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Author Topic: groups  (Read 180 times)

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Offline iamelhombre

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groups
« on: 02 Oct 2011, 01:58:10 »
hey i am kind of new to this, but could someone explain the "group" script command ive looked every where and cant really get a good explanation.

Offline Inlesco

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Re: groups
« Reply #1 on: 02 Oct 2011, 15:26:40 »
As far as I know, "Groups" F2 is useful to:

  • group units/groups together
  • divide groups into individual units
  • make a trigger dependant on any vehicle appearance in selectec area (it's fairly simple to use - group selected trigger with a unit, then edit trigger and select any option you want in "Activation" field inside the selection window
  • quickly create quite accurate infantry/armor platoons
  • create a marker "Empty", group it with selected unit and make possibility of appearance in any point of 50% (if you do the same with 2 markers instead of 1, it would be equal to 33%. This feature really helps to make mission a bit more dynamic

That's all I remember.

Offline h-

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Re: groups
« Reply #2 on: 02 Oct 2011, 20:18:35 »
I think he meant the group scripting command and not the gorups "menu" in the editor..

Anyway, the command returns the group the given unit belongs to so you can for example store it into a variable.

Simple sample code:
Code: [Select]
_var = group player;
hint format ["%1",_var];
Running that code (in a script) will show a hint message on the screen showing the group the player belongs to.
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