README
======

Mission: Operation: Night Owl

Version: 1.1.0 (15 July 2007)

Developer: Smoke (smoke52@hotmail.com)

Description: In this mission you take control of one elite Special Forces member (Bravo18) sent in to infiltrate the Pita heliport and destroy an armored column. The SLA have captured the heliport less then a week ago and they havent had time to set up barricades, or other improvements, so now is our chance to strike! The SLA have been launching attacks from Pita and satellite scans are showing armored units massing in the area. Intelligence believes they will be launching an assault on the nearby town of Masbete very soon and it would cripple their ground forces if this mission is a success. There will be two attack strike helicopters that will launch from the U.S.S. Coronado to support you with hellfire missile strikes. If you get into trouble there will be a blackhawk helicopter standing by to extract you from the area. Good Luck!

README CONTENTS
===============

01. VERSION HISTORY
02. COPYRIGHT STATEMENT
03. TERMS OF USE
04. LEGAL DISCLAIMER
05. INSTALLATION
06. REQUIRED ADDONS
07. NOTES
08. ACKNOWLEDGEMENTS
09. KNOWN ISSUES
10. CHANGE HISTORY


01. VERSION HISTORY
===================

Version | Date | Notes

1.0.0 July.03 - First release
1.1.0 July.15 - Second release

02. COPYRIGHT STATEMENT
=======================

This mission is (c)2007 Smoke. All rights reserved.


03. TERMS OF USE
================

This mission (hereafter 'Software') contains files to be used in the PC CD-ROM simulator "Armed Assault" (hereafter 'ArmA'). To use the Software you must agree to the following conditions of use:

1. Smoke (hereafter 'The Author(s)') grant to you a personal, non-exclusive license to use the Software.

2. The commercial exploitation of the Software without written permission from The Author(s) is expressly prohibited.


04. LEGAL DISCLAIMER
====================

The Software is distributed without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. The Software is not an official addon or tool. Use of the Software (in whole or in part) is entirely at your own risk.


05. INSTALLATION
================

To begin using the Software:

1. Move the file "NightOwl.Sara.pbo" into the following directory:

...\ArmA\Missions\

2. Move the file "MAP_Misc.pbo" into the following directory:

...\ArmA\Addons


06. REQUIRED ADDONS
===================

To play this mission the following addons are required (addon is included):

Map Misc Addon - http://www.mapfact.net/


07. NOTES
=========

This is my second ArmA mission. I made it while I was making my first mission and was going to make a mini campaign with three missions, but I kinda made the missions without thinking of a linking story and made whatever came to me at the time. Maybe if I make the third mission I will connect them all somehow, but as it stands they are seperate for now.

Anyway have fun!


08. ACKNOWLEDGEMENTS
====================

Big Thanks to Mandoble for taking the time to update his mando missile laser script for my map. 

Thanks to Jander, the GDCE team, Killerbob, and Tophe for their scripts. Thanks to Trixta, Flat!!!, UgolSkosa, JohhnyBoy, and Mandoble for scripting questions and help.

Thanks to the mapfact team for their addons. http://www.mapfact.net

Thanks to the BAS F team for their templates for mission makers. http://www.ballisticaddonstudios.com

Thanks to the makers of STALKER: Shadow of Chernobyl for some custom sounds from the game.


09. KNOWN ISSUES
================

-The first time you use the quickmap for extraction you will get an error, just ignore it. I looked for an update for the quickmap, but it didnt fix the problem either. It doesnt affect gameplay.


10. CHANGE HISTORY
==================

v1.1.0
-missile script updated to mando_missile v2.2 *
-Intro changes
-Overview picture changed
-Briefing changes
-Patrol route changes/additions
-UAZ Patrol jeep added
-Score fixed
-Helicopters at the Pita heliport are now unlocked, but have no fuel
-Less objects
-Added more savegame triggers
-Made some scripts for efficiency
-added weapons selection
-changed a condition for a trigger. it takes 3 tanks to escape instead of 1 to fail the mission
-fixed helicopter from not taking off and patrolling area
-other minor tweaks and fixes

*Big Thanks to Mandoble for taking the time to update his script on my map, heres what he changed:

Changes:
- Removed all scripts related to OLD laser attack system.
- Removed the two triggers of launchers in position, 1 is enough now as they will attack by their own to your targets
- Added four radio triggers to activate/deactivate each launcher so you may administrate better their missiles (8 each)
- Added launchers_in_position.sqs executed when launchers reach the attack area, this activates also the 4 radio commands.
- Added mando_javelin_air.sqs, powerfull enough to kill both big hangars with a single hit and any other structure, tank, etc.
- Changed init.sqs to add the targeting system for both choppers
re positioned the choppers so they dont fire so close to the targets and targets cannot attack them.
- Included mando missile v2.2b

The procedure to order an attack is as follows:
- Use the radio to activate the desired attack helicopter
- Aim with the laser and activate it
- Use the action to transmit the target
- Keep the laser over the target till missile hits it
- Move to the laser to next target and so on.

If you deactivate the laser, next time you activate it you will need to transmit the target again.

v1.0.0
-First release