Intel Depot

Norrin's Revive Script (Updated)

Feb
24
2009

Norrin has release an updated version(61.d) of his revive scripts!



Changes in 0.61
•   Script optimisations- Removed a great deal of unnecessary code from the core revive_player script and introduced a number of pre-processed functions to reduce the CPU overhead of the scripts.

•   Call for help option - When enabled allows an unconscious player to call for help from surrounding AI and players by pushing a button or the "H" key while unconscious.  Called AI will automatically move to the downed player unless they are already helping someone else.  Players will receive a hint that another player is calling for help.  This system works great if the automatic AI goto revive option is disabled as the group leader (the player) can specify when his AI should move to and heal a downed player (rather than them trying to heal someone in the middle of a fire fight), then if he is shot himself he can call for help.

•   Toggle dialog fade- Another new button in the unconscious dialog or the "B" key allows you to turn off the annoying dialog fade during the unconscious camera. The default setting is dialog fade off.

•   Other improvements to the unconscious camera - The camera no longer resets to the player's 3rd person view when a new dialog appears.  Automatically uses respwn point names when respawning at base rather than eg "base 1"

•   New information in unconscious camera- In connection with the other new features a lot more information is now displayed while units are unconscious such as who the current reviver is and there distance from the unconscious player, list of units that have been notified that you need help etc.

•   Free camera- Thanks to some code kindly provided by OFPEC (thankyou Hoz and Mandoble) there's now a free camera mode attached to the follow/free camera option - depress the right mouse button to move the camera and the mouse wheel zooms in and out.

 

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