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Author Topic: Ive gotten rusty, help!  (Read 355 times)

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Sane Lemming

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Ive gotten rusty, help!
« on: 03 May 2003, 11:21:19 »
A lot of you will not know me - the rest of you will also not know me :)

I used to do a lot of OFP editing back in my day (listen to me, I sound like an 80yr old, where as im only 18). The problem is, I have left it off for about a year, and as a result have gotten completely rusty - on everything!

So, I need someone to rake up a few tutorials on these subjects:

1) Having a chopper load up its passengers, take off, move to a waypoint, land, disgorge its passengers, take off, then either patrol the area or move off somewhere.

2) Having a trigger that loses the mission if a certain soldier/vehicle is killed.

3) Having a trigger that sets off a cut-scene when a certain vehicle/soldier passes through it.

I have more topics I need help on, but those 3 are that I can think of.

Ace

  • Guest
Re:Ive gotten rusty, help!
« Reply #1 on: 03 May 2003, 11:30:40 »
1.) Plenty of tutes available on this. Check the ed depot

2.) In the triggers condition field write "not alive unitname"

3.) In the triggers On Activ. field write [] exec "scriptname.sqs"

surely u remember about scripts right? but you probaly don't remember all the commands for scripting. so check the ed depot on cam scripting tutroials to remind yourself on how to create a cutscene and other stuff

Offline Tomb

  • Contributing Member
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  • in2 Metal? Go 2 my sig
Re:Ive gotten rusty, help!
« Reply #2 on: 03 May 2003, 11:34:28 »
well, bob, #2 is just a condition:

!(alive bob)

...which means:  " is Bob alive? - if not, then..."  (whatever U put in the Activation field)

simply NAME the unit in his name field when ya create him!  :-*

As for choppers - plz pay the Ed. Depot a visit  ;) loads of good tutes there.

The cutscene is best made using scrolls (sqs files in the mission folder).
If Bob needs to fire the scene, just put:


Bob in Thislist

as condition.  :) You can also just hit the F2 button and drag a grouping line from trig to Bob.
Then he's the only one who can fire the trigger  :-*

Sö, Bob can execute the script:

[bob] exec "camScene.sqs"


« Last Edit: 03 May 2003, 12:10:50 by Tomb »