OFPEC Forum

Addons & Mods Depot => ArmA - Addons & Mods Discussion => Topic started by: Linker Split on 09 Jan 2008, 00:00:34

Title: UV mapping in O2 RC3
Post by: Linker Split on 09 Jan 2008, 00:00:34
Hi all

I want to ask you if someone can explain me the UV editing procedure...
Cause it's an important step in my ArmA life :D
I searched for a tutorial, but nothing returned...
Title: Re: UV mapping in O2 RC3
Post by: bdfy85 on 09 Jan 2008, 10:22:08
UV unwrap in o2 is flawed - it's clode to impossible to make good UV in o2. Use max, UNwrap 3d, Milkshape etc - and then just import it back in o2 ;)
Title: Re: UV mapping in O2 RC3
Post by: Linker Split on 10 Jan 2008, 00:02:23
ahhh Ok so thanks a lot :) I'll try Max... or at least.. can you tell me the easiest UV editor?
Title: Re: UV mapping in O2 RC3
Post by: bdfy85 on 10 Jan 2008, 01:49:49
Unwrap 3d imho
Title: Re: UV mapping in O2 RC3
Post by: Obmar on 11 Nov 2008, 19:12:23
Trust me you can UV wrap anything with the O2 UVset (I only use UVset to texture my ArmA addons), there is no need to use 3rd party programmes. You just need to know the basics of the application and have lots of patience... its a lot of work. There are a few tutorials out already.