objectName animate [animation, phase]
Operand types
objectName:
Object[animation, phase]:
Array
Type of returned value
Description
Process animation on object.
Animation is defined in config file.
Wanted animation phase is set to phase.
Used In
OFP/ArmA
Example
house animate ["doors1", 1]
Using animate to open a door, as in the example works fine, but, save the game and your door is closed again.