Addons & Mods Depot > ArmA - O2 and Models/Modelling
Need help with texturing
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loneranger 7:
hi i need help with texturing i have attahed a picture of my problem, tryn making a crate with texture but the textures go inside the box aswell as when i change sides,the texture is still selected like front n back.
Steps i did - i add Lod ,mass then selected front vertrices ,changed to front,pressed loaded texture then draged over face to add ,checked bulldozer looked fine but in 3d preview problem >:(
Gnat:
"B" key to apply that texture to the selected face ?
loneranger 7:
yes i used b key, says background maped, but the textures are going into the model, i managed to texture the model but not properly but now in game it says it cant load my textures, what can i do my config is -class CfgPatches
{
class YourTag_Crate
{
units[] = {"YourTag_Crate"};
weapons[] = {};
requiredVersion = 0.1;
requiredAddons[] = {"CAData"};
};
};
class CfgVehicles
{
class Thing;
class YourTag_Crate: Thing
{
scope = 2;
displayName = "LOLOLOL";
model = "\YourTag_crate\YourTag_crate.p3d";
armor = 20000;
};
};
Gnat:
Texture file must be a TGA or PAA and must be inside your addon directory.
When you pack or BinPBO your addon, the texture file will be (must be) included.
(Buldozer will convert a TGA to PAA when viewed in Buldozer)
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