trigger or waypoint setSoundEffect [sound, voice, soundEnv, soundDet]

Operand types

trigger or waypoint: Object or Array
[sound, voice, soundEnv, soundDet]: Array

Type of returned value

Description

Defines the different sound effects.
Sound / voice plays a 2D / 3D sound from CfgSounds.
SoundEnv plays an enviromental sound from CfgEnvSounds.
SoundDet (only for triggers) creates a dynamic sound object attached to a trigger defined in CfgSFX.

Used In

ArmA

Example

trigger setSoundEffect ["Alarm", "", "", ""]
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