Is it possible to create a sqs or sqf that runs on helicopters that spawn on a consistent server/mission? This would include ACE for Main Rotor failure features.
We do pre-flight checks but they are pointless since the helicopters are never damaged so I was wondering if there was a way to create a random damage script that applied varying degrees of damage on the different components of a helo.
For instance once you start the engine the entire helo is %0 damaged but as it "warms up" the main rotor/fuesalage/tail rotor etc. can incur damage ( component setdamage .1 to .7 ) that either stays, or reverts back to %0 damage.
The affect I am going for is a Pilot starts the engines and the HUD shows all green but over the span of 3 minutes the HUD will flicker Orange or Yellow and eventually settle to Zero damage (All Green) or a random range of damage to the helo.
This makes a pre-flight check and a warm up necessary so you arent in the air when you figure out the main rotor has setdamage .2
Any assistance here would be appreciated.