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Author Topic: (Review Completed) DM ->1-8. Hell_In_a_Cell_2009  (Read 945 times)

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Offline KevBaz

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(Review Completed) DM ->1-8. Hell_In_a_Cell_2009
« on: 12 Jul 2009, 03:17:16 »
Hell in a Cell 2009 8 Player DM v1.00



Thanks for trying this mission, i now consider this as finalized. please report all bugs to either directly to me at kevbaz@yahoo.com or in the forum where you found this.

Another very old map of mine, reworked for Arma2.
Hell in a Cell is set in a confined arena, its a 8 player ultimate death match, configureable time and score limits and fast random respawn locations, this truely is... Hell in a Cell!



THIS IS DEATHMATCH GENTLEMEN, NO HOLDS BARRED! GOOD LUCK AND STAY LOW!


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DEATHMATCH.


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IF YOU SEE SOMEONE SHOOT THEM.


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IF YOU GET KILLED YOU WILL RESPAWN IN 3 SECONDS SO BE READY.


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THE WINNER IS THE PERSON WITH THE MOST KILLS...






Addons needed:

NONE

Arma2 Version:

1.02


Known Bugs:

none

changelog v0.95

Players now spawn with random loadouts
Score is now working
Timer is now working
AI are now battle aware and will join in with the action!
Weapon crates spawn randomly with random load outs
Dead bodies are now removed
All units are now different player models to add variety




OFPEC Review
« Last Edit: 04 Sep 2009, 15:45:04 by hoz »

Offline nominesine

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Re: DM ->8. Hell_In_a_Cell_2009
« Reply #1 on: 12 Jul 2009, 03:21:17 »
Megaupload won't let me download the file  :no:
OFPEC | Intel Depot
RETARDED Ooops... Retired!

Offline KevBaz

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Re: DM ->8. Hell_In_a_Cell_2009
« Reply #2 on: 12 Jul 2009, 03:25:47 »
Hmm odd

but no fear ive attached it to the origional post :)


*UPDATE*

changelog v0.95

Players now spawn with random loadouts
Score is now working
Timer is now working
AI are now battle aware and will join in with the action!
weapon crates spawn randomly with random load outs


see the 1st post :)
« Last Edit: 12 Jul 2009, 16:03:05 by KevBaz »

Offline Rellikki

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Re: DM ->1-8. Hell_In_a_Cell_2009 *updated*
« Reply #3 on: 13 Jul 2009, 03:08:55 »
We gave this a try with a couple of guys and I've got to say that it's a pretty funny DM mission. DM is always fun in close quarters.
The timer and kill count options worked all fine, so no problems with that. The only issue I noticed was that one of the holes somewhere in the center of the area can't be crawled through. It's a small square area with an ammo box in there. You should be able to find it as the mission designer.
Also, it would be good if you could use some other kind of units for the players. Some without masks, so they can be recognized more easily. Or maybe even multiple types of different characters for variety. :)

Offline KevBaz

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Re: DM ->1-8. Hell_In_a_Cell_2009 *updated*
« Reply #4 on: 13 Jul 2009, 08:32:04 »
Excellent glad you like it, i will look into the random player type and will fix up the center "room"

many thanks