Editors Depot

[ArmA] Dismount Drill by lendrom

Version 1
Added 10 Aug 2009
Downloads 461
Demo included Yes
Filesize 3.56KB
User rating Not yet rated

The script is quite simple. Its aim is to simulate dismount drill for the AI

It was inspired by reading dsylexi's article (Dismount Drill section - you have a nice ilustration there) and thinking which of described there points could be introduced in the game.

- Script written and tested on 1.09beta. AFAIK should work on all the previous versions of ARMA.

- Demo mission do not require any unofficial addons nor Queen's Gambit expension.

Examples of execution - type:

[_group, _vehicle] exec "LECH_dismount.sqs" or [_group, _vehicle, [_radius, _arc, _countVehicle]] exec "LECH_dismount.sqs" in on Activation field of a waypoint, trigger or in a script.


_group - a group that should dismount.
_vehicle - vehicle from which the group should dismount.
[_radius, _arc, countVehicle] - optional parameter for custom settings. If the parameter is not provided default values will be used.
_radius - radius of the circle that dismounted units will format (default value: 7).
_arc - arc that dismounted units will cover (default value: 360).
_countVehicle - determine if a part of the arc will be covered by the vehicle itself and do not need to be covered by dismounted infantry. If set to 0 the vehicle will not be counted as one of the units covering the arc, if set to 1 the vehicle will cover the same part of the arc as every other dismounted infantry solder (default value: 1).

View the forum thread for this resource here.

Search OFPEC Editors Depot


The OFPEC Command Reference contains details of all scripting commands available to the editor.

Beginner's Tutorial

All you need to know about how to start editing.

Multiplayer Tutorial

This tutorial explains the mysteries of multiplayer editing.

OFPEC Tutorials

OFPEC hosts several quality tutorials written specifically for the site by staff and members...


Register a tag, browse for addon keys...