OFPEC Forum

Editors Depot - Mission Editing and Scripting => ArmA - Editing/Scripting General => Topic started by: Rommel92 on 24 May 2009, 01:55:02

Title: FIXED: Random Waypoints - CPU killer
Post by: Rommel92 on 24 May 2009, 01:55:02
A random point I've noticed, and want to see if theirs any feasibility to the notion.

I have map running persistent;
its flooded with random placed waypoints.
its taking the server down to 2FPS after about 4 hours.

No addons, and now no scripts with same issue. I can only imagine its the way points that are doing this?
Title: Re: Random Waypoints - CPU killer
Post by: Worldeater on 24 May 2009, 02:41:41
Flooding is always a good way to create a DoS... ;)

What are the exact symptoms? Is the CPU load 100% or is the server swapping to death or both?
Did you check how many waypoints exist when the server starts to break down?
Title: Re: Random Waypoints - CPU killer
Post by: Rommel92 on 24 May 2009, 06:00:36
We don't actually have full control over the server, but the #monitor return is giving us the FPS of 2 after four hours.
Debug checks return at: 0000h 47fps // 0100h 36fps // 0200h 29fps // 0300h 17fps // 0400h 3fps
With variation of course, but no more then +- 4.

I haven't checked that far yet, I'm just eliminating all possible sources of error in regards to add-ons (had some minor ones loaded).

Fixed: Turns out it was just some loaded addon (GMJ_Sight adjustment) that was killing the server.