Welcome, Guest Thursday 17th April 2014, 22:38:02
   Home   Help Search Login Register  

OFPEC Forum

Author Topic: p3d bug in game  (Read 1186 times)
0 Members and 1 Guest are viewing this topic.
cervantes
*
Offline Offline


« on: 30 Oct 2011, 11:42:45 »

hi there Smiley

i works actualy a bouncing betty addon and want add a 3d craters effect for the explosions.

i have make my crater 3d ans texture this i see the p3d with texture on buldozer viewer but ingame i have a realy strange bug.


this is my o2 view:





and ingame:



i have search a solution but not found its a same bug for a untextured p3d i d'ont see a white p3d and see this transparent blue p3d any idea for help me pls Smiley?
Logged
Gnat
Addons Depot
Administrator
*****
Offline Offline


I Bite!


WWW
« Reply #1 on: 04 Nov 2011, 11:54:48 »

Odd, but when I've seen and heard of these problems its been best to "dump" the file.
Suggest you EXPORT to Universal Bistudio Txt and Import it back into a COMPLETELY new p3d file.
Another way is to select all points of the model, copy, close O2, open, then paste.
 
Logged
cervantes
*
Offline Offline


« Reply #2 on: 14 Nov 2011, 00:14:38 »

Logged
Gnat
Addons Depot
Administrator
*****
Offline Offline


I Bite!


WWW
« Reply #3 on: 14 Nov 2011, 11:55:10 »

looks right
But whats actually wrong with the Geo lod and Fire lod? Whats not working?

Logged
cervantes
*
Offline Offline


« Reply #4 on: 14 Nov 2011, 12:14:08 »

I pass through and also the bullets.

i add a small medium and big craters and i want use a big and medium craters for make also a good covert when im in crater Wink
Logged
Gnat
Addons Depot
Administrator
*****
Offline Offline


I Bite!


WWW
« Reply #5 on: 15 Nov 2011, 11:42:58 »

Maybe post a few pics of the wire frame and "3d" view for the 2 LODs
Logged
cervantes
*
Offline Offline


« Reply #6 on: 16 Nov 2011, 22:17:26 »

my lod 0.000:



my geometry lod and fire geometry:



Logged
Gnat
Addons Depot
Administrator
*****
Offline Offline


I Bite!


WWW
« Reply #7 on: 17 Nov 2011, 14:03:54 »

Hmmm .....
Whats Structure-Topology-Find Non-Closed get you?

Tried?
Structure-Topology-Close
or
Structure-Convexity-Component Convex Hull
Logged
cervantes
*
Offline Offline


« Reply #8 on: 17 Nov 2011, 14:52:16 »

i use Structure-Convexity-Component Convex Hull


i use Structure-Topology-Find Non-Closed only for shadow volume lods Smiley
Logged
Pages: [1]   Go Up
  Send this topicPrint  
 
Jump to: