[ArmA] Mine Backpack Explode by Shark Attack & JohnnyBoy
When you shoot an engineer carrying a mine on his pack, an explosion occurs.
Version 2.1 Released on 2/14/2009. Changes:
1. Added default _mine_height to fix bug. Thanks to Worldeater for solution!
2. Added _checkHasMine toggle, that if true, unit will only explode if he has a mine in inventory. By default this is false. Mission Designer must edit this variable to set it to true if desired. Thanks to Fleepee for finding, and Spooner for solution.
View the forum thread for this resource here.
The OFPEC Command Reference contains details of all scripting commands available to the editor.
All you need to know about how to start editing.
This tutorial explains the mysteries of multiplayer editing.
OFPEC hosts several quality tutorials written specifically for the site by staff and members...
Register a tag, browse for addon keys...