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Author Topic: [SP]High Hills  (Read 1862 times)

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Offline GW

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Re: [SP]High Hills
« Reply #15 on: 13 Mar 2012, 16:29:14 »
i just removed error named "groups"

@savedgrace

mate try now,i hope not everything is ok.

when i try to open my mission in ofp mission editor its giving error

'config.cpp/cfgvehicles.soldierESsaboteurDay'

few month back my system gets attacked by viruses,my ofp goty cd was not working,so i downloaded arma cold war assault.

but now my mission which i made with ofp goty not opening  >:(
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Offline Gruntage

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Re: [SP]High Hills
« Reply #16 on: 13 Mar 2012, 16:44:12 »
It's giving you an error because 'soldierESsaboteurDay' doesn't exist. If you look in the COMREF under CfgVehicles, you can see that there is no such class as 'soldieressaboteurday'.

If you went into the mission.sqm and changed 'soldieressaboteurday' to, let's say, 'soldierESaboteur', then I'm sure the problem would be solved.

Code: [Select]

class Item6
{
position[]={7368.163574,59.093777,4878.495605};
id=117;
side="EAST";
vehicle="SoldierESaboteurDay";
rank="SERGEANT";
skill=0.600000;
};



^ Taken from your mission.sqm
« Last Edit: 13 Mar 2012, 16:47:23 by Gruntage »
Some of the most memorable missions made involve the player doing very little...

"But one thing I can tell you from not just OFP but life in general:  criticism is directly proportional to quality. The more criticism a mission receives, the better the outcome" - macguba

Offline GW

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Re: [SP]High Hills
« Reply #17 on: 13 Mar 2012, 18:03:11 »
thats very strange error.

in arma cold war crisis my old mission which i made with ofp-goty not opening properly.


uploaded new updated mission now.
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Offline savedbygrace

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Re: [SP]High Hills
« Reply #18 on: 02 Apr 2012, 01:12:45 »
I'm still getting a missing addon error "groups". Please fix this correctly.

Offline GW

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Re: [SP]High Hills
« Reply #19 on: 03 Apr 2012, 13:51:00 »
error removed mate,

hope now everything is ok.
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Offline mathias_eichinger

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Re: [SP]High Hills
« Reply #20 on: 21 Apr 2012, 19:20:00 »
Well, re-tried the latest version of the mission...

The error has been removed, that is true, but all the other problems remain, namely

-Cars that have been beamed up the high hills
-Ammoboxes that contain no rifle ammo
-Enemy stragglers that have to be taken care of after the assault waves die down.

These problems have to be rectified as well.

Offline GW

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Re: [SP]High Hills
« Reply #21 on: 22 Apr 2012, 15:39:46 »
Well, re-tried the latest version of the mission...

The error has been removed, that is true, but all the other problems remain, namely

-Cars that have been beamed up the high hills
-Ammoboxes that contain no rifle ammo
-Enemy stragglers that have to be taken care of after the assault waves die down.

These problems have to be rectified as well.

i removed pvs trucks nd some cars,now only 2 jeeps there.
ammo added to ammobox,no two ammobox there only
end trigger size reduced
am using allow fleeing 0 command too
hope now its all ok. :scratch:
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Offline mathias_eichinger

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Re: [SP]High Hills
« Reply #22 on: 27 May 2012, 13:36:43 »
Version 1.3 is unplayable hard due to your changes. When playing, I noticed that I missed the cover of the trucks, and because of allowfleeing 0, there are loads of soldiers coming at the player simultaneously. I am in a constant crossfire, no matter where I move on this mountain plateau, and down to 2 squadmates. Out of options here.

Offline GW

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Re: [SP]High Hills
« Reply #23 on: 29 May 2012, 18:05:51 »


add those trucks  or delay enemy movement toward base?

recommend me. :(
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Offline mathias_eichinger

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Re: [SP]High Hills
« Reply #24 on: 29 May 2012, 21:41:17 »
Good question, I would say delay enemy movement first, maybe it's winnable then.

Offline GW

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Re: [SP]High Hills
« Reply #25 on: 30 Oct 2012, 11:30:05 »
i delayed enemey groups movement now in new version :good:
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Offline mathias_eichinger

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Re: [SP]High Hills
« Reply #26 on: 11 Dec 2012, 17:58:50 »
Ok, tried your latest version....

it feels like an earlier version, with frantic combat and then there is a lull in fighting. Whereas in earlier versions I had to go look for some stragglers down in the valley, now a second ural truck appears, sending more troops uphill. Having played this mission quite a few times, I am at a point where I have lost motivation to try and complete it.

Honestly, the best strategy is to lay prone close to the tent to have at least some cover and rotate on the spot until you are dizzy while picking off soldiers, preferrably with one shot-one-hit-kills. By the time the second load of soldiers comes with that fresh truck, this style of play is no longer attractive to me. The mission is what it is - a frantic shoot em up - but could well end after the first intensive fighting (I have no idea how long that takes since I do not have time to look on my watch while playing this). 

Offline savedbygrace

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Re: [SP]High Hills
« Reply #27 on: 01 Jul 2014, 23:09:36 »
Hey GW,
Can have you updated this? If so, can you provide a link, please? Your current one is not working.