unitName setHitPointDamage [hitPointName, damage]
Operand types
unitName:
Object[hitPointName, damage]:
Array
Type of returned value
Description
Set the current level of damage for a specific Hit Point (specified by its config class).
0 means no damage, 1 is full damage.
Used In
Arma3
Example
(vehicle player) setHitPointDamage ["hitEngine2", 1];
player setHitPointDamage ["hitHands", 0.5];