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Author Topic: (Review Completed) [SP/CAMP] Underdogs  (Read 11504 times)

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Offline h-

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Re: [SP/CAMP] Underdogs
« Reply #45 on: 25 Apr 2017, 20:26:46 »
Damn, again with this..
 :P

Is there any dangers in skipping missions (ENDMISSION), or does something break down if I do?

EDIT:
Got the following error message in 'Into Obscurity' when choked WOLF 2 and started driving around in the car looking a way to Costa or whomever:
Code: [Select]
Error in expression <awn DAC_fShowRadio;
_searcharea  = call compile ((_zskill select 10) select 0);
>Error position: <compile ((_zskill select 10) select 0);

Manos:
There's a chance for trouble when you find Costa; you can order him to some combat mode and stuff but if you then OK him to show his idea he will be stuck in them.
So if you set him on combat for example it gets really annoying to wait for the guy lay down somewhere being afraid of contact, and as you know it can take a while for the AI to wake from these combat slumbers it goes into.. Probably wise to snap him back to whatever modes Costa was prior joining player's group if the player OKs him to show his idea.

There's also these in the rpt
Code: [Select]
23:47:03 String STR_manos2305 not found
23:47:03 String STR_quadtipp3 not found

Then, if Costa is wounded you can waste your FAKs healing him even though it requires the custom healing thingy to be used. You can 'remove' default actions with uiEventHandler, dunno if there's other ways too.

EDIT 2:
Ok, now I see what you did there :P

Too bad Arma's user action system is absolute horror show.. Almost 20 years and they haven't realized to fix that (well, they don't seem to care to fix the absolutely idiotic way doors etc are opened either..). >:(
Really fun to go hunting for the pixel to point at to get some god damn action showing.  :dry:

Still at a loss as what to do next after collecting all sorts of crap  :scratch:

EDIT3:
Almost forgot to mention:
Found the guy with the smoke nades so went with those.

[spoiler]Also tried the different ending, and even both of the choices in it.
Didn't see any bugs.
You are a fan of melodrama I guess  :D
The endings were nicely thought out though.[/spoiler]
« Last Edit: 27 Apr 2017, 17:09:06 by h- »
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Offline Undeceived

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Re: [SP/CAMP] Underdogs
« Reply #46 on: 27 Apr 2017, 20:50:17 »
Cool, didn't expect you testing it again! Much appreciated! :good:

That script error comes out of the DAC... No way I can fix that I think.


Quote
Probably wise to snap him back to whatever modes Costa was prior joining player's group if the player OKs him to show his idea.
Will do, thanks for the idea!


I created a small "walkthrough" for the Manos mission. If you're interested, check the "additional info" section in the first BIF post.
https://forums.bistudio.com/forums/topic/203629-spcamp-underdogs/


Quote
You are a fan of melodrama I guess
Hmmm, guess so. :D Can't do anything about it as it seems. :D :D

Thanks A LOT for your time, h-! Great job!
« Last Edit: 27 Apr 2017, 20:53:27 by Undeceived »
Current project: Black Lands (Arma 3)

Offline h-

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Re: [SP/CAMP] Underdogs
« Reply #47 on: 28 Apr 2017, 12:48:38 »
Read the walkthrough thing, so I was one ingredient short :P

[spoiler]Found the trashcan idea, only by accident though because was engaging some targets with Costa and saw a glimpse of an action show on the screen and started wondering what that was..
Didn't realize to check out the bus, was just wondering that crazy driver came back even when there's guys with guns running around. Should've known, I knew the sound had some meaning :P[/spoiler]
Project MCAR   ---   Northern Fronts   ---   Emitter 3Ditor
INFORMATIVE THREAD TITLES PLEASE. "PLEASE HELP" IS NOT ONE..
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Offline Undeceived

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Re: [SP/CAMP] Underdogs
« Reply #48 on: 28 Apr 2017, 17:26:42 »
I suppose you found the powder sugar and the heatpacks in Manos' shack but didn't find the workshop or realize you can create the bomb in there? There's a trigger inside "Create smoke bomb" (if you found the main ingredients) and if something is missing, the player character will tell what it is.

When the player first finds the sugar and the heatpacks he says that maybe he could create a smoke bomb. I will add the sentence: "But I'll probably need a workbench or something like that." So that the player keeps his eyes open for the workshop too. Then he will know what's missing.
« Last Edit: 28 Apr 2017, 17:28:39 by Undeceived »
Current project: Black Lands (Arma 3)

Offline mathias_eichinger

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Re: [SP/CAMP] Underdogs
« Reply #49 on: 02 Jul 2017, 11:52:46 »
Hey undeceived,

I just retried this campaign and I am already stuck with the first mission. Even when I boot up the PC with a pulled monitor cable to avoid the monitor's brightness to alert the guard, he always finds me. What am I doing wrong?

Offline Undeceived

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Re: [SP/CAMP] Underdogs
« Reply #50 on: 09 Jul 2017, 12:16:16 »
Hi mathias, if you're not lying on the ground or crouching, he will always catch you. Booting up with the monitor cable doesn't make him catch you, he only will say something about the company and that's it.
He'll catch you depending your stance or if you leave the back door open (then he'll check out what's going on).

I suppose you're playing with the latest version found here?
https://forums.bistudio.com/forums/topic/203629-spcamp-underdogs/
Current project: Black Lands (Arma 3)

Offline mathias_eichinger

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Re: [SP/CAMP] Underdogs
« Reply #51 on: 10 Jul 2017, 17:32:54 »
I am playing version 1.4 which can also be found on Steam.
I am unhappy to report there is a new bug in here. I paid attention to my stance and closed the door, and suddenly, a few seconds before the USB stick pinging to signal that the copy is complete the door busts open and the guard arrives. I loaded my savegame twice to make sure I did not accidentally hit the action menu.

Offline Undeceived

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Re: [SP/CAMP] Underdogs
« Reply #52 on: 12 Jul 2017, 09:14:29 »
I'll check this out. Thanks a lot!

Normally it should go like this:
Pick lock, enter building, close the entrance door, crouch, pick office door lock, boot up PC and copy stuff, pull stick/shut down PC, leave.

The guard will catch you if:
He has a line of sight on you outside, if he sees you standing in the office.

He'll go inside the building and check out the office if:
You leave the first (entrance) door open and he sees it open. But, if you're ready and finished copying, you can hide between the cars so that he passes you while going to the office.
« Last Edit: 12 Jul 2017, 09:16:32 by Undeceived »
Current project: Black Lands (Arma 3)

Offline mathias_eichinger

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Re: [SP/CAMP] Underdogs
« Reply #53 on: 06 Aug 2017, 11:57:48 »
Hi Undeceived,

sorry for getting back a bit late to you, but the key was the open first (outer) door of the Garage. Now it worked and I can see if I can do the next mission.

Offline Undeceived

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Re: [SP/CAMP] Underdogs
« Reply #54 on: 08 Aug 2017, 20:06:57 »
Ok, thanks a lot, I'm glad that it was not a bug.
Current project: Black Lands (Arma 3)

Offline mathias_eichinger

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Re: [SP/CAMP] Underdogs
« Reply #55 on: 28 Sep 2017, 21:10:57 »
I did not find much time for playing, but Into Obscurity is as impossible as always. Never mind which door I choose, I am always met with quick death. Will I break the campaign if I cheat-endmission?

Offline PatrickNis

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Re: [SP/CAMP] Underdogs
« Reply #56 on: 20 Apr 2019, 12:31:27 »
Was this changed at all? I think the endmission was bugged back in the day.

Offline Undeceived

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Re: [SP/CAMP] Underdogs
« Reply #57 on: 25 Apr 2019, 19:55:06 »
Hi man, I worked my ass off on this campaign, so it might very well have been changed from the last time you played it. However I don't know which version you tried out, so I can't answer your question completely.

What happened for you in the last mission?
Current project: Black Lands (Arma 3)

Offline Undeceived

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Re: [SP/CAMP] Underdogs
« Reply #58 on: 21 Nov 2023, 23:53:12 »
I updated the first post of this. Can be reviewed.
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Offline Gruntage

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Re: [SP/CAMP] Underdogs
« Reply #59 on: 22 Nov 2023, 00:13:38 »
I'll review this one  :D

I've never played this so I haven't been on the beta testing journey like with Black Lands so this should be very interesting. I'm extremely busy IRL and, as this is a campaign, this review might take some time, so bear with me  :)

Very much looking forward to another Undeceived production  :good:

I'll post again if I come across any problems, which I doubt.
"But one thing I can tell you from not just OFP but life in general:  criticism is directly proportional to quality. The more criticism a mission receives, the better the outcome" - macguba