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Author Topic: Flipping a vehicle on it's side  (Read 1428 times)

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Flipping a vehicle on it's side
« on: 25 Jul 2011, 18:23:35 »
I want to be able to flip a car on to it's side as if an explosion next to it caused it.

How would I go about doing this? I don't just want the car to appear on it's side but more like be flipped so there is a transition between car right way up and car on it's side.

Offline Pirin

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Re: Flipping a vehicle on it's side
« Reply #1 on: 26 Jul 2011, 00:31:18 »
Don't entirely understand it, but after playing around with setVectorDirAndUp this seems to be pretty reliable in setting a vehicle on it's side facing north:

Code: [Select]
this setvectordirandup [[0,0.5,0.5],[0.5,1,1]];
Now, if you want it to actually flip in real time while the player is watching but without an explosion you'd be better of reading this thread and learning trig. :)

Re: Flipping a vehicle on it's side
« Reply #2 on: 26 Jul 2011, 11:33:42 »
Well I do plan on putting an explosion in the midst so it looks like the explosion flipped the car. Does that make it easier?

Thanks a lot I'll read through that thread and see what I can come up with