By Mandoble
In the package of scripts there is a demo mission which will give you an overall view and functionality of Mando Bombs. This chart below is a guide to which scripts are required for which example.
Demo mission | Content description | Scripts used and main scripts for demo |
mando_bombs.Intro | Quite basic example of free fall bombs runs (mando_bombs.sqf). Check init.sqf as all the bomb runs are set up there. | mando_bombs.sqf |
mando_bombs _map.Intro | Simple onMapSingleClick calls for air support and bomb runs. Check both radio triggers near the player, these triggers setup the onMapSingleClick functionality. Basic bomb runs and air support with free fall or SADARM bombs. | mando_bombs.sqf mando_bombs_basic_mapclick.sqf mando_basic_bombrun.sqf mando_basic_airsupport.sqf mando_bombs_sadarm.sqf mando_bombs_effects.sqf |
mando_bomb s_mapdlg.Sara | Advance Air Support console. With this console the player may setup bomb runs and air support missions with free fall bombs or SADARM systems, gunships support, airborne assaults, combat air patrols, ammo and vehicle supply missions, reconnaissance and evacuation missions. Check init.sqf. | mando_bombs.sqf mando_airsupportdlg.sqf mando_bombs_sadarm.sqf mando_bombs_effects.sqf mando_airsupportdlg.h |
mando_bombs _mapdlg_mma.Sara | Advance Air Support console. With this console the player may setup bomb runs and air support missions with free fall bombs or SADARM systems, gunships support, airborne assaults, combat air patrols, ammo and vehicle supply missions, reconnaissance and evacuation missions. This mission is exactly the same as the previous one, but with Mando Missile ArmA initialized (in this case, as addon). With Mando Missile ArmA initialized, cruise missile and missile saturation options will be enabled and spawned support planes and choppers are equipped with countermeasure dispensers. Two ZSUs in the mission become SAM launchers able to egange incoming missiles or aerial units. | mando_bombs.sqf mando_airsupportdlg.sqf mando_bombs_sadarm.sqf mando_bombs_effects.sqf mando_airsupportdlg.h |
mando_bombs_at.Intro | Basic example of SADARM system air deployment. Check init.sqf | mando_bombs_sadarm.sqf mando_bombs_effects.sqf |
mando_bombs_at2.Intro | Basic example of SADARM ground deployed by players. Check init.sqf.. | mando_bombs_sadarm.sqf mando_bombs_effects.sqf mando_deploy_sadarm.sqf |
mando_bombs_at3.Intro | Basic example of artillery firim SADARM submunitions. Check init field of player's static gun. | mando_bombs_sadarm.sqf mando_bombs_effects.sqf mando_arty_sadarm.sqf |
mando_armadas.Sara | Fully playable MP or SP mission. Locate and destroy the enemy carrier. addons required. | mando_bombs.sqf mando_airsupportdlg.sqf mando_bombs_sadarm.sqf mando_bombs_effects.sqf mando_airsupportdlg.h |
mando_bombs _laserandcap.Sara | Advance Air Support console. Order CAP, reco and laser bombs support mission to take the enemy airfield. Mando Missile ArmA initialized (in this case, as addon). With Mando Missile ArmA initialized CAP missions will be really effective and you will be able to use any plane to order laser guided bombs attacks. | mando_bombs.sqf mando_airsupportdlg.sqf mando_bombs_sadarm.sqf mando_bombs_effects.sqf mando_airsupportdlg.h |
mando_bombs _no_mapdlg.Intro | Usage of support missions directly from script executions instead of the dialog based console. | mando_airsupport_nodlg.sqf |
mando_bombs_armedrec.Sara (Updated) | Armed reconnaissance mission. You are able to attack locked on positions or vehicles using the camera. Mando Missile ArmA initialized (in this case, as addon). Mando Missile is required for armed reco missions. | mando_airsupportdlg.sqf mando_giveme_console.sqf mando_airsupportdlg.h |
mando_bombs _airsadarm.Intro (NEW) | Mando Missile ArmA initialized (in this case, as addon). AG mode uses SADARM bombs. It is, in fact, a mando missile arma visual launcher using AA missiles and mando bombs. |
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