Returns client state in network game. Works on both, client and dedicated server.
String - Client state. Possible values are:
- "NONE" - no client (or singleplayer)
- "CREATED" - client is create
- "CONNECTED" - client is connected to server, message formats are registered
- "LOGGED IN" - identity is created
- "MISSION SELECTED" - mission is selected
- "MISSION ASKED" - server was asked to send / not send mission
- "ROLE ASSIGNED" - role was assigned (and confirmed)
- "MISSION RECEIVED" - mission received
- "GAME LOADED" - island loaded, vehicles received
- "BRIEFING SHOWN" - briefing was displayed
- "BRIEFING READ" - ready to play mission
- "GAME FINISHED" - game was finished
- "DEBRIEFING READ" - debriefing read, ready to continue with next mission