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Author Topic: couple o Qs  (Read 348 times)

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headshot_snipe

  • Guest
couple o Qs
« on: 24 May 2003, 13:36:48 »
how do you stop units from fleeing away?

and how do you make trees topple over, i have tried to use:

object whatevanumber setdammage 1

but that command doesn't seem to work, any ideas?

tnx


Offline Sentinel

  • Contributing Member
  • **
  • World is tough and I'm tougher!!
Re:couple o Qs
« Reply #1 on: 24 May 2003, 13:39:31 »
To make unit not to flee:

GroupName allowfleeing 0

If you put one units are chicken (or was it vice versa  :-\)

That object number works with me. Chack that number is correct and that the object isn't bush.

headshot_snipe

  • Guest
Re:couple o Qs
« Reply #2 on: 24 May 2003, 14:29:25 »
tnx sentinel, i've tried the thing for the trees and it works, but before i had put "" between the object number so thats why it didn't work. And the fleeing thing works as well.

tnx