Sets the detail texture map blend parameters.
Allows for smooth transition between detailed and undetailed terrain texture at distance.
If noDetail > fullDetail, the texture detail will incur smooth transition in the area between the thresholds. If noDetail <= fullDetail there will be obvious visible edge between texture detail changes at fullDetail distance.
Used In
Arma3
Example
setDetailMapBlendPars [20, 50];
setDetailMapBlendPars (if (currentWeapon player in [
"Binocular",
"Rangefinder",
"Laserdesignator"]) then [
{[300,600]},
{[20,50]}]);