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[ArmA] 1.16 Beta Patch by Bohemia Interactive

Version 1.16
Added 24 Apr 2009
Downloads 3835
Demo included No
Filesize 51.65MB
User rating 5/5
The author has requested that you do not mirror this resource on any other site

Bohemia Interactive beta patch 1.16.

5257  - Fixed: Game did not run on ATI cards in fullscreenmode on Vista x64 with large memory.
5257  - Fixed: Crash at ArmA.exe:0x174b27 - caused by wrong internal weapon state.
5257  - Fixed: Crash at ArmA.exe:0x56536 - caused by wrong turret state in MP.
5257  - Fixed: MP: Player driving motorcycle could be ejected with no apparent reason, sometimes leading to death.
5257  - Fixed: MP: Sometimes falling of a parachute a few meters above the ground.
5257  - Fixed: Dedicated server: Bandwidth balancing was often wrong, showing problems esp. when new players were joining.
5257  - Fixed: Players connecting JIP with custom files do not cause server lagging.
5257  - Fixed: Players with custom files get no longer kicked when server does not run on default port.
5257    - Optimized: Reduced memory usage with large view distances.
5257  - Fixed: Scene loading when starting a mission might sometimes use excessive amounts of memory.
5257  - Optimized: Slightly reduced VRAM usage with large view distances.
5257  - New: "Absolute" mouse control bindings (no auto centering) are now possible.
5258  - Fixed: Command line parameter -maxmem=xxx was not working on LINUX dedicated server.
5258  - Fixed: Crash at offset 0xfb57.
5259  - Fixed: Voice over Side channel could be transmitted to wrong listeners after respawn.
5260  - Fixed: Dedicated server crashed when script made soldier fire with Binocular.
5260  - Fixed: Grass and foliage was not affected by helicopter down wash since 1.04 version.
5260  - Fixed: status of disableAI was reset during save
5261  - Fixed: The FOV was deflected after TrackIR +tZ input had been removed from Zoom in/out action.
5262  - Fixed: Fast forward is now disabled when using binocular.
5262  - New: Optional server.cfg entry timeStampFormat to specify time stamp for each line in *.rpt file.
 Possible values: "none", "short", "full".
5262  - Fixed: Manual camera left/right movement was not mapped to mouse.
5262  - Fixed: Some AI commands on dedicated server might be delayed when the server window had focus.
5263  - Improved: Texture mip management more reliable in low VRAM conditions.
5264  - Fixed: Incorrect simulation importance for some entities in MP (for players in vehicles)
5264  - Fixed: Only relative path is now supported in commands:
    loadFile, exec, execVM, execFSM, preprocessFile, preprocessFileLineNumbers, kbAddTopic
5272  - New: Action inputs "Car more left" / "Car more right".
5272    - New: Action inputs "Car more left" / "Car more right".
5272    - New: Action inputs "Car more left" / "Car more right".
5272  - New: Action inputs "Car more left" / "Car more right".
5272  - Fixed: Game did not run on ATI cards in fullscreenmode on Vista x64 with more then 4 GB RAM.
5273  - Fixed: Reduced excessive virtual memory fragmentation with ATI/AMD graphics cards.
5257  - Improved: Provided error message for some unexpected memory initialization failures.


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