OFPEC Forum
Editors Depot - Mission Editing and Scripting => Arma2 - Editing/Scripting Multiplayer => Topic started by: laggy on 03 Dec 2009, 22:25:04
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Dear all,
Setup:
In a mission you first play as a force recon team who sabotage an enemy base to prepare for a beach landing.
When the landing starts I want to include the new (friendly) landing troops as playable/switchable units.
With respawn "side" (now working in ArmaA 1.04) you can teamSwitch to any playable friendly-sided unit.
So when the landing troops arrive I execute these commands:
{setPlayable _x} forEach units grp1
{addSwitchableUnit _x} forEach units grp1
"grp1" is a landing group that has NOT been playable/switchable since mission start, but now should be.
Effect:
Works great in SP, but not in MP. The new setPlayable and addSwitchableUnit units never become available in MP.
Not even if you play as a host (where the AI in other groups are still local to you), so no point trying on a dedi.
Why doesn't it work?
Any ideas?
Thanks in advance,
Laggy
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setPlayable is bugged (http://dev-heaven.net/issues/show/4461)
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Thank you mikey :good:
Will save me hours of frustration.
One last futile attempt might be to test if a unit is switchable without being set to playable.
Laggy