unitName setRandomLip value
Operand types
unitName :
Object value :
Boolean
Type of returned value
Description
Enables/Disables random lip.
NOTE:
Not at all vague description...
What it means is that setRandomLip true will make the given unit flap it's gums like it's talking although it isn't.
The until will start random lipping as soon as set true and stops as soon set false.
Used In
Arma3
Example
loon1 setRandomLip true;
loon1 sideChat "Just lipping here.";
sleep 2;
loon1 setRandomLip false;
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