Warning: file_put_contents(/ff_51e8595449eb2feba56b278ef6058e0a7c6bd4c14062f7f5.php): failed to open stream: Permission denied in /home/ofpecsav/public_html/forum/Sources/Subs-ForumFirewall.php on line 1619
setDetailMapBlendPars - OFPEC Scripting Command Reference | OFPEC The Editing Center

setDetailMapBlendPars [fullDetail, noDetail]

Operand types

[fullDetail, noDetail]: Array

Type of returned value


Sets the detail texture map blend parameters.
Allows for smooth transition between detailed and undetailed terrain texture at distance.

If noDetail > fullDetail, the texture detail will incur smooth transition in the area between the thresholds. If noDetail <= fullDetail there will be obvious visible edge between texture detail changes at fullDetail distance.

Used In



setDetailMapBlendPars [20, 50];

setDetailMapBlendPars (if (currentWeapon player in [
"Laserdesignator"]) then [