unitName setRandomLip value

Operand types

unitName: Object
value: Boolean

Type of returned value

Description

Enables/Disables random lip.

NOTE:
Not at all vague description...
What it means is that setRandomLip true will make the given unit flap it's gums like it's talking although it isn't.
The until will start random lipping as soon as set true and stops as soon set false.

Used In

Arma3

Example

loon1 setRandomLip true;
loon1 sideChat "Just lipping here.";
sleep 2;
loon1 setRandomLip false;
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