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Author Topic: Heavy MG  (Read 3235 times)

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SEAL84

  • Guest
Re:Heavy MG
« Reply #15 on: 04 Sep 2002, 00:05:12 »
Could be a problem if any of em bite the bullet...but yeah that's what I meant with the AI movements...it's hard-coded into the setup action.  

If any of the guys are hit, and you are already stay up, then you could remove the action "break down MG" - you'd need to use it to be able to move again.  So, if any of yer dudes die, then you're stuck in one place...unless you feel adventerous enough to come up with a script that lets you "draft" a new loader from the surrounding men...

Chomps

  • Guest
Re:Heavy MG
« Reply #16 on: 07 Sep 2002, 18:02:24 »
If you check out the Invasion 1944 Mod, they seem to have a working system of deploying a heavy machine gun.  Maybe they could give you some pointers if you contacted them.


They have a news post about it here:
http://www.invasion1944.com/