Returns remaining time of bleeding.
Time is in seconds.
NOTE:
The game has some sort of bleeding functionality left in it from the early developement days, when you hit a unit it starts to bleed:
The bleeding time is dependant on location hit, leg is something like 10 secs, torso is about 70.
Dead units also bleed.
Used In
Arma3
Example
if (isBleeding nme_loon1) then {
waitUntil{
sleep 1;
getBleedingRemaining nme_loon1;
};
hint "enemy is no longer bleeding.";
};