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Author Topic: Iron Wall Problems  (Read 485 times)

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Ubidubium

  • Guest
Iron Wall Problems
« on: 08 Feb 2003, 00:42:21 »
Greetings all.

I'm having a couple tech problems with "Iron Wall".
First, the intro won't play because "sttpdummyveh" is missing from my addons folder- I have no idea where to get it.

Next, after the second wave of tanks, a string of code pops up on the top of the screen and stays there.

Perhaps its something to do with my system.

Any thoughts?

Offline macguba

  • Former Staff
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    • macguba's operation flashpoint page
Re:Iron Wall Problems
« Reply #1 on: 08 Feb 2003, 01:07:15 »
It's not just you, I had a string of code too and the mission wouldn't finish .....addons were ok though
Plenty of reviewed ArmA missions for you to play

Anmac

  • Guest
Re:Iron Wall Problems
« Reply #2 on: 08 Feb 2003, 01:35:24 »

All addons should be listed in the text file.

As for the mission... hmmm... sounds like it shouldn't have been released.

I will have a look tonight. (currently 11:30am).

 ;)

Ace

  • Guest
Re:Iron Wall Problems
« Reply #3 on: 08 Feb 2003, 18:44:47 »
I have seriously re-tested Iron Wall. And it works fine for me - the only addon needed is Kegetys Editor addon.

Offline LCD

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    • Everon Cartel
Re:Iron Wall Problems
« Reply #4 on: 08 Feb 2003, 20:44:31 »
@ Ubidubium

try checking ur addons directory :P if u have da sttpdummyveh - remove it from dere

@ macguba

make sure u have right ver of OFP ;)

:cheers:

LCD OUT
"guess being the community has downsides .." - cheetah
Help Perfecting Da Next Best Thing - O-Team Beta

Offline macguba

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    • macguba's operation flashpoint page
Re:Iron Wall Problems
« Reply #5 on: 08 Feb 2003, 22:44:15 »
I played it on 1.91 ....s'pose it could be some kind of retro bug
Plenty of reviewed ArmA missions for you to play

Arclite

  • Guest
Re:Iron Wall Problems
« Reply #6 on: 10 Feb 2003, 00:04:02 »
I have version 1.91, and the Kegetys Editor Addon.  But, when I defeat the last of the BMP's, it puts a code string up at the top of the screen saying something like ((AG select 1)) && ((AG select 2)) &&, etc. The infantry still shows up after I waste the last BMP, but after I dispatch them, nothing else happens, all the while wondering what that code string means.  Hope somebody can find a fix.

Ubidubium

  • Guest
Re:Iron Wall Problems
« Reply #7 on: 10 Feb 2003, 07:16:11 »
Arclite, the same thing happens to mine as I've stated and I have ver 1.91 and Keg's Editor.  I'm at a loss.

Anmac

  • Guest
Re:Iron Wall Problems
« Reply #8 on: 10 Feb 2003, 11:21:25 »
The author is now aware of the error and I have requested an updated file for our server.

 :)