feel like I'm in the cyber stone age ::) )

Well cheers. Just count your fingers for the release ;D

Oh also, with my map, I might include some of my demo russian soldiers You could see the pictures over at http://www.ofpnomadmod.breezeland.com/forum/index.php?s=6ea4ee6751ca48d4c715b346f51c1d92&act=ST&f=7&t=19&st=15& I hope the link works.  If not,  http://www.ofpnomadmod.breezeland.com/forum/uploads/post-7-1048429512.jpg and also http://www.ofpnomadmod.breezeland.com/forum/uploads/post-7-1048478407.jpg
Title: Re:Afghan map, coming to completion with many new models...
Post by: pang on 24 Mar 2003, 19:42:24
oh boy!  :o
thats fantastic news!

BUT:
cat, i hate you!!!!! i wanted to quit designing missions! now with your island coming, i cant wait to make some missions on it!  ;) ;D

btw: i love the new sniper model with the hood
i once wanted to make units that look like the snow uniforms from "RS rogue spear", but quit working on them. now im happy to see some familiar looking untis ingame  :)
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 25 Mar 2003, 17:57:10
 ;D  Finished burning the CD.  Going to send it out this week.  I just have to get the address of my team leader ;D

Possibly, my units will be included.  I also have some more units I'm making.  Check them out over at http://www.ofpnomadmod.breezeland.com/forum/index.php?s=0943ff39b4d00590c63987059c14a91b&act=ST&f=7&t=19&st=30&

LOL pang.  I'll take those hates since I hate my self for being so pathetically addicted to this game and the Mod that it is lowering my high school GPA.... I might take a rest after this map ;D  

Also, I don't know if this is a sad news or not but it doesn't mean that my map will come out the day I send my CD to my leader.  I'll try to mail it out with the fastest express (fedex) but it costs like 39.99 dollar fee and wooh, I don't have those money so I might send it out normally (which will take around 2,3 weeks.)  After sending out the CD, I'll try to upload my map and units to the ofp.info by sending them into small files and asking them to pack them into one .pbo file.  I don't know if they will do it but I'll just pray.
Title: Re:Afghan map, coming to completion with many new models...
Post by: pang on 25 Mar 2003, 22:48:54
whaaaa?!?
3weeks???

i gotta plan:

*drives to gas station, refuels car without paying* ... *looks on where cat lives* ... *pushes pedal to the metal* ... *rings door* ... *"hey cat, grab your toothbrush and the cd, weÂ're going for a trip to the place where you wanna send the cd to* ....  ;) ;D
Title: Re:Afghan map, coming to completion with many new models...
Post by: PunkerSXDX on 25 Mar 2003, 23:00:28
Guam is an Island, it's kinda tough to get there by car (from the U.S. anyway)  ;) but you're sure welcome to try  :D
Title: Re:Afghan map, coming to completion with many new models...
Post by: pang on 26 Mar 2003, 02:01:37
Guam is an Island, it's kinda tough to get there by car (from the U.S. anyway)  ;) but you're sure welcome to try  :D

np m8
i already blackmailed "q", so heÂ'll give me one of his goodies  ;)
also, i have removed the pin from the speed indicator, so the needle inside it can go all the way to 370mph

seriously:
hope cat figures a way out to get it delivered
.oO( or gets broadband)  ;)
Title: Re:Afghan map, coming to completion with many new models...
Post by: NoRSu on 28 Mar 2003, 12:19:57
Hmm CAT I think you should send it someone in your team who has a decent connection via IRC. Just zip all files to many different archives and it shouldn't take very long to send them (maybe a day).
Title: Re:Afghan map, coming to completion with many new models...
Post by: pertti49 on 06 Apr 2003, 11:20:19
when the map coming out?
greetings:pertti49
Title: Re:Afghan map, coming to completion with many new models...
Post by: Robbo on 06 Apr 2003, 14:47:00
Quote
when the map coming out?
greetings:pertti49
Unsure at this time, Cat is retexturing various objects and still updating the map, talk about a workaholic :o ;D
Title: Re:Afghan map, coming to completion with many new models...
Post by: Coporal_Punishment on 06 Apr 2003, 15:02:27
This will be awsome btw any chance of doing at Iraq/Kuwait next it'll be fun because you can use it for 2 different war The Gulf War and Operation Iraqi Freedom
Title: Re:Afghan map, coming to completion with many new models...
Post by: Foo on 10 Apr 2003, 15:53:11
Damn and i get to test it before all you! :D
-Pathfinder-
Title: Re:Afghan map, coming to completion with many new models...
Post by: Minotaur on 12 Apr 2003, 04:58:08
You have to make Kabul.  Then we can have big modern, urban tank battles.  Sure most computers wont be able to handle it, but mine will with the 128 graphics card and the boatload of CPU i got!
Title: Re:Afghan map, coming to completion with many new models...
Post by: Mr_Shady on 13 Apr 2003, 00:08:15
Yeah, good attitude to have  ::)

I'll be happy as a pig in muck once this map is out. Can't wait to see if I can ride my KLR-250 through the caves at full pelt  ;D
Title: Re:Afghan map, coming to completion with many new models...
Post by: ShadowY on 13 Apr 2003, 00:48:56
any news

Nomad forum is still down   :-X pfffff
Title: Re:Afghan map, coming to completion with many new models...
Post by: Robbo on 13 Apr 2003, 05:23:12
Yeah, unfortunately our host is upgrading and we're going to be offline for a little while :(, probably going to change servers soon.
Cat is currently upgrading and fixing problems on the map, some things are being retextured and replaced etc.
Thats all for now
Robbo
Title: Re:Afghan map, coming to completion with many new models...
Post by: ShadowY on 13 Apr 2003, 15:19:20
thnx for the info
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 13 Apr 2003, 16:15:55
Hey Robbo, Ace, Pathy, and Mike........ I'm getting too much pressure from people at the PM.... do you mind if I could just give the Demo version which is easily upgradable.  You know.  The version that you guyz have right now.  So people could constatly upgrade the map without DL those huge files everytime when the map is updated?  Just have to DL the 4 base files and DL the updated additional files when it comes out.  Uppack the catintro.pbo, move those updated additional files into the decoded folder, then repack it into catintro.pbo.

Eventually I'll be finish and I update the catintro.wrp everyday so I'm sure people will not get board of it.   I could give the ofp.info about the info and account so people could start DLing it?  Oh yeah and Mike, I forgot to write this in the reply to your PM but yes you could send pictures to the sites about my map (we won't have to if we could release the demo.)
Title: Re:Afghan map, coming to completion with many new models...
Post by: NoRSu on 13 Apr 2003, 23:45:43
Hmm I think you should give the demo version for download. What I've read from OFP.info they have the demo island, maybe you can send them an updated wrp-file every 2 weeks or so.

The wrp-file and config.cpp/bin should have their own pbo in the demo version. So every time when we download the update for this island we would only have to overwrite the wrp-pbo. No hassling with opening the catintro.pbo and replacing the old wrp.

And when you add new objects they should too have their own pbo, and this pbo would be updated along with the wrp-pbo. So the pbo-files would be:

catintro.pbo --the major addon file
catwrp.pbo --only the wrp-file and config.cpp/bin
catobjects.pbo --new objects

*EDIT* well I was probably a bit confusing :P, so please ask if you didn't understand my idea 8)
Title: Re:Afghan map, coming to completion with many new models...
Post by: BoNeCoLLeCToR on 14 Apr 2003, 02:09:11
Take a look at www.ofp.info  ;D
It is released ;)
Title: Re:Afghan map, coming to completion with many new models...
Post by: Chomps on 14 Apr 2003, 04:32:52
 ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D

WOW CAT THIS MAP ROCKS!!

Seriously, great job, you can bet that your map will get plenty of missions made for it.  Excellent quality, minimal bugs for a beta version (I was impressed to see no LOD errors) and very little lag (possibly because there are not too many trees).  I just love flying through the mountains in a chopper, then landing on one of your buildings.

I cannot wait for the next version!  Maybe an airstrip soon?  8)
Title: Re:Afghan map, coming to completion with many new models...
Post by: Robbo on 14 Apr 2003, 06:16:05
Just remember this is ONLY a BETA and is only a minor indication of how the map will come out, things will change, things will be deleted, things will be added etc.
And there is no release date set for the full version yet, so play around with the BETA for now
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 14 Apr 2003, 08:51:28
oh ooh....... I think the ofp.info guyz misunderstood my words... :o :o :o Sorry Robbo and Mike, ACE and my other fellow Mod team mates.. I told them to upload the thing "ONLY" when our site or forum comes back online.. :-[ :-[ So I sent them a mail saying to take it down (for now.)  Ofcourse politely, without being roude or disrespecting them.  Please don't kick me out of the team.  I beg you guyz.
Title: Re:Afghan map, coming to completion with many new models...
Post by: Robbo on 14 Apr 2003, 10:42:55
haha, don't worry man, it was an honest mistake, and it doesn't really matter now, we can't do much about it, and there is no way were kicking you from the team ;D
Title: Re:Afghan map, coming to completion with many new models...
Post by: p90man on 14 Apr 2003, 11:07:27
So when/where can i download this great addon??  :-\
Title: Re:Afghan map, coming to completion with many new models...
Post by: Morpheous on 14 Apr 2003, 11:07:37
Anyone here speak english at this site? ::)

-ACE-
Title: Re:Afghan map, coming to completion with many new models...
Post by: p90man on 14 Apr 2003, 11:12:29
from www.ofp.info

"CAT_SHIT_ONE_MM asked us to remove the file just the time the Nomad forums comes back online!"
Title: Re:Afghan map, coming to completion with many new models...
Post by: Morpheous on 14 Apr 2003, 11:20:53
wOW SUCH AWESOME ENGLISH OUGHT TO BE REWARDED  :P

Could anyone translate it for me?
Title: Re:Afghan map, coming to completion with many new models...
Post by: Monkey Lib Front on 14 Apr 2003, 12:39:30
click on the english flag on the top left hand corner numbnuts
Title: Re:Afghan map, coming to completion with many new models...
Post by: UK_SKA_RULES on 14 Apr 2003, 13:41:44
from www.ofp.info

"CAT_sh*t_ONE_MM asked us to remove the file just the time the Nomad forums comes back online!"




NOOOOOOOOOOO!!!  I was up all night downloading it and I paused it at 80% to get some sleep :( :( :(  Hopefully they just took the link down and not the entire file. :-[
Title: Re:Afghan map, coming to completion with many new models...
Post by: DeLiltMon on 14 Apr 2003, 13:56:56
How long untill the Nomad forum comes back up?
I was already to download the map here in work and take it home on floppies if I had to!
I was looking forward to doing some driving, flying and shooting in Afghanistan tonight  :'(
Title: Re:Afghan map, coming to completion with many new models...
Post by: Migebuff on 14 Apr 2003, 15:01:09
Hmmm......
The nomad forum IS online: http://www.galwar.co.uk/yabbse/index.php?board=21 (http://www.galwar.co.uk/yabbse/index.php?board=21)
Why dont you release the island ? On ofp.info it says:

CAT_SHIT_ONE_MM asked us to remove the file just the time the Nomad forums comes back online!

The forum is online, why dont you release the island  ???
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 14 Apr 2003, 16:00:35
hah?? ok, I didn't know that our forums were moved to raptors site.  My e-mail account was pack of junk mails and maybe that was the reason I didn't receive any news or what so :P

BY the ways I'm not sure if the ofp.info link has the latest upgrades and updated files in it since the file size is around 38MB and the currently full version of my map is 42MB in .rar conversion.
Title: Re:Afghan map, coming to completion with many new models...
Post by: BoNeCoLLeCToR on 14 Apr 2003, 17:30:35
Hey CAT_SHIT_ONE_MM I already got the map the beta it looks great some little texture bugs but saw no rivers and bridges  :-\
Hope you make some rivers and bridges ;)
And when it is final you must use MakePBOv1.1 than you can reduce the file it is now unpacked in pbo format 68MB if you use MakePBO than it would be 20MB ;)
But use that in the final version if you use it now in beta version everytime you make a update everyone needs to unpack it and repack it works quit slow the MakePBO and unPBO  ;)
Title: Re:Afghan map, coming to completion with many new models...
Post by: Migebuff on 14 Apr 2003, 20:30:57
Cat, when will we be able to download it?
Title: Re:Afghan map, coming to completion with many new models...
Post by: BoNeCoLLeCToR on 14 Apr 2003, 21:28:56
You can get it at http://www.flashpoint.ru/
Use a addon manager to download it use DAP get it here http://www.speedbit.com
Title: Re:Afghan map, coming to completion with many new models...
Post by: Marsuitor on 15 Apr 2003, 02:11:34
Don't know if that link over at Flashpoint.ru was supposed to be there, but i downloaded and played it anyhow. :P
But with this I just thought i'd be one of the first few ;D to say that this REALLY is some exclusively great bleedin' stuff! Without doubt the best terrain ever!! And there's only one way to go once those minors get ironed out. :D Great work Cat! ;)
Title: Re:Afghan map, coming to completion with many new models...
Post by: Chomps on 15 Apr 2003, 03:05:47
Yeah, this map is a dream for air support, wide open areas with enough mountains for cover, but not so many that it makes it hard for the AI or player to fly around.

Also, because of the lack of forests in Afganistan (and so in the map) I can set the view distance fairly high, so I can see full air assaults and distant troops.  It's just great.  :)
Title: Re:Afghan map, coming to completion with many new models...
Post by: sgtGunneryHighway on 15 Apr 2003, 03:40:40
GRRRR WHAT THE HELL IS THAT ?!!!!
WHEN I START OFP WITH YOUR MAP I CAN ONLY SEE A YELLOW SCREEN !!!!!
 >:( :tomato: :gunman: :moon:
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 15 Apr 2003, 10:15:58
"GRRRR WHAT THE HELL IS THAT ?!!!!
WHEN I START OFP WITH YOUR MAP I CAN ONLY SEE A YELLOW SCREEN !!!!!"

???  :o :o :oWhat do you mean by that?  I never encountered that bug.  I must conduct some investigations... ;D  But remember people....

This demo was released because I was under instense pressure and was only to sooth some of those roude people  :-\ :-\

This is hardly able to be called even a demo at the current moment.
upgrade packs are released almost everyday but it is banned from public.  It all depends on who's going to host these upgrade packs.

I gotta start working on my Afghanistan again.

Again, I recently remade the "ENTIRE" terrain so there's a lot more terrain editing as for example, elevations, texture applying, and all those other works. :P
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 15 Apr 2003, 10:22:25
Another thing, the catintro2 in the demo was for accident.  That wasn't suppose to be in the pack.  That was just made for only "ME" so I could have Air battle with Russian mig29 and US F-18.  Those rocks and trees in the middle of the map was intended for the first demo that was released.  So....... don't count the catintro2 as part of my demo.   That isn't so.
Title: Re:Afghan map, coming to completion with many new models...
Post by: The Avon Lady on 15 Apr 2003, 12:18:14
Very nice island.

Poet has already put out a demo mission. See this BIS thread (http://www.flashpoint1985.com/cgi-bin/ikonboard301/ikonboard.cgi?act=ST;f=55;t=29230).

Some notes of mine:

1. At 4x time acceleration, I can easily warp straight through every building object.

2. Similarly, when running up straight into large boulders, while I can't warp through them, I can see through them.

3. The mosque building object has some invisible boundaries outside of its external walls, so that you cannot walk right next to the wall. Also, if an enemy AI is placed within this invisible boundary area, the player can see the AI but the AI does not detect the player. Shooting at the AI in this case results in a puff of dust at the point of impact, right in front of the AI.
Title: Re:Afghan map, coming to completion with many new models...
Post by: PFC_Mike on 15 Apr 2003, 15:25:42
what are the mosque coordinates
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 15 Apr 2003, 16:07:37
Wow that was quick... Yeah invisible walls in the mosqe... running through the building... those are one of the many things I gotta fix :P

I'm going to fix the mosque for the next release.  I'll also fix the buildings which you could run through for the next upgrade pack.
Title: Re:Afghan map, coming to completion with many new models...
Post by: Gerald Duval on 15 Apr 2003, 20:01:53
cat, slightly off topic, but do you know when our forums are coming back up? i havnt been in touch with the rest of the team.
Title: Re:Afghan map, coming to completion with many new models...
Post by: The Avon Lady on 15 Apr 2003, 21:58:19
At the northern edge of the village at GB75, there is a tree with what looks like light blue water textures protruding between the upper branches.
Title: Re:Afghan map, coming to completion with many new models...
Post by: NoRSu on 15 Apr 2003, 22:23:12
This is hardly able to be called even a demo at the current moment.
upgrade packs are released almost everyday but it is banned from public.  It all depends on who's going to host these upgrade packs.

I gotta start working on my Afghanistan again.

Again, I recently remade the "ENTIRE" terrain so there's a lot more terrain editing as for example, elevations, texture applying, and all those other works. :P

I'll say this again:

Hmm I think you should give the demo version for download. What I've read from OFP.info they have the demo island, maybe you can send them an updated pbo(s) every 2 weeks or so.

The wrp-file and config.cpp/bin should have their own pbo in the demo version. So every time when we download an upgrade for this island we would only have to overwrite the wrp-pbo. No hassling with opening the catintro.pbo and replacing the old wrp etc.

And when you add new objects they should too have their own pbo, and this pbo would be upgraded along with the wrp-pbo. So the pbo-files would be:

catintro.pbo --the major addon files
catwrp.pbo --only the wrp-file and config.cpp/bin
catobjects.pbo --new objects

Of course when you modify some of the old objects then we would have to download the catintro.pbo again. But when all models & textures in catintro.pbo are done, it would be nice if the upgrades would go the way I suggested :).

Great work btw 8)
Title: Re:Afghan map, coming to completion with many new models...
Post by: PunkerSXDX on 16 Apr 2003, 02:02:28
I havn't had the pleasure of D/Ling your island yet cat, (I will once you're somewhat more satisfied with it your self  ;) ) But One thing that really bugs me about User made Islands is when you finish with a Mission (in the Editor or SP) the Main menu Screen has you continueing to play  the mission, behind the Menu so when you click an option my gun shoots, I know you're supposed to beable to fix this with cirtaian file in the Addons folder, (most Islands have one but it doesn't work  :P) will your island have such a file when completed? I think it would be really cool if it did

(the only user made Islands with a good file that I have are STT Desert Malden, and KEG Winter Kolgujev)

NE wayz still looking forward to the finished product cause I can't D/L a 30MB Beta  ;)
Title: Re:Afghan map, coming to completion with many new models...
Post by: PFC_Mike on 16 Apr 2003, 02:46:02
what are the mosque coordinates on the map? I *still* cannot find it after hours of searching.
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 16 Apr 2003, 07:05:03
EF39 Mike.  It should say CAT mosque when you move the cursur on top of the building.

Avon Lady-Thanks for the bug report.  I deleted that object  ;)  By the way off topic but our school always buy stuffs from Avon Lady for fund raising  ;D

Gerald-yeah our forum is currently down... I heard the server is upgrading something.  Our temporary forum is over at raptors site  http://forums.galwar.co.uk/ under nomad mod foru.  But you gotta register first (I think.)

Norsu-hmm Maybe.  But I like putting stuffs in one single file :D but I'll still try to work with that Idea.  Maybe in the next upgrade.  In the upgrade, I also include some fixed stuffs like my mosque, I've updated it so now you won't encounter any invisible walls ;)

I'm making more textures for my terrain right now.

Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 16 Apr 2003, 07:40:41
By the ways, I don't know how many of you notice it but if you go to "trigger"-->"edit"--> and under the sound section, look under the enviornment sound section for "catbombhillsound" or something that starts with cat.  It'll give a environment sound of a war zone (mortars exploding far away and stuffs.) ;D
Title: Re:Afghan map, coming to completion with many new models...
Post by: The Avon Lady on 16 Apr 2003, 07:41:41
By the way off topic but our school always buy stuffs from Avon Lady for fund raising  ;D
An entire school?! :o

/avon plans overseas summer vacation

Please tell me you don't live in a Little House on the Prairie! :'(

Maybe I should add an affiliate link to a pyrotechnics supplier! ;D
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 16 Apr 2003, 08:35:41
Yup.  The entire schooll.......... well our school is small.  Only 130 students in all.  But I gotta raise $1000 till the end of April!! I'm desparate,,, so I'm trying to get people to buy stuffs from it :D

LMAO and our school is very very small.  To some, it might just look like a small house complex.  SO did you find that environment sound for my island?  I like playing covert mission with that environment sound going on.
Title: Re:Afghan map, coming to completion with many new models...
Post by: The Avon Lady on 16 Apr 2003, 08:48:38
SO did you find that environment sound for my island?  I like playing covert mission with that environment sound going on.
Why don't you give us a great demo mission to demonstrate this?

There's another mission out for you Island, by BAS team member Nagual. Look here:

http://www.flashpoint1985.com/cgi-bin/ikonboard301/ikonboard.cgi?act=ST;f=4;t=29172;st=60
Title: Re:Afghan map, coming to completion with many new models...
Post by: PFC_Mike on 16 Apr 2003, 15:38:25
do check out the new temporary forums, they're small but registering takes 30 seconds and no need to check email
Title: Re:Afghan map, coming to completion with many new models...
Post by: PunkerSXDX on 17 Apr 2003, 00:50:09
what about the Menu screen thing  ???

I feel forgotten  :'(
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 17 Apr 2003, 08:27:09
LOL sorry punker-you're talking about the cutscene right? Yup I've already made that.  I've also updated my map in many parts of the island to.  Unfortunately, Cervo, who apparently uploads files to the ofp.info site is currently on vacation so he can't upload any upgrade packs but he told me that he'll be back by sunday or monday.  When he comes back, he'll upload the upgrade pack which will include a cutscene (temporary) and an update of my map which includes many new terrain details (with new textures, new buildings, new bridge, new every thing.... ;))

So stay put.  I hope he'll come back as soon as possible, because I gotta talk to him to. ::)
Title: Re:Afghan map, coming to completion with many new models...
Post by: Maurekk on 17 Apr 2003, 11:54:10
He CAT, this is the best island I have ever seen, but do u will make names for the towns in the edtior? cause searching for them is not funny on this big island!!! and will there be some streets?

coud u "fix" this things in the upcoming demos?

sorry for my english
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 17 Apr 2003, 14:56:25
Yeah I'll be adding town names  "BUT" there are no real town names becaz the part of Afghanistan that I'm making is comprised of very small, superb, house complex.  But I'm still thinking of adding Mazar-e-Sharif even though the real one won't fit in the island.

The picture attached is an example of a small, superb house complex that I'm talking about.  I had to reduce the resolution do to the file size limit so it might be hard for you to see some more realistic rugged mountanous textures that'll be included in the next upgrade pack ;D I personally like the textures and it's a success.
Title: Re:Afghan map, coming to completion with many new models...
Post by: PunkerSXDX on 18 Apr 2003, 03:50:00
You got that new sky pack didn't cha  ;) that looks amazing, I'll DL the Afghan Map as soon as the guy gets back  ;D
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 18 Apr 2003, 07:46:35
just a copy of my updated readme.  Also has the fixed bugs.

More improvements will be done in future (Every hour or so LOL.)
/
/
/
/
/
/
/
/

updated April17,2003
-----------------------
Cut Scene added.  move the 'CATIntro_anims' folder to the same folder catintro.pbo is located at.
-required addon for cutscene
 {
    BAS DELTA;
   BAS MH-6;
   UCE Middle Eastern Resistance;
   CATINTRO;
 };
};
So how frequently should I DL updates?
-maybe once every week or once every 2,3 days.
----------------------------------------------------------------
How to DL future updates of my island?

-In the future, I will not upload all these massive files but instead only upload some new models, textures, and .wrp files so people could decode the .pbo and just add those additional or updated files into the folder and re-pack the folder into .pbo format.  By doing this, it'll save hell of time for everybody and for me :-D
-----------------------------------------------------------------------
How to install?
-You will need the stuffpbo program or other program that could convert folders, files into .pbo format.
-step one.  Create a new folder name "CATINTRO"
-step two. Open all the .rar files and move all the files inside to the "CATINTRO" folder.
-step three.  Stuffpbo or convert the catintro folder into .pbo format.  Besure to name the filename catintro.pbo
-step four.  Move the catintro.pbo file to the default Addon folder and not the resistance addon folder.
------------------------------------------------------------------------
fixed bugs
4/04/03
--------
-catintro.wrp-terrain improvements
-catafghancaveo21.p3d
-catafghancliffgreyvlarge2_8.p3d
-CICOTBR5.paa
-CICOTBR4.paa
-CICOTBR3.paa
-CICOTBR2.paa
-CICOTBR1.paa

4/05/03
-----------
4/06/03
-----------
4/07/03
-----------
4/08/03
-cleo1~13.paa
-----------
4/09/03
-catafghancliffobject2_8.paa-fixed getting locked up in object when going near it.
-catintro.wrp
-----------
4/10/03
-catafghancliffobject2_8.paa-bug fixed where getting locked up when getting near to the rock.
-catintro.wrp
-CICOTBR6.paa
-------------
4/11/03
-CLeoDB1,2,3,4.paa
-CLEODBB1~13.paa
-catintro.p3d
--------------
4/13/03
-CleoB1-13
-catintro.wrp
--------------
4/14/03
-cattreedwn-fallen tree at
-wd2.paa
-catintro.wrp
-config.cpp
by the ways, 40% credit goes to Leone from the Gulf War Crisis Mod for his significant contribution to our team by providing us with this beautiful base textures for my island :D
-catbrdg.p3d-temporary textures for now.
---------------
4/15/03
-catmiddleeasternminaret-fixed the invisible wall for the mosque
-catmiddleeasternmosque-fixed the invisible wall for the minaret
-catafghanbuildingo211-fixed the soldier running right through the wall (the house with blown off roof.)
-catintro.wrp
-config.cpp-took away the catintro2 because it wasn't suppose to be added to the demo.
----------------
4/17/03
-catmiddleeasternminaret-fixed players were able to go right through the building "cat minaret"
-catmiddleeasternmosque-fixed "" "catmosque"
-config.cpp-changed the ingame map name from "catintro" to "cat southern Afghanistan"
-catafghanbuildingo21.p3d-fixed texture missing problem "cat destroyed afghan building 1"
-catafghanbuildingo22.p3d-fixed texture missing problem and unstability when proning on roof "cat destroyed afghan building 2"
-catintro.wrp-updated.
--CICOTBR6.paa-some white textures in the map.
--------------------
4/18/03
-crrt1~14.paa
-catintro.wrp
-config.cpp-fixed too loud back ground bombing sound for the enviornment.
-CAB4LB,LF,LS1,LS2,LT.paa-fixed obvious color change when lod switch of catafghanbuilding 4
-CAB11LB,LF,LS1,LS2,LT.paa-fixed obvious color change when lod switch of catafghanbuilding long no roof
-CAB12LB,LF,LS1,LS2,LT.paa-fixed obvious color change when lod switch of cat afghanbuilding 4 with no roof.
-CATIntro_anims-added cutscene-move to addon folder with the CATINTRO.pbo
-CATAfghanCliffgreyvLarge2_3.p3d-changed model
-CATAfghanCliffgreyvLarge2_6.p3d-changed model
---------------------
4/18v2/03
-CATMiddleEasternMinaret.p3d-fixed cannot enter the minaret.
-CAT Walls.p3d-new model
-catcaveo21.p3d-fixed the collapsing of the cave which created huge lags.
------------------------
4/19/03
-catintro.wrp-edited many elevations in the southern center of the map.
-config.cpp-added few lines to fix the destruction of caves and rocks.
-catafghancliffvlarge2_3.p3d-fixed didn't show up in the mission editor.
-catafghancliffvlarge2_6.p3d-fixed it appeared as not a forest but a black box in map.
--------------------------------------------------------------------------------------------------------------
known bugs
-missing cave textures of caves (will be fixed by 4/20/03)
-many unblended textures in the terrain (will be fixed through out the upgrade.)
-Bridges positioned in different elevations, basically mispositioned (I need help in bridge positioning obviously.)
-invisible walls ontop of cave.... which stops bullets and won't allow AI to see through it.
---------------------------------------------
I give credits to Leone and A.W.O.L for their textures and model ;-)
I also give credit to all my MOD members who are supporting me from every angle.
Current Mod member in NOMAD team
-PathFinder
-Robo 01
-Ace
-Robbo (group leader)
-Raptor
-CAT_SHIT_ONE_MM (me)
-P-Machine (I don't know if he's still active.)
-Gerald Duvale
-PFC_MIKE
-Others (I don't know them yet.)
---------------------------------------------
We're still looking for more Modellers and texture makers (also if you want to take over the wrp editing we'll look for wrp editors to (possibly for the second Afghan map which will represent the middle Afghanistan.)
Title: Re:Afghan map, coming to completion with many new models...
Post by: DeLiltMon on 18 Apr 2003, 09:33:42
I finally downloaded this yesterday, I downloaded it in work and brought it home on 27 floppies ::) and it was worth it  8)
Cat, this has got to be the best island I've ever seen! The many, many hours of work you've put into it really show, great stuff!  :thumbsup: :cheers:
Title: Re:Afghan map, coming to completion with many new models...
Post by: MadAussie on 18 Apr 2003, 11:09:39
Gday mates...
Darn it..i STILL dont have it...my Download Accel. is playing up..(only with OFP.INFO though)...keeps disconnecting after 12kb..i wish OFPEC or OFP.org would host it as well..the http works with my DAP but the ftp is not so good..anyway enough rambling..i wondered if anyone here has used KAZAAR..if so this is a good way of sharing large files...less secure and you have to be online simultaneously to get it but it works..
Has anyone tried to use the buildings with WRPedit..??How did it go..??
I am going to try and d/l it from work or something but it could take a week..can somebody else host this fantastic(apparently) addon??

MadAussie out...

also CAT..any chance you could reskin BISs nabrezi.p3d..(docks in o.pbo) i am trying to finish a fairly good umm qasar..would be great..:)
Title: Re:Afghan map, coming to completion with many new models...
Post by: UK_SKA_RULES on 18 Apr 2003, 14:31:00
Gday mates...
Darn it..i STILL dont have it...my Download Accel. is playing up..(




Same.  So I just downloaded 'Get Right' and used that to download it.
Title: Re:Afghan map, coming to completion with many new models...
Post by: PFC_Mike on 18 Apr 2003, 15:17:29
I don't know if this will work for all of you 56kers (I'm one too) but try checking the options for your dailer program and see if you can change the idle time before disconnecting. Set it high (I've got mine to 8 hours) and start the download when you go to bead. When you wake up, it's all done.
Title: Re:Afghan map, coming to completion with many new models...
Post by: NoRSu on 18 Apr 2003, 22:59:02
Quote
updated April17,2003
-----------------------
Cut Scene added.  move the 'CATIntro_anims' folder to the same folder catintro.pbo is located at.
-required addon for cutscene
{
   BAS DELTA;
   BAS MH-6;
   UCE Middle Eastern Resistance;
   CATINTRO;
};
};
So how frequently should I DL updates?
-maybe once every week or once every 2,3 days.

Please dont add an intro that needs addons :-\. A normal intro that shows some scenery (camera changing positions) would be the best solution in my opinion.

And about the update releases, I think there should be at least week between them.  Too many updates makes it all just too confusing, you never know which version the MP server has etc. Maybe even two weeks. This gives also more time for you to update the island and every new version would have something significant added 8).
Title: Re:Afghan map, coming to completion with many new models...
Post by: Morpheous on 18 Apr 2003, 23:02:40
click on the english flag on the top left hand corner numbnuts

Duh i know that i meant the english that they write is crap even a 5 year old has much more control over his grammer and sentences , i know they are czech but it isnt a excuse if you cant speak properly ask someone else to do it.

 :P
Title: Re:Afghan map, coming to completion with many new models...
Post by: BoNeCoLLeCToR on 19 Apr 2003, 01:46:31
Please dont add an intro that needs addons :-\. A normal intro that shows some scenery (camera changing positions) would be the best solution in my opinion.

And about the update releases, I think there should be at least week between them.  Too many updates makes it all just too confusing, you never know which version the MP server has etc. Maybe even two weeks. This gives also more time for you to update the island and every new version would have something significant added 8).
I agree with Norsu on this
Title: Re:Afghan map, coming to completion with many new models...
Post by: MadAussie on 19 Apr 2003, 03:37:52
Thanks UK_SKA..
Ill try it now..finger crossed...i have been passing time with new Black Hawk Down Game..pretty good..i prefer OFP though

MadAussie out...



Title: Re:Afghan map, coming to completion with many new models...
Post by: MadAussie on 19 Apr 2003, 06:55:49
Gday..
 
It worked..  :)
I am over 75% done and counting..i suggest anyone with the same probs follow UK_SKA's advice and get GETRIGHT 5.0...Get it? he he

MadAussie out...
Title: Re:Afghan map, coming to completion with many new models...
Post by: PunkerSXDX on 19 Apr 2003, 07:18:46
How do I Get GetRight or Get it, or something  ???  ;D
Title: Re:Afghan map, coming to completion with many new models...
Post by: BoNeCoLLeCToR on 19 Apr 2003, 08:07:18
How do I Get GetRight or Get it, or something  ???  ;D
LOL http://www.getright.com/  ;D
Title: Re:Afghan map, coming to completion with many new models...
Post by: PFC_Mike on 19 Apr 2003, 09:37:24
I just played with the newest beta of the map. I planned to play for maybe 15 minutes...was four hours!

In-fucking-credible...bridges, hilltop villages, defensive emplacements, oh my! This map will keep me playing OFP for a long time...

I'll post some pics tomorrow. It's bedtime.
Title: Re:Afghan map, coming to completion with many new models...
Post by: Maurekk on 19 Apr 2003, 10:20:57
plz can u say when will u release the final version of this wonderful island??
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 19 Apr 2003, 13:29:05
Maurekk-Hi, I don't know if this will answer your question or atleast satisfy you but my map will be completed as I continue to release these upgrade packs.  It'll eventually be done.  I'm working very hard and worked very hard through this Easter break.  If everything goes well, possibly, it'll all be done by...... well I hope before I start my college  ;D

Mike- :-[ You know that I'm humble so I won't say anything to it. LOL But thanks.  More stuffs I added to the newest upgrade pack (cloth hanging outisde and some praying rags as well as buckets near the wail.) Oh also I received your mail ;)

Norsu & bonecollector- ok then.. I guess I'll just do that.  The only thing is that I don't know how to make a script and camera effects ;D I'll have to ask other people to make one (I asked Hybrid to make one.)

Oh well a good neews, Cervo from ofp.info will be back this Sunday so another upgrade pack for you guyz will be released soon (I hope becaz there are major terrain editings around the southern central area of the map.  :-\ and I don't want to screw up peoples missions.)
Title: Re:Afghan map, coming to completion with many new models...
Post by: Maurekk on 19 Apr 2003, 18:29:06
erm will u release, when u r finished, a complete pack? or must i download all updates?

do u have a site where i can download the island and the updates? when not where?
lol for my questions
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 19 Apr 2003, 19:16:45
Oh you could DL it at the ofp.info  The full version will be released as a single huge file (around 50-60MB .rared.)  But for the demo, it'll be released in small upgrade files for those 56K users (like me... LOL.)

But Cervo from ofp.info told me that he'll make a one single pack for those fast connection people and upgrade pack for those people with slow connections.  THe upgrade packs are released once a week or 2.
Title: Re:Afghan map, coming to completion with many new models...
Post by: Maurekk on 20 Apr 2003, 02:01:57
thx for answers, dont worry about i have adsl, ok wehn will u release an update, must i have  first demo version and update this every week? if yes can u explain how to do that?
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 20 Apr 2003, 03:21:33
hi there Maurek.  K DSL then it's ok. better.  The update will be released today or tommorrow (it depends what time Cervo comes back) over at the ofp.info.

Cervo said that he'll upload my map in 2 different way.  First is with the base file and the upgrade files all packed into 1 file (for those first time users of my map) and second is by uploading the upgrade packs.  I recommend that you should just wait till the single packed version comes out.  Then you DL the Packed version (the base files with the upgrade files in it) rather than DLing the current one (outdated version) on their site then Dling the upgrade pack (much more easier.) But in the future you'll have to DL the upgrade pack then unpbo the catintro.pbo then move all the files into the catintro then stuff it back into catintro.pbo.  I'm going to take Norsu's words and going to make a separate .pbo called catintroupgrade.pbo (this one will have a way smaller file size) so it'll be shorter to unpbo and repack the file ;)

Arrggg I'm still waiting for Cervo to come back............. come back comback Cervo come back. I can't wait for you to come back ::)
Title: Re:Afghan map, coming to completion with many new models...
Post by: MadAussie on 20 Apr 2003, 06:06:58
Gday Guys...

Fan-Fu*king-tastic....i finally got it with GET RIGHT..(no pun this time)
CAT...superb....one word is all thats needed....
Ive also used the Objects with WRPedit...a few minor texture glitches on some objects..ive tried all and they work well...GREAT WORK..(thats more than one word eh?)...
One ? though..the city block textures seem to be low-res and the main ones are high res..this right? If so please do a high res version..blood stains are great....
I will work on my map tonight and post a few screenshots then...
MadAussie out.....

(Then MadAussie into Afghanistan)       ;)
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 20 Apr 2003, 18:17:35
Good news guyz!! Cervo is back and Ace sent him a mail asking him to release the upgraded versiojn tommorrow!! :D   I hope he will because I know people wants it and I want people to get it to ;) that's it night.
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 20 Apr 2003, 18:30:14
LOL sorry forgot to answer your question Mad Aussie ;D

The city block textures will be "TOTALLY" renewed.  That is totally outdated.  I just included it just incase I used it somewhere in the island in the past when I was still building my first Afghan map.  So to not make people experience any of those white textures in ground... ;)  The blood stains will be a custom model and I'll make some default placed in the island and I'll make it easy to access so people could easily add those blood stains in the mission editor ::)  We still need more and more texturer and modellers :D We're recruiting basically anyone that made an addon b4.  Doesn't really matter if the quality is low or high, we could help you in the process of building.  We're sooo desperate that we will also acccept babies hands, helps what ever (I forgot the quote.)
Title: Re:Afghan map, coming to completion with many new models...
Post by: UK_SKA_RULES on 21 Apr 2003, 00:15:58
I just downloaded the updated map.

haha aww man, on the old map I created this mission which was totally coolness and I was very proud of.  I loaded it into this map and the village its based in has been changed LOADS.  Theres even a river in the middle of the battle field.

But this map is very good.

done.
Title: Re:Afghan map, coming to completion with many new models...
Post by: BoNeCoLLeCToR on 21 Apr 2003, 05:22:01
I think you now it the bridge the elevation is wrong and the little town why you removed it I liked that one a lot and the roads from the first beta was very cool this old orginal roads does not fit change them back to the old one ;)
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 21 Apr 2003, 06:24:59
Yeah a lots and lots of changes.. sorry.  If you have read the readme (I hope it was with the upgrade pack or the single packed version) but the road is just temporary, I'm making a custom road model and trying to make it work in the road tool that cupidmoon made ;) (I gotta ask him personally how to do this one though) so the concrete road in the map, I'm gonna replace it with the road that was originally in the map as I learn how to use this tool more.  The bridge problem I found out how to fix it so Robo in our team is making a new bridge with more better textures.  

I'm not sure if I deleted any villages but I did sure change the elemation of those place so it'll look more Afganish (correct word?) Oh well if you guyz'll like a flat area, don't worry I still have 60~70 percent more to finish in the terrains ;P  I'll leave some valleys to :D

Gotta go to work (Afghan map making.) Cya.
Title: Re:Afghan map, coming to completion with many new models...
Post by: The Avon Lady on 21 Apr 2003, 11:04:57
on the old map I created this mission which was totally coolness and I was very proud of.  I loaded it into this map and the village its based in has been changed LOADS.
Yes. In one place (around GB75) I hear that ther entire village, which was terrific, was removed. How come? That was a great location for Nagual's mission. :(
Title: Re:Afghan map, coming to completion with many new models...
Post by: The Avon Lady on 21 Apr 2003, 11:58:46
Just downloaded the updated complete PBO file. The readme says that you are making an anim cutsene requiring various addons. May I suggest not doing this? It's just not appropriate to force people to download other addons for an island's addon scene, unless those addons are built-in to the island's PBO (for example, Kegetys' Winter Nogojev Island).

Also, could you separate the textured Afghan desert map from the separate snow map? That should reduce the overall size of the download file in the future.
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 21 Apr 2003, 14:33:11
hmm various addons huh? I got the same kind of clame from someone else so I updated that and only used the default units.  Hmm :-S I think somehow the updated cutscene wasn't included in the new upgrade pack.  

 :o :oOh crap, sorry people  I accidently deleted that strip in GB 75.  I promise that I'll have a more new, dense village at the location.  Very sorry.  But you guyz will see more new buildings and taste to it.  I'm using a new custom model building which has 3  Resolution Lod with minimum poly and face counts so I am able to place objects densely.  You guyz'll be able to have more CQB combats :D
Title: Re:Afghan map, coming to completion with many new models...
Post by: Mr.ThunderMakeR on 22 Apr 2003, 02:54:08
I cant find any of the caves in the new version, can you give me the grid locations of a few please?  :)
Title: Re:Afghan map, coming to completion with many new models...
Post by: sgtGunneryHighway on 22 Apr 2003, 11:43:46
"GRRRR WHAT THE HELL IS THAT ?!!!!
WHEN I START OFP WITH YOUR MAP I CAN ONLY SEE A YELLOW SCREEN !!!!!"

???  :o :o :oWhat do you mean by that?  I never encountered that bug.  I must conduct some investigations... ;D  
it seems i had too many addons in my folder
it works fine now
Very cool map great work on texture and object except the road released with the update pack
that road is cuted on some place by house ,stone and sometime on some hills she get a 10° position close from vertical  :-\can you fix that bug plz
so we 're gonna be able to play on the best map i ever seen
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 22 Apr 2003, 15:51:28
k guyz I removed the roads for now.  I added a dense urbanized village at Ei 80 and will ask my team mates if I could release this upgrade pack with removed roads, updated cutscene (which will only use default units,) and some dense city in 2 parts of my island :D  I'll like to post some pictures but the file limit is 50KB and to see the quality of the buildings and the density, I gotta set the resolution a little bit high........ So I'll ask the ofp.info to post some pictures.  Sorry for the inconvenience. :-[

I'm still working very hard, releasing upgrade packs almost daily and getting many suggessions from my team mates ;) with the help from them and everyone, I'll be able to make this map one of the best one for OFP.

Thanks (gotta contact my team mates concerning another upgrade pack in such a short time.)
Title: Re:Afghan map, coming to completion with many new models...
Post by: Cervomix on 22 Apr 2003, 17:31:48
Quote
Duh i know that i meant the english that they write is crap even a 5 year old has much more control over his grammer and sentences , i know they are czech but it isnt a excuse if you cant speak properly ask someone else to do it.

You know what Morpheous? When i read this kind of fucking text i don't see why we lose time to update english section for dumbasses like you. No one in ofp.info team speak english as his mother language, we try our best and if you are unhappy create your own news site but i'm sure you'll give up when you'll see  the amount of work and time it requires. Pointless critics instead of proposing help is really for low minded people...  >:(
Title: Re:Afghan map, coming to completion with many new models...
Post by: Morpheous on 22 Apr 2003, 19:57:47
Hello  there cervo before you went ballistic did you even read my post? ::)

I said if you cant write english properly pal then ask someone else to do it for you i'd be glad to do it for if you want  :D

And that news was a major hash of english in my opinion it told a completely different story of what was suppose to be posted did you know that??? :P

If you had the time to read my post properly you would have noted it said i acknowledged your being czech  ::)

And CAT whens the last update pack for the demo i wanna know?
Title: Re:Afghan map, coming to completion with many new models...
Post by: BoNeCoLLeCToR on 23 Apr 2003, 00:42:44
I think the guys at ofp.info they write perfectly english and I am sure everyone understand what they mean ofp.info is I think the best news post site of OFP community  ;)
You guys at ofp.info do a great job guys :thumbsup:
Title: Re:Afghan map, coming to completion with many new models...
Post by: Cervomix on 23 Apr 2003, 02:08:54
Hello  there cervo before you went ballistic did you even read my post? ::)
Yes i readed that what i write is crap and even a 5 year old has much more control over his grammer and sentences, if it's not flaming so it looks a lot.

Quote
I said if you cant write english properly pal then ask someone else to do it for you i'd be glad to do it for if you want  :D
You didn't proposed your help whne you writed this that's why i was angry ;) And how can you fix sentences if you don't understand their sense, you'd have to speak Cz or French to make a right translation. :D

Quote
And that news was a major hash of english in my opinion it told a completely different story of what was suppose to be posted did you know that??? :P
Well, no i though it was understandable :p

Quote
If you had the time to read my post properly you would have noted it said i acknowledged your being czech  ::)

Actually i'm not Czech but french :D

Quote
And CAT whens the last update pack for the demo i wanna know?

He's releasing updates almost every day, but we'll release pack once a week, if you are impatient send me an email i'll sent you the files (cause as you know cat_shit can do it with his 56k modem).

sorry for being offtopic but i wanted to answer to this post.  :-X
Title: Re:Afghan map, coming to completion with many new models...
Post by: MadAussie on 23 Apr 2003, 16:01:19
Gday Guys..
Awesome Cat..Awesome!
Ive had a play around..and i have made a great map..your objects were the missing link..so to speak...
I will send you an email about a few big ideas i had..like an embassy style building..(courage under fire) and your bridge..
I think the main prob is that your bridge needs to have bottom supports..when you place an object it fits to ground (as you know)..so add about 30 - 50 metres of pillar to allow proper setpos..
If i could suggest.. retexture bis's bridge..(maybe similar to AWOLS bridges)..but i like your bridge style too..lots of 3rd party bridges have AI probs..so use BIS's base..its easier for island makers too ;)
And maybe a wooden type bridge for use on dirt roads etc...
Finally..what ever happened to the rope bridge i saw pics of..??
MadAussie out..
p.s Keep up the Great Work
Title: Re:Afghan map, coming to completion with many new models...
Post by: Morpheous on 23 Apr 2003, 20:52:22
Umm cervo you probably still dont know what went wrong  ::)

The island's demo was never supposed to be released , at that time and you posted the news as if the demo was ready and it was ready to be released thats the major hash up english might be ok but you understood it perfectly wrong :(

Wow this is new to me youre french thn who in your team is czech?

Oi CAT i said whens the last update???? >:(
Title: Re:Afghan map, coming to completion with many new models...
Post by: Cervomix on 23 Apr 2003, 22:14:21
Cat_shit wanted to release the demo of his island and asked me to release it once nomads forums were online again. I thought it was just a question of hours so the time i upload it to our server and make the news i thought it was good, but i was wrong ;)
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 24 Apr 2003, 08:35:39
armmm hey guyz.  I hope the tention right here between both of you are calmed... ::)  Oh well I'm planning on releasing another upgrade pack this week because I had some...... actually many complaints about the temporary roads I placed in the island.  So the upgrade will remove that and will add 1 "HUGE" "URBAN" city which will not lag as long as you are inside the city (it'll lag a bit if you're like untop of the hill and looking down into the city (this is because the canOcclude 0 property won't work when you're not behind the buildings...)  

After this upgrade pack, well as I spoke with the team, there won't be anymore major upgrades for another month or so.  After that, I'll have to just count on the team for any other upgrades since I gotta start college ;D

Well that's it.  I'm having a lots of fun with this new urban city :D  The size of the city will be  atleast 1.7km x 2~3km in area.  You could have a major urban fights ;D.  I think this city will not make people draw back interests from my island for quite a while (I hope atleast a month.)

One thing that might delay the progress of my work might be my self... :-[ I sometimes just get hooked on to the city that I play it for 6 hours.... continuously.  
Title: Re:Afghan map, coming to completion with many new models...
Post by: Nazul on 24 Apr 2003, 11:02:05
Who better to enjoy your work CAT but your self. :)
take your time, these people who continuosly ask (morpheus) "whens the update...blahblah" should RTFM and realise its a work inprogress, and all will come good in time.
Title: Re:Afghan map, coming to completion with many new models...
Post by: fragsta on 24 Apr 2003, 21:31:48
First let me say that im impressed with what i saw and read about this map. Secondly I would like to ask how all these people are seeing updates and how can I see what this map is like? Is there any downloads available for it?
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 25 Apr 2003, 12:12:59
hey fragsta.  The first upgrade pack is Downloadable over at the chezh page (ofp.gamezone.cz)  Another upgrade pack will comeout this weekend (possibly tommorrow.)  Well gotta go back to work (afghan.)
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 25 Apr 2003, 16:23:30
hmm darn this sucks... can't upload any pictures over 50KB.. :( oh well I guess I just gotta upload these crappy low resolution pictures. :'(  I wish they will increase the file size limit to atleast 100KB.
Title: Re:Afghan map, coming to completion with many new models...
Post by: dealer on 25 Apr 2003, 23:44:12
really nice...I really love your map and I am so sad that I can`t download it :\'( ofp.gamezone.cz isn`t working for me..I would be so happy if I had it...
ARE THERE ANY MIRRORS???Come on I am going crazy I need this map,I`m on cable I download 40 MB in 15 min so if anyone would be kind enough to give me a mirror........
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 26 Apr 2003, 00:14:46
hey dealer, try going back a page or 2, you'll find a mirror on a russian site.  I forgot their address but I'll look it up just incase.  I'm getting sooo sleepy so going to bed......
Title: Re:Afghan map, coming to completion with many new models...
Post by: vlada on 26 Apr 2003, 03:14:08
hi friend :-)

It is here link for GREAT CAT_SHIT_ONE_MMs island : ftp://www.gamezone.cz/ofpd/unofaddons2/catintroupdt1.rar (ftp://www.gamezone.cz/ofpd/unofaddons2/catintroupdt1.rar). It works normally. I think that the link on great Russian site http://www.flashpoint.ru/ (http://www.flashpoint.ru/) is from our site. Try the link above :-)

ofp.fighter@quick.cz

ofp.info (http://ofp.info)

 :)
Title: Re:Afghan map, coming to completion with many new models...
Post by: PFC_Mike on 26 Apr 2003, 03:40:22
believe Cat-Shiit when he says that the new urban area is really good. It's the best town on any ofp island. Lots of little details- narrow alleys, drying clothes, spilled buckets, trash... The layout is perfect, it's not random at all
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 26 Apr 2003, 18:23:49
:D   You guyz will hear a great news this sunday...... or saturday afternoon :D
Title: Re:Afghan map, coming to completion with many new models...
Post by: fragsta on 26 Apr 2003, 21:17:22
YAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAYYYYYYYYYYYYYYYYYYYYYY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! WOOOOOOOOOOOHOOOOOOOOOOO! Loads of kewl stuff is happenin this week! CH47E, Sea Harrier, and now afghan map! WOOHOO!
Title: Re:Afghan map, coming to completion with many new models...
Post by: Chomps on 27 Apr 2003, 02:58:16
I guess we got the good news already.  ;D

http://ofp.gamezone.cz
Title: Re:Afghan map, coming to completion with many new models...
Post by: Nazul on 27 Apr 2003, 05:08:45
great work CAT, this new town is good fun, just been having street battles against bibmi's militia. :)
only bug i saw is with a 3 storey building and a ladder on the outside of it, when climbing up it the soldier warps into the building and can see thru it, kinda like a wall hack.
keep up the great work  :thumbsup:
Title: Re:Afghan map, coming to completion with many new models...
Post by: The Avon Lady on 27 Apr 2003, 07:11:26
I was hoping to see the town at GB75 restored. :-[

Nevertheless, I've rebuilt an updated PBO and tested it out along with the anim cutscene. All's fine.

I'm willing to mirror a ZIPped version but I need an updated README. In the last full version I downloaded, there were 3 READMEs: README1st by OFP.Info, README2nd and readme042203 by the author. It would be great to have a single readme, with an updated summary of corrections, contact info and install instructions for this full version.

There are only two files: the island PBO and the anim MISSION.SQM file. The latter needs to be installed to OFP\AddOns, using the full path name saved in the ZIP file. The island PBO itself can go into either OFP\AddOns or into a -mod AddOns folder of the installer's choice.

CAT, can you put together this README and then I'll upload the mirror copy?


edit: little details I noticed (also in update 1):

Somewhere around FA40, there's a collapsed bridge running across a gorge. Of course, that might be intentional but it would be ever so usefull if it could be repaired.

Somewhere around EA41 there are large rocks on hillsides whose bottom broder is protruding above the sloped ground level. I would guess that there are more of these around. I'm just reporting what I've noticed.
Title: Re:Afghan map, coming to completion with many new models...
Post by: fragsta on 27 Apr 2003, 10:08:26
Is the update map the whole island or do u need other pbos?
Title: Re:Afghan map, coming to completion with many new models...
Post by: The Avon Lady on 27 Apr 2003, 10:12:42
The Update 2 file, posted above, is a relatively small update. You must have the full addon with the prior Update 1 applied to it before manually applying Update 2 to produce an updated PBO file.

I am currently uploading a complete copy of the island addon, fully updated. It's a big download and will available in about an hour or so.
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 27 Apr 2003, 11:48:30
thanks people for the warm words.  The bridge, I'm still waiting for one of our MOD member to complete it since I'm still under a lot of work.  I hope he'll finish it soon (ROBO-01) The ladder on the 3 story building.  I know that thing is buggy :'(but If I make it to straight up with no slope of what so ever, the player or AI will just fall right down when he reaches the top.. buggy...

oh Avon Lady, do you think you could copy and paste what it says in the readme in the reply?  I never saw the ofp.info readme so :-[  
Also what do you mean by only seeing the mission.sqm file and the catintro.pbo? Do you mean you can't see the cutscene? Oh by the way, you have to have the catintro.pbo in the original ofp addon folder since in the config.cpp where I specify the location of my map for the cutscene, I added the line for the original ofp addon folder path since that's where my catintro.pbo is located.  I should have included this in the readme to.  That's why I guess I need beta testers :P.

About mirroring the stuff there's no problem with it ;)
Title: Re:Afghan map, coming to completion with many new models...
Post by: The Avon Lady on 27 Apr 2003, 12:02:59
oh Avon Lady, do you think you could copy and paste what it says in the readme in the reply? I never saw the ofp.info readme
Here's my own copy of README1ST.TXT, that replaced OFP Info's in my mirror file:
Quote
Readme by The Avon Lady

This is a fully built ready to install copy of CAT's Afghanistan Island,
including the addon's 2nd update, released on Sunday, April 27, 2003.

I take no responsibility for this addon, other than mirroring a download
copy. All comments and questions about the addon should be directed to the
addon maker.

------
How to install?

- Extract the CATINTRO.PBO file directly into your OFP\AddOns subdirectory
  or into a -mod folder's AddOns subdirectory.

- Extract the MISSION.SQM file into your OFP base subdirectory, making sure to
  specify the USE FOLDER NAMES option in WinZIP or the equivalent option in
  whichever ZIP file extraction program you are using.

Additional requirements
------

Please refer to the other README files included with this download.

Quote
Also what do you mean by only seeing the mission.sqm file and the catintro.pbo? Do you mean you can't see the cutscene?
No, all I mean is that in my download install file you will find just those two files plus my readme and the 2 other readmes. That's all. Everything works fine.

Regarding the anim cutscene, I recommend two things:

1. The views from foot level are a little annoying. Could you position the camera a little further back so that we don't feel like we're being stepped on? :)

2. The text shown during the anim should be positioned at the bottom of the screen - not the middle, where it gets easily overlaid by OFP's main menu text.
Quote
Oh by the way, you have to have the catintro.pbo in the original ofp addon folder since in the config.cpp where I specify the location of my map for the cutscene, I added the line for the original ofp addon folder path since that's where my catintro.pbo is located.  I should have included this in the readme to.  That's why I guess I need beta testers :P.
As my README above states, yes, the anim has to be installed in OFP\Addons. This is generally true of all island addons. Generally speaking, it is best never to install anything into OFP\RES.

In your island's case, the island PBO itself can be installed in either \Addons or into any -mod folder's AddOns subdirectory.

The beta update 2 version of Afghanistan Island can now be downloaded from this FAQ download mirror (http://www.filefront.com/?filepath=/theofpfaq/addons/OFPR_Addon_Catintro.zip). It's a ZIP file, about 50MB.
Title: Re:Afghan map, coming to completion with many new models...
Post by: fragsta on 27 Apr 2003, 12:09:22
Exactly how big is the whole thing gunna b? i have 56k!!!!!!!!!!!
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 27 Apr 2003, 18:35:35
:-O Foot view? hmm....... that cutscene, does it use the BAS units?  I updated the cutscene and used only the default units and I remember using the foot view for the BAS units.  I hope the ofp.info included the updated cutscenes.

Ok, I'll make a new readme then.  I'll upload it tommorrow when I come home from school since it's just to late right now.  I'll upload the updated cutscene that was suppose to be included in the upgrade pack.  It's attached in the buttom.
Title: Re:Afghan map, coming to completion with many new models...
Post by: TAPNKEGS on 27 Apr 2003, 19:04:26
Hey CAT,

  The island is a wonder onto itself, but the new urban city just added....

WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOW


   Simply amazing!! the attention to detail is incredible. Things look so carefully placed like walking into the actual city itself. Has to be the best looking I've ever seen. Lots and lots of potential my friend.

  Is there any hope of there being any kind of supplement that would include a more complete Camp Rhino instead of 2 objects? And is there any hope of putting in an airfield....not for realism mind you just to use something for airstrikes for us scripting noobs...

    Again your dedication really payed off on this one  BRAVO !!
Title: Re:Afghan map, coming to completion with many new models...
Post by: Morpheous on 27 Apr 2003, 19:06:42
hi friend :-)

It is here link for GREAT CAT_sh*t_ONE_MMs island : ftp://www.gamezone.cz/ofpd/unofaddons2/catintroupdt1.rar (ftp://www.gamezone.cz/ofpd/unofaddons2/catintroupdt1.rar). It works normally. I think that the link on great Russian site http://www.flashpoint.ru/ (http://www.flashpoint.ru/) is from our site. Try the link above :-)

ofp.fighter@quick.cz


Damn none of ofp.info's downloads work?
I use DAP and it keeps aborting? :P

ofp.info (http://ofp.info)

 :)
Title: Re:Afghan map, coming to completion with many new models...
Post by: dealer on 27 Apr 2003, 19:23:30
Yupi!I finally managed to download your island..Big thanks goes to theavonlady and I updated it...The city is amazing..Big with narrow streets..
Everything I ever wanted..I can`t wait to play it in Mulriplayer....Till now I noticed that few buildings when you look at them from distance have white textures..Oh and the intro doesn`t work for me...It gives me missing catwpsttdessoldiere.pbo...Can you help me please?
Title: Re:Afghan map, coming to completion with many new models...
Post by: The Avon Lady on 27 Apr 2003, 21:55:52
:-O Foot view? hmm....... that cutscene, does it use the BAS units?  I updated the cutscene and used only the default units and I remember using the foot view for the BAS units.  I hope the ofp.info included the updated cutscenes.

Ok, I'll make a new readme then.  I'll upload it tommorrow when I come home from school since it's just to late right now.  I'll upload the updated cutscene that was suppose to be included in the upgrade pack.  It's attached in the buttom.
The anim you posted here is not the same one as in OFP Info's Update 2 file (http://), which I downloaded today. The update 2 file at OFP Info is one that requires the BAS and UCE addons.

You better check if there's anything else wrong with the Update 2 file. ???
Title: Re:Afghan map, coming to completion with many new models...
Post by: The Avon Lady on 27 Apr 2003, 22:02:01
Also, what are the coords for the new city?
Title: Re:Afghan map, coming to completion with many new models...
Post by: fragsta on 27 Apr 2003, 22:37:21
I'm confused...is the whole thing ready in one pbo yet? ???
Title: Re:Afghan map, coming to completion with many new models...
Post by: The Avon Lady on 27 Apr 2003, 23:21:36
I'll upload the updated cutscene that was suppose to be included in the upgrade pack.  It's attached in the buttom.
Anim cutscene fails with a missing addon error msg for CatSTTDesertSoldier or similar.

Some more comments about the map:

1. The streetlamps in towns look awfully inappropriate.

2. A coastal port facility and town would be nice.
Title: Re:Afghan map, coming to completion with many new models...
Post by: mattmayhem on 27 Apr 2003, 23:25:39


1. The streetlamps in towns look awfully inappropriate.

2. A coastal port facility and town would be nice.
A coastal port would be even more inappropriate...Afghanistan does not touch any ocean.
Title: Re:Afghan map, coming to completion with many new models...
Post by: The Avon Lady on 28 Apr 2003, 00:04:42
A coastal port would be even more inappropriate...Afghanistan does not touch any ocean.
This map can be used for other areas in the MidEast and Africa. Naguals original mission for this map using African Militia was a great example.

You've got coastline. Flaunt it! ;D
Title: Re:Afghan map, coming to completion with many new models...
Post by: Strangelove on 28 Apr 2003, 01:23:01
Man this is HUGE, in every way. Huge thread, huge file, huge effort, hugely good and hugely beyond the capabilities of mine and I suspect many other computers... at least when it comes to multiplayer (I'm getting time-lapse over the towns... it's like Jason and The Argonaughts all over again).  :D

Anywayz... some of the building models and textures are really groovy... just what is required for a much needed desert map. Has anyone asked permission / got plans to use this stuff to do a smaller, less laggy island for slower computers and/or multiplayer?


 
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 28 Apr 2003, 16:34:55
Hi people.  ok  I'll answer questions and demands one by one.


Strangelove- Thanks I know it's laggy because it's pretty darn laggy on my CPU to LOL.  I'm pretty much open on the idea of people using my stuffs.  Actually, in most cases, I write in teh readme not to ask for permission or about credits because I'll rather be using those time replying to people for my map :D but that was before I joined a mod team.  So currently people could use my buildings and textures "BUT" they can not release their maps before mine is finished that's all ;D  :P Well understandable isn't?

Avon Lady-Port huh?? LOL ok, well I guess I'll add on on the river.. maybe one of those little boats which I'm planning on making ;)  The light... uuh.. yeah I guess it is inappropriate LMAO.  I'll take that off on the next upgrade ;D
:-O The cutscene still doesn't work?? Damn that's freaking wierd......... I never used any of my units in it... dang :-S Oh by the way, the city is at Ei 80.

Fragsta-awmm I'm not really sure what you mean by your question.  Do you mean, if my map is 100% finish and ready to DL? or is the demo packed into a single .pbo and ready to play? If you mean by 100% of it, no I'm not finish yet.  Actually, I'm still deleting many objects around the map which I placed on the early stages of development of the map (which I trashed do to the terrain reality) so I'm still in the stage of redeveloping the whole island.

dealer-yup I found out what the problem was.  I DL'd the upgrade pack from ofp.info and found out that one texture file was missing (I forgot to include it in the upgrade pack when sending it to them.  So it'll be fixed and be include in the next temporary upgrade pack next week.

Thanks all.

     oh Morpheus, when I say temporary upgrade pack, there will not be any major upgrades or anything (I still remember what I promised when we talked together couple of nights ago ;) )  The upgrade pack that will be released next week will just include the texture files which was missing and just a little more expansion in the city.
Title: Re:Afghan map, coming to completion with many new models...
Post by: The Avon Lady on 28 Apr 2003, 18:12:04
Bug: went up in the minaret to the upper landing. Cound not crawl to the edge of the landing and attempting to throw a grenade was suicidal due to invisible force fields. :o ;D
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 28 Apr 2003, 19:42:32
 :o Just tried that out and............ god dang it........... I thought I fixed that through all the updates....... actually, the bug got worse.... hmm... I gotta fix that as soon as possible....... thanks avonlady.
Title: Re:Afghan map, coming to completion with many new models...
Post by: PunkerSXDX on 29 Apr 2003, 00:53:04
Hey I Just DLed the Island last night, (it took 7hrs. 45min. ish) and I'm very Impressed it's second only to Nogova, and the Big towns are Better than Nogova's, but the Cutsceen didn't work for me, I just got the File from ofp.info and all that was in the rar was the catintro.pbo file, no cutsceene or Readme, if you could point me in the direction of what I missed, I'd appreceate it. Good Work 5 of 5 stars  ;)
Title: Re:Afghan map, coming to completion with many new models...
Post by: Cervomix on 29 Apr 2003, 04:40:43
Yeah sorry i forgot to add it in the rar so here is the intro

http://ofp.gamezone.cz/news/rest/CATIntro_anims.zip (http://ofp.gamezone.cz/news/rest/CATIntro_anims.zip)

Unzip it in your \addon folder it should create \addon\CATIntro_anims\Intro.catintro\mission.sqm

Cat_shit, i put East soldier instead of STT one because of errors messages to guys who don't have the addon, i hope you don't mind. ;)
Title: Re:Afghan map, coming to completion with many new models...
Post by: PunkerSXDX on 29 Apr 2003, 05:39:31
Why thank you my good man  ;)
Title: Re:Afghan map, coming to completion with many new models...
Post by: The Avon Lady on 29 Apr 2003, 06:57:40
Cat_sh*t, i put East soldier instead of STT one because of errors messages to guys who don't have the addon, i hope you don't mind. ;)
On the contrary! The whole purpose of replacing the original BAS and UCE addons anim was to remove any need for unofficial addons for the anim. So Cat came through, as advertised on TV. :D

This anim looks like a clip from Reuter's raw video footage. Nice work! However, I, too, have to report a relative lag fest when playing the anim or just flying a chopper around the town. I've got a 2Ghz machine with 512MB and a 64MB GF card.

BTW, I'm sure you know but in the big mosque there are windows with a greyish sort of thexture that just don't look right. The boring black window textures are better.

Cat, when Update 3 comes out, please produce it with an updated README. Also please create a separate list carefully noting which files are supposed to be in the PBO, so that any others can be deleted to reduce the PBO file's size. Thanks.
Title: Re:Afghan map, coming to completion with many new models...
Post by: Morpheous on 29 Apr 2003, 09:59:30
Hey nice going Avon find somemore bugs will ya  :P . Ok guys everyone try and find all the bugs you can find so in the next update CAT hopefully fixes them all .... especially with relation to buildings and their warping walls ::)

Lets have a list made up of bugs ok ;)
Title: Re:Afghan map, coming to completion with many new models...
Post by: The Avon Lady on 29 Apr 2003, 10:03:23
Lets have a list made up of bugs ok ;)
There were fly maggots in the vegetables at the shuk. :o

Oh....................... not those kinda bugs. ;D
Title: Re:Afghan map, coming to completion with many new models...
Post by: dealer on 29 Apr 2003, 11:18:08
Hmm what I find strange is that I have no lag in the city even when in a chopper with alot of units down...I have a little bit slower computer then you avonlady and I run th Afghanistan map with a view distance of 2000..
Well the happier I am..Anyway I keep hearing how cool was a city in the first version that got deleted...I haven`t seen it but what is the reason of it beeing deleted and any chance you gonna put it back?
Title: Re:Afghan map, coming to completion with many new models...
Post by: The Avon Lady on 29 Apr 2003, 11:24:25
I keep hearing how cool was a city in the first version that got deleted...I haven`t seen it but what is the reason of it beeing deleted and any chance you gonna put it back?
Must be the one at GB75 I've been begging to have restored. It was a small village situated in a narrow gulley between mountains, with the north end opening up to a desert plan.

from the north entrance, the town went gradually up on a mild incline. The building were perfect, there were some buildings on cliffs above overlooking the town.

BAS team's Naqual made a Delta Force mission against African militia soldiers. It was terrific, lots of action and sure had the feel of desert CQB. Now all the enemies just stand around on open sand terrain, waiting to get shot. :'( :'(
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 29 Apr 2003, 13:35:48
LOL ok, I'm putting back the town, or supperb village in the strip again.
Do you guyz want the same exact buildings? or could it be different buildings but with a similar placements?

Yeah I hope someone could make a complete, or atleast a pretty descent list of bugs so I could fix it and release the final upgrade pack for the month or 2 (can't release more than this since it'll start allowing people to make their own campaign before ours :o )

I hope to see the list of bugs soon ;D

Again thanks people.
Title: Re:Afghan map, coming to completion with many new models...
Post by: The Avon Lady on 29 Apr 2003, 15:24:05
LOL ok, I'm putting back the town, or supperb village in the strip again.
Do you guyz want the same exact buildings? or could it be different buildings but with a similar placements?
Whoopee! Same exact thing, please. It was perfect! Just check that none of them are floating above the ground. This isn't an Indiana Jones movie, ya know.

Thanks! :)
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 29 Apr 2003, 16:09:29
alright ;) oh by the way people, this is not Somalia alright? Remember, this is Afghanistan LOL I got a e-mail saying nice Somalia map, can't wait for the full version....... ok... I don't know if he saw the name of the map when clicking on it LOL.  This Afghan map... actually.... I went to the source and it said central Afghanistan.......... so I'm going to change the name of my map to central Afghanistan.  Currently it says Southern Afghanistan because that was what I thought in the first place but after going back to the site with discriptions of the sat photo it said "Central Mountaneous Afghanistan."  So for those people making some missions for my map..... if you have a briefing saying Southern Afghanistan, be sure to change it to central Afghanistan ;) That's all. Going back to work.
Title: Re:Afghan map, coming to completion with many new models...
Post by: The Avon Lady on 29 Apr 2003, 16:11:23
Why not just call it Afghanistan? Makes life much easier. ::)
Title: Re:Afghan map, coming to completion with many new models...
Post by: Morpheous on 29 Apr 2003, 16:59:55
Haha Somalia map who was it?  :P

Nice so the town is back in just make sure we dont get too much manhattan style here remember this is a country with sporadic amounts  of civilization hubs  ::)
Title: Re:Afghan map, coming to completion with many new models...
Post by: BoNeCoLLeCToR on 29 Apr 2003, 18:47:15
ok some bugs you asked you get it ;D
The problem with the bridges I ques you already now it ;)
Some building rocks with ladder you can get up there comes no menu where stays climb ladder up ;)
At distances some building some parts go white ;)
Thats for bugs and for suggestions I liked the roads in the first release please add it back ;)
and as for the streetlamp make a new model for it ;)
And last for now it would be very cool if you add some airport with afghan building for the airport and some military bases ;)
Title: Re:Afghan map, coming to completion with many new models...
Post by: PunkerSXDX on 30 Apr 2003, 01:11:17
I second that, Roads and Military bases all the way, and most deffinatly an Airport, (how else can I reenact the Ranger's capture of the Kandahar air port  ;) ) but I'm still having trouble with the animation, where exactly should the PBO and the folder with the animataion be with reguards to the Operation Flashpoint folder? thanx in advance  ;)
Title: Re:Afghan map, coming to completion with many new models...
Post by: The Avon Lady on 30 Apr 2003, 07:09:37
where exactly should the PBO and the folder with the animataion be with reguards to the Operation Flashpoint folder?
The anim is just a single MISSION.SQM file. It should be here:

\OperationFlashpoint\AddOns\CATIntro_anims\Intro.catintro\mission.sqm

 ;)
Title: Re:Afghan map, coming to completion with many new models...
Post by: PunkerSXDX on 30 Apr 2003, 22:55:51
Okay Good I was wondering why a lot of cutsceenes were in two folders, I'll see if it works Thanx
Title: Re:Afghan map, coming to completion with many new models...
Post by: BoNeCoLLeCToR on 01 May 2003, 02:00:08
I have the anims.pbo of afghan map in the catintro.pbo so I have unpacked the old catintro.pbo and put the anim.pbo in it and the anim of the island works perfect it even dont ask for catsttdesertsoldier.pbo ;)
Title: Re:Afghan map, coming to completion with many new models...
Post by: The Avon Lady on 01 May 2003, 07:08:11
I have the anims.pbo of afghan map in the catintro.pbo so I have unpacked the old catintro.pbo and put the anim.pbo in it and the anim of the island works perfect it even dont ask for catsttdesertsoldier.pbo ;)
OFP Info and The FAQ are coordinating their efforts to mirror the exact same files when the island is next updated, so that everyone has the exact same thing. Stay tuned. ;)
Title: Re:Afghan map, coming to completion with many new models...
Post by: Morpheous on 01 May 2003, 19:32:01
Quote
And last for now it would be very cool if you add some airport with afghan building for the airport and some military bases

I hear you  ;D
Exactly what i wanted too dont you worry mates CAT had told me he was working on this too but thats a whole new island  :o
You'll be blown away by the new models and objects in that map , but you'll find answers to this on our website when its up  ::)
Title: Re:Afghan map, coming to completion with many new models...
Post by: PunkerSXDX on 01 May 2003, 22:19:42
The anim is just a single MISSION.SQM file. It should be here:

\OperationFlashpoint\AddOns\CATIntro_anims\Intro.catintro\mission.sqm

 ;)

Works Perfect, thanx  ;)
Title: Re:Afghan map, coming to completion with many new models...
Post by: CAT_SHIT_ONE_MM on 03 May 2003, 06:16:02
LOL it took me time to locate the new forum :P The post and pre 1985 forum disappeared so.. :-[

Oh well my motherboard is acting up and I'm affraid that it's going to fry by next weekend.... If that happens, the map progress will be delayed sooooooo much!!  :o

My motherboard is showing the signs of dying out.... It refuses to turn on the CPU recently... yesterday, it refused to turn on the entire day while 2 days ago, it just refused to turn on for an hour...

I'm still working very hard just to let you guyz know.