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Author Topic: BIS 3d text function  (Read 1628 times)

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BIS 3d text function
« on: 19 Jul 2011, 18:11:46 »
I can't seem to get my head around this...

Basically I want the player to jump out of a chopper and on his descent see some 3d text. But I can't seem to change the height of the text. I've tried to setpos the gamelogics I'm using as the position but the text height doesn't get altered.

Is there a way of doing this?

Also is there a slightly in depth tutorial showing all the different text options that can be used such as size and colour etc?

Offline Pirin

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Re: BIS 3d text function
« Reply #1 on: 19 Jul 2011, 21:17:26 »
This works, but it shoots by really fast:

Code: [Select]
waituntil {!isnil "bis_fnc_init"};

["Passing 500 meters!",[getPos player select 0, getPos player select 1, 500],50,0] call BIS_fnc_3Dcredits;

I however was not able to get multiple messages to show up as I fell, like at 300m and 200m for example.  Not sure why really.

Re: BIS 3d text function
« Reply #2 on: 19 Jul 2011, 23:06:58 »
Seems that this 3d text is another half arsed function from BIS... It seems to be a pain in the arse to get it good.

Although what you suggested works it doesn't look as cool as it did in my head :D

Might just use title text, thanks anyway  :good: