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Author Topic: Friday night firefight for FDF, a mini mod!  (Read 1593 times)

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Offline Phil!

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Friday night firefight for FDF, a mini mod!
« on: 11 Feb 2009, 01:05:20 »
     
I am proud to announce that I have finished a Mini-Mod for use with the FDF mod. The readme:

Friday Night FireFight (FNFF) mini mod by Blink_Dog_{PKS} of Phr33k Kommando Studios 2009.

FNFF is a little project I have started to work in conjunction with the FDF mod. This version is a public beta, 0.9, and is intended to give players a sample of what the future project will be like.

The concept is to create RPG style gameplay and to use some of the great addons made by addon makers out in the community. I also wanted to make the mini mod using the FDF mod as a framework. As a mod, FDF in my
opinion is the best mod out there. It is not laggy, includes an island that compares to Sahrani in character and has some unique weapon and sound additions to the game. I have created 2 small config addons that make Robert Hammers
AK pack and Schapdrossels Mercenaries 0.5 beta addons compatable with this mini mod and FDF. I also make use of Sigma-6's vehicle pack and the roleplay objects by Tiger and Al Simmons and the MB hemp addon. I do plan in future
to add in more but currently extra addons are not needed.

Set Up:

Not all addons are included with this mini mod. You will need the following addons:

- bb_mercenary.pbo and bb_mercenary_faces.pbo, Mercenaries 0.5 beta by Schnapsdrosel http://www.armaholic.com/page.php?id=3459
- rh_aks.pbo, AK Pack 2.0 by Robert Hammer separate config file not nessesary for mini mod purposes http://www.armaholic.com/page.php?id=2862
- mb_hemp.pbo, Hemp plant 1.1 by Mike Bart http://www.armaholic.com/page.php?id=4272
- RPO_Sample.pbo, Roleplay Objects by Tiger and Al Simmons http://www.armaholic.com/page.php?id=2880
- Vehicle Pack by Sigma 6 and Gnat http://www.armaholic.com/page.php?id=3090


You can put these in the FNFF -> addons folder (recomended) or in either the FDF addon folder or Arma addon folder

Additional mod:
- FDF Mod, http://www.fdfmod.org/

The FDF mod is required in conjunction since some units and addons are dependant on the FDF mod classes.

Included with this download: (see below for details)
addons folder:

- fdf_rh_aks_cfg.pbo, This is an addon created by me. It is a simple config addon that makes the RH AK's uses FDF rk mags.
- FDF_BB_MERCS.pbo, Schnapsdrosel's armed civies and mercs that use the modified ak's.
- PKS_Muzak.pbo, Music tracks available in editor menu.

add to MPMissions folder:

-Podaga Drug war mission: a MP mission where you buy weapons and henchmen and try to defeat a rival faction and the CIA backed narco government.


The shortcut:

A shortcut has been included in the mainfolder. make sure the pathways lead to your copy of ARMA. Icon also included.

Installation:
Make sure the FNFF folder is put in your ARMA directory and that additonal addons are installed. Put shortcut on desktop icon is located in FNFF folder. There is a multiplayer mission to be added to the MPMissions folder.
Ensure path is correct and enjoy.

Addon descriptions:

fdf_rh_aks_cfg.pbo : This is a simple config addon that makes Robert Hammers ak pack use rk magazines from the fdf mod. 2 ammo boxes are included, under vech class Empty->ammo->FDF_RH AK guerilla (a box with realistic loadout) and
FDF_RH AK tester (one of every weapon to try out). Robert Hammer did most of the work, I just changed class names and modified this config. Requires the latest ak pack from RH 2.0

FDF_BB_MERCS.pbo : Schnapsdrosel's armed civies and mercs that use the modified ak pack listed above. FDF weapons are also used especially for armed civilians, lots of m31 and m39 types. The units are available for all sides,
Vech class:
FDF/BB Mercs (Des)
FDF/BB Mercs (WDL)
FDF/BB Mercs (Urb)
FDF/BB Armed Civ
FDF/BB Civilians
FDF/BB_Mercs (BlkOp)

Again most credit goes to Schnapdrosel, I just changed some class names and weapon loadouts. Requires Schnapdrosel's Mercenaries 0.5

PKS_Muzak by Blink_Dog and Phr33k Kommando Studios.
Origional config file by retro flashpoint mod.
Music Credits:
-Analogue Worms attack, "e" and Monophobic shit by Mr Oizo
-Ruins from Full Metal Jacket soundtrack
-Fallout 1-3 from the game Fallout tactics
-Armenia by Einsturzende Neubauten and is featured in the movie Heat
-M1911a1 by Death and Horror Inc off of the chemical land ep
-BHD1-6 by Han Zimmer and is on Black Hawk Down sound track
-Jesus Walks by Kayne West and is featured in the movie Jarhead
-Prophecy and Heat by Brian Eno and featured in movies Dune and Heat respectively
-Hezbollah by Ministry off of the Land of Rape and Honey album
-ETS- Bottomless by Exit the Sun, http://www.myspace.com/exitthesun
-Constant sorrow by Soggy Bottom boys and is featured in the movie Oh Brother where art thou
-Gospel Tram featured in the movie Gangs of New York
-Electric Avenue by Eddie Grant

Installation:
This addon is simply put in your arma addons folder and shows when a trigger is placed in the tracks section, under effects.

Uses:
For missions and cutscenes, in the config I turned up the volume a bit so adjust your music volume accordingly.

Bugs:
None known, please write me at blinkdog78@hotmail.com , I also have a myspace page http://www.myspace.com/blinkdog add me if you have one.


This Mini mod is beta, use at own risk etc etc. Please give comments, bug reports and suggestions to me.

The Mod is available for DL Here:

http://codeaffinity.net/phr33k/phr33k_Home.htm


Offline MichaelLurNe

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Friday night firefight for FDF a mini mod
« Reply #1 on: 26 Jul 2018, 00:13:21 »
Yep, thats it

Hmmm...I wonder, though, how one would duplicate make a copy of a Background Shape and its objects once this bug is fixed?

Offline Gruntage

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Re: Friday night firefight for FDF, a mini mod!
« Reply #2 on: 26 Jul 2018, 21:14:38 »
Seeing as this thread is 9 years old, it's doubtful that any one will be able to answer your question  :dunno:
Some of the most memorable missions made involve the player doing very little...

"But one thing I can tell you from not just OFP but life in general:  criticism is directly proportional to quality. The more criticism a mission receives, the better the outcome" - macguba