Hey there Sui! (I actually read the readme and found out what that stands for!)
Not sure if I can add much more, but here goes...Readme
Good start! ;D (very detailed) You know the person is serious when there's a readme in a beta mission... Overview:
VERY NICE! ;D That about describes it... It's got all the touches... plus extra frills and chills!
I'd say it's up there with the best overview I've seen actually. Intro:
No intro, but no intro necessary with how you made it.. One thing about that design tho... It makes the replayability factor not as good IMO... Simply because a lot of people are impatient and want to be able to skip through cutscene type stuff at the beginning if possible.. (Even if it is really cool like this mission)...
Now... I want to point out that I'm not one of these people. I enjoy seeing how the mission designer accomplished certain things in the cutscene as much as playing the mission sometimes. (especially in a mission like this)Briefing:
Very good! Very detailed!
I felt as if I was reading a historical book of the preparations for a cool battle. You've obviously done your research. ;D
I did notice that I have another Officer in my squad? By default he had binocs and I know from experience that they sometimes slow down a squad if AI has em...
(but, you have a nice weapons selection.. so it can be changed anyway)
Also, IMO too many links to La Trinite.. AHHH!! The linkmonster!! Misison
I like all the touches you've put in... Little details are what makes missions stand out!
Here's a few that I noticed: (don't read this stuff if you don't want to spoil any suprises)
Civilians and details in towns (well done, looks like living towns)
Traffic in base and everywhere adds to that further
Good camera angles on the cutscenes
Realistic and original orders given by commander
Other stuff I noticed:
I saw the M1A1 blow up.. then come back to life. (like mentioned before I think)
Too many tents
You should take away the "mine clearing" teams' rifles and give them handguns.. Looked kinda funny when he bent down and his gun was on top of the mine!
Also, the engineers seemed to take a long time.. But I've only played it once so far.
As a result of this, I was in the M113 when I got the order to mount it..
(that's just my fault for not following orders, I guess)
During the cutscenes that show the spec op, IMO it would be cooler if his HK was closer to him.. (I wouldn't lay there with my gun out of arm's reach!)
BTW, that was a nice touch how that all played out w/ him..
It'd be nice to have a medic, but there were tents in the town.. So it's not a big deal.
You should mark "echo's" position on the map. (unless I missed it?)To answer your questions:
1. No score yet
2. The mission runs almost without any lag at all (a "tent reduction" might help..)
3. It's a good difficulty... I was thinking it was too easy after the attack, then thought about the radio message from "echo" about them leaving that town... Then it got difficult!
(so, I think it's good so far, I'll get back to you)
4. I think if you want to go through the trouble to add voices, I'll go through the trouble to download it...
So far, this is proving to be an excellent, orignal, well designed mission!
Hope this helps some!
Oh yeah, after my upgrade my Bencmark Result is.... 3714
P.S. No need for the free PrOn! Check this mission out people! ;D