For a custom mission ( soon to be released ;P ) purpose i had to create a new object, namely a "Coffre Fort" or a Safe. I had few trouble with texturing (UVmapping and stuff) but that's an other story. Now comes the time to make my model a real object for Arma 2...
The model is animated, the handle rotates and the door can be opened (no shit! =D).
I need to know few things in order to finish this safe:
My Safe has a cargo capability, but the "Gear" action must not be available when the safe is closed.
So the idea is to remove the action "Gear" and add an equivalent to class UserActions, i will make it available when the "open door" animation is finished.
-So the question is in the title, how can i do that?
Please help, it will make a great COOP 6 reach the release stage.
Config.cpp and model.cfg can be given on demand.
Thank you for reading this.
Long live the Banana King!