OFPEC Forum
Editors Depot - Mission Editing and Scripting => OFP - Editing/Scripting Multiplayer => Topic started by: Clue on 18 Jun 2003, 21:59:22
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I am working on a multiplayer mission that uses GROUP respawn, but it won't end when all the playable units have been killed!
I have made a trigger:
type: end#2 (or should i use loose?)
condition: not (alive ap1) and not (alive ap2) ...etc
activation: "START" objstatus "FAILED"
The trouble is when all playable units are dead, all players end up as a seagull rather than going to the debrief.
Any help would be appreciated
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Just make sure you don't have another trigger that has "End#2" cause it won't work if there are 2 or more. As far as I can see, your concept should be working. Why don't you try that trigger by using a simpler condition, like "!alive ap1" then kill yourself and see if it works.