Things that might not be noticed by the player the first few times the mission is played but which might enhance the experience for subsequent attempts. This should not be read until you have played the mission completely through at least once.
This document should be read in conjunction with the Readme file
This is an example of how to switch lights on and off.
A script to make a flock of seagulls which will fly randomly around a fixed or moving object.
A brief discussion about some typical problems found in MP games related to triggers activation and menu actions.
Tutorial for sound editing, conversion and configuration within ArmA or OFP. It covers also radio chatting, trigger and enviromental sounds, and a brief description of sound/mouth synchronised speech.
This version includes the demo.
A guide of tips to create good mission briefings including a reference to Tactical Military Symbols and military abbreviations. Note that this is not a tute about how to edit or create briefing.html files, but about what kind of info should be included there.
Photoshop step by step guide to create borders for your pics to be used in mission overviews or briefings.
A tutorial on buildings a capture & hold map
This is an excellent guide for beginners.
This tutorial explains how to get AI to use pipebombs and timebombs. There is also a demo-mission to illustrate the techniques.
The OFPEC Command Reference contains details of all scripting commands available to the editor.
All you need to know about how to start editing.
This tutorial explains the mysteries of multiplayer editing.
OFPEC hosts several quality tutorials written specifically for the site by staff and members...
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