Addons & Mods Depot > ArmA - O2 and Models/Modelling

Need help with texturing

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loneranger 7:
hi i need help with texturing i have attahed a picture of my problem, tryn making a crate with texture but the textures go inside the box aswell as when i change sides,the texture is still selected like front n back.

Steps i did - i add Lod ,mass then selected front vertrices ,changed to front,pressed loaded texture then draged over face to add ,checked bulldozer looked fine but in 3d preview problem >:(

Gnat:
"B" key to apply that texture to the selected face ?

loneranger 7:
yes i used b key, says background maped, but the textures are going into the model, i managed to texture the model but not properly but now in game it says it cant load my textures, what can i do my config is -class CfgPatches
{
    class YourTag_Crate
    {
        units[] = {"YourTag_Crate"};
        weapons[] = {};
        requiredVersion = 0.1;
        requiredAddons[] = {"CAData"};
    };
};
class CfgVehicles
{
    class Thing;
    class YourTag_Crate: Thing
    {
        scope = 2;
        displayName = "LOLOLOL";
        model = "\YourTag_crate\YourTag_crate.p3d";
        armor = 20000;
    };
};

Gnat:
Texture file must be a TGA or PAA and must be inside your addon directory.
When you pack or BinPBO your addon, the texture file will be (must be) included.
(Buldozer will convert a TGA to PAA when viewed in Buldozer)

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