Welcome, Guest Wednesday 16th April 2014, 08:15:11
   Home   Help Search Login Register  

OFPEC Forum

Author Topic: (Review Completed) [SP] Rescue.  (Read 2594 times)
0 Members and 1 Guest are viewing this topic.
Aldo15
OFP-addict
Missions Depot Staff
*****
Offline Offline



WWW
« on: 25 Nov 2010, 12:27:31 »

      
----------------------------------
         
Rescue
      
-----------------------------------


Autor:: Aldo15
: 2.0
Requeriments:: (OFP v 1.96)
                          
   Editor Update
   BAS Blackhawks
   JAM 3

Mission Type: Single mission
Language<Description

A resistance group ambushed a fuel convoy that was moving from
La Pessagne and now we have to get them


Known Bugs:

-None
-Other bugs were modified

CHANGELOG

ChangeLog:

Version 1.0:

-The tanks couldn't distinguish
-The Radio messages were written in Spanisk
-The mission had not image

Version 1.1:

-You can distinguish the allied tanks of the enemy tanks.
-Now the radio messages are written in English
-Now the mission have a image
-I've changed the mission name

Version 1.2 :

-the texts lines translated
-I've removed the identities of the soldiers

Version 1.3:

-I've changed the tanks (T55 to T72 and T80).
-I've increased the number of resistance fighters and I have increased the skill.
-I put an MG in the village.
-I put some rocks, which are important for cover from enemy fire.

Version 1.4

-I added RPG Launcher to ammo
-Fixed readme.txt
-Fixed translations into English

Version 1.5

-I added  a outro (win) in the mission
-the rebels have reinforcements

Version 1.6

-I added an outro (loose)
-Overview and Briefing are corrected
-I put more soldiers in the mission.
-Be careful if the rebels detect enemy presence, they will destroy the trucks

Version 1.7

-the trucks are not destroy at start the mission
-Added custom texts
-Overview and the briefing are corrected
-I've changed the guys position



-I've added mora trees on the way
-The Cementery is protected with walls
-In Case of the armoured are destroyed the enemy armoured will leave the town.
-I've added other machine gun (2)
-There are more rocks and houses destroye so that You can cover
-You are not a grenadier but you are a law launcher
-I've added more law launcher too


-I've added a new objective!
-the intro and outro (loose-win) were modified
-New unit (MH60L)
-Now the text "Mission Acomplished" is to center of the screen
-I've added identities to the soldiers
-New Image

Version 2.0

-Ive chaged the BIS units for JAM units
-Ive fixed the addon error


This mission has been reviewed. Please visist the Mission Depot
Missions Depot
« Last Edit: 22 Mar 2011, 18:22:53 by NightJay0044 » Logged

My OFP stuff
FMF Project by Aldo15. Coming soon.
If in the high school or university, Teachers add a new subject about how to make scripts, missions, for ofp. I'd be number one of my classroom
Wolfrug
Addons Depot
Administrator
*****
Offline Offline


Official OFPEC Old Timer


« Reply #1 on: 25 Nov 2010, 18:43:45 »

I'm assuming this is where you meant to put this..? Since it clearly hasn't been reviewed yet, this is where it belongs (in the beta testing section). Smiley

Also, you might want to rename it to something more appropriate that "Single Mission", such as the mission's name, and whether it's SP or MP.

Wolfrug out.
Logged

"When 900 years YOU reach, look as good you will not!"
Walter_E_Kurtz
Guest
« Reply #2 on: 01 Dec 2010, 01:29:20 »

I have unlocked the topic despite not knowing why it was locked in the first place.

Package
 - the mission is not pbo'd and contains an older version as a pbo within the mission folder.
 - "Enemy Tank Recycling" might make more sense as a title.

Overview
 - image "10.paa" is not included.
 - like Briefing.html and Briefing.Spanish.html, this can be in multiple languages - if there was any text.

Intro
 - does not play under normal circumstances as addons are listed wrongly. As an Editor Update is required it ought to read:
Quote
class Intro
{
   addOns[]=
   {
      "EditorUpdate102"
   };
- alternatively, change the type of unit the "Player" is

Mission
 - text is still in Spanish

Replace entries in triggers and waypoints in the following way:
Code:
hotel sideChat "COMANDO HOTEL A PAPA OSO. ME OYEN... PAPA OSO, ESTAMOS SIENDO FUERTEMENTE ATACADOS POR LOS DE LA FTR. REPITO LOS DE LA FTR NOS ATACAN LA BASE DE EVERON."
Code:
hotel sideChat localize "STR_M10_DIALOG_1"

Code: (Stringtable.csv)
STR_M10_DIALOG_1, "HOTEL COMMAND TO PAPA BEAR.  DO YOU HEAR ME...  PAPA BEAR, WE ARE UNDER HEAVY ATTACK BY THE FTR.  I REPEAT THE FTR ARE ATTACKING OUR EVERON BASE." , "COMANDO HOTEL A PAPA OSO. ME OYEN... PAPA OSO, ESTAMOS SIENDO FUERTEMENTE ATACADOS POR LOS DE LA FTR. REPITO LOS DE LA FTR NOS ATACAN LA BASE DE EVERON."

 - it is hard to tell friendly tanks from those of the enemy, so I suggest you have friendly ones carry US flags:
Place one flagpole for each tank ( Empty -> Objects -> Flag)
Give each a name: flag1, flag2 & flag3
Enter the following in the Init line of each flag:
      this setFlagTexture ""usa_vlajka.pac""; this setFlagOwner sold1      <--- for flag1
      this setFlagTexture ""usa_vlajka.pac""; this setFlagOwner sold1_1   <--- for flag2
      this setFlagTexture ""usa_vlajka.pac""; this setFlagOwner sold1_2   <--- for flag3
Logged
Aldo15
OFP-addict
Missions Depot Staff
*****
Offline Offline



WWW
« Reply #3 on: 01 Dec 2010, 05:08:13 »

I had not noticed that. Roll Eyes Fixed try and put the flags
the allied tank.

Also try to change the image and place messages in English Radio

We know that this is the code we use for radio. sideChat hotel localize "STR_M10_DIALOG_1." What is the code for messages that tell the soldiers "

Thanks for playing my mission Cheesy Cheesy
« Last Edit: 01 Dec 2010, 12:42:42 by Aldo15 » Logged

My OFP stuff
FMF Project by Aldo15. Coming soon.
If in the high school or university, Teachers add a new subject about how to make scripts, missions, for ofp. I'd be number one of my classroom
Walter_E_Kurtz
Guest
« Reply #4 on: 02 Dec 2010, 01:41:17 »

Tested version 1.1

1. There are some more lines of text that need translating:
Code: (Stringtable.csv)
STR_M10_INTRO_1, "Halt! Out of the trucks. Now!" , "ĦAlto!... Bajansen de los camiones. ĦAhora!"

STR_M10_TEXT, "Capt. Miren... There are the bad guys. Attack!" , "Cap: Miren... Son esos malditos. ĦAtaquen!"

In scripts:
Code:
titletext [ localize "STR_M10_INTRO_1" , "plain down"]

In triggers / sensors:
(see attached picture) - as you have done for the Markers: @STR_M10_TEXT


2. Other Issues

 - Brackets need closing in description.ext
Quote from: description.ext
class CfgIdentities
{

class Omar
   {
...
   };
   class Diaz
   {
...
   };
   class Diego
   {
...
   };
   class Ramirez
   {
...
   };

};   <---

 - misspelling in one waypoint
Quote
leader palyer sideChat localize ""STR_Rad05""

 - sensor conditions "player distance player >700" are meaningless

 - there is no point in using "player addscore 450" as this is only for multi-player


* WEK_Trigger_Text.jpg (70.13 KB, 800x768 - viewed 64 times.)
Logged
Aldo15
OFP-addict
Missions Depot Staff
*****
Offline Offline



WWW
« Reply #5 on: 02 Dec 2010, 12:24:11 »

Ok ... will modify these bugs ... Good
Logged

My OFP stuff
FMF Project by Aldo15. Coming soon.
If in the high school or university, Teachers add a new subject about how to make scripts, missions, for ofp. I'd be number one of my classroom
OFP_f3d3
Missions Depot Staff
*****
Offline Offline


Fraud is the ready minister of injustice.


« Reply #6 on: 31 Dec 2010, 03:21:17 »

Hi man, i tested the mission and this is what i think:

Overview:<Intro::
Just a few cameras pointing at the trucks, and the rebels stoping the trucks but no shootoing or sign of resistance showed by the trucks.

Briefing::
Classic "BIS-Style" giving a description and giving the objectives and no info in the notes section except a summary of the story that may help to understand it.

Mission:<Overall:
« Last Edit: 31 Dec 2010, 03:32:31 by OFP_f3d3 » Logged

Nothing in the world is as certain as death.
Aldo15
OFP-addict
Missions Depot Staff
*****
Offline Offline



WWW
« Reply #7 on: 31 Dec 2010, 05:12:14 »

You can now download the Version 1.3 Good
Logged

My OFP stuff
FMF Project by Aldo15. Coming soon.
If in the high school or university, Teachers add a new subject about how to make scripts, missions, for ofp. I'd be number one of my classroom
Walter_E_Kurtz
Guest
« Reply #8 on: 04 Jan 2011, 00:52:53 »

 - update the filenames: Rescue_(1.3).zip and Rescue.Abel.pbo

 - Readme does not say that an Editor Update is required

 - Rogue characters in Stringtable.csv:
Quote
STR_V03, "General. We have captured the American trucks, as you commanded. \n Returning to base."
STRM_10b, "Fuel depot, La Pessagne"

 - my point was that Description.ext needed a closing parenthesis at the end of class CfgIdentities. If you are determined to remove the characters, you should also delete the setIdentity commands from Init.sqs

 - squad Yankee should have a plain, Russian-camo T80. At the moment it is a T80 (Resistance) with a green stripe.

 - weapons crates could do with RPG ammo added to them with addMagazineCargo

 - untranslated text in over.sqs. Use localize as before.
Quote
titlecut ["MISION CUMPLIDA" , "BLACK OUT" , 7]
Logged
Aldo15
OFP-addict
Missions Depot Staff
*****
Offline Offline



WWW
« Reply #9 on: 04 Jan 2011, 12:59:49 »

I updated the mission to version 1.4

Quote
squad Yankee should have a plain, Russian-camo T80. At the moment it is a T80 (Resistance) with a green stripe.

I put the T72's with Resistance-camo. Remember United States to use the same tanks
Logged

My OFP stuff
FMF Project by Aldo15. Coming soon.
If in the high school or university, Teachers add a new subject about how to make scripts, missions, for ofp. I'd be number one of my classroom
OFP_f3d3
Missions Depot Staff
*****
Offline Offline


Fraud is the ready minister of injustice.


« Reply #10 on: 05 Jan 2011, 22:30:08 »

Logged

Nothing in the world is as certain as death.
Aldo15
OFP-addict
Missions Depot Staff
*****
Offline Offline



WWW
« Reply #11 on: 06 Jan 2011, 19:11:34 »

Hi Ofp_f3d3 thanks your comments.  Good

Quote
but i would add the to an outro(win)

I will try add a Outro-win

Quote
i still don't understand the message at the beggining in wich you say  "HOTEL NO RESPONDE, HEMOS PERDIDO UNA BASE EN EVERON.",

I deleted this text. To understand this text, you should play the campaign that I had created. Because the mission gets from a campaign that I had created.

Quote
Quote
gran trabajo
ofp_f3d3

Thanks for playing my mission Good



Logged

My OFP stuff
FMF Project by Aldo15. Coming soon.
If in the high school or university, Teachers add a new subject about how to make scripts, missions, for ofp. I'd be number one of my classroom
Aldo15
OFP-addict
Missions Depot Staff
*****
Offline Offline



WWW
« Reply #12 on: 14 Jan 2011, 00:42:43 »

After a long wait, I've uploaded version 1.5, and from what I've seen have already downloaded
Logged

My OFP stuff
FMF Project by Aldo15. Coming soon.
If in the high school or university, Teachers add a new subject about how to make scripts, missions, for ofp. I'd be number one of my classroom
savedbygrace
Intel Depot
Administrator
*****
Offline Offline


Be swift to hear...slow to speak...slow to wrath.


« Reply #13 on: 16 Jan 2011, 12:07:44 »

Overview
Corrected the text below and the image is great.
Quote
The resistance has taken NATO fuel trucks and it's our duty to bring them back without a scratch

Intro
Was a bit slow and the camera angle of the resistance soldier in the road was shaky. The last truck in the convoy drove out into the pasture and became stuck among trees during the stopped truck scene.

Briefing
Notes corrections below, although I could not understand what you were trying to say at the end. Care to explain?
Quote
The bloody guerrilla were not happy with the destruction that we delivered to one of their encampments yesterday. So they ambushed a NATO fuel truck convoy and stole the trucks to slow our offensive. Without fuel, our equipment is useless so we're initiating a plan to retake them. But what they don't know is that we're using T55's that we've captured from them in previous engagements to attack them with.<BR><BR>Leaving the issue, the command relieved we contacted the base, you could hear quiet and happy, and hopefully make things safe.

Plan corrections below
Quote
Yesterday Three truckloads of fuel were shipped from La Pessagne to Chapoi.
The guerrillas were smart and knew that they were to fill our tanks, so they decided to take them and kill the drivers. We need those fuel trucks to supply the helicopters and tanks and it's now our duty to bring them back without a scratch. The objective of this mission is to rescue the fuel trucks from La Riviere from the rebels that are guarding them.<BR><BR>We'll start the mission here next to your command.

Objectives..
Quote
Take control of <a href="marker:town3"> La Riviere </a>
Quote
Make sure the fuel trucks suffer no damage.

Debrief
Quote
Good Work. The fuel trucks are safe and we have control of La Riviere.

Stringtable corrections
Quote
STR_Rad03, "ALPHA ONE TO PAPA BEAR. THE ENEMY HAS BEEN CLEARED OUT OF LA RIVIERE, AWAITING ORDERS. OVER"
STR_Rad05, "PAPA BEAR THERE'S A PROBLEM, THE FUEL TANKERS ARE DAMAGED. WHAT ARE YOUR ORDERS, OVER"
STR_Rad06, "THERE'S NOT MUCH YOU CAN DO, JUST HELP ANY PEOPLE OUT THAT YOU CAN, OUT
STR_V01, "Capt. Look... There THEY ARE, Attack!"
STR_Ouvo01, "Congratulations Soldier. Thanks to you and your team, the rebels have been kicked out of La Riviere."
STR_Ouvo03, "So you've been promoted to Sergeant. Go to your group."
Mission
This version seemed more balanced than the one before it but still could use some tweaking where firefight balance is concerned. Aside from that, I just let the armor do their battle and then mopped up afterward. The rocks were certainly needed features for this battle; too bad the AI don't know they are there.
Once I managed to get to the trucks, I could see 2 armor pieces and an infantry group in the southwest on the hill, doing nothing but standing around. I took them out and the mission ended. I would definitely recommend having those guys react to the players presence near the trucks.

Overall
It was a short but slightly challenging assault mission that could use a few more tweaks to make it less predictable.
Logged
STiT/LK
Guest
« Reply #14 on: 16 Jan 2011, 16:26:30 »

I downloaded this mission and found it quite nice, especially the intro (I don't know why the Resistance soldier was "shaking" though o.O)

I get a strange error message in the beginning:
Code:
setUnitPos "UP" unknown operator

but this does not prevent me from playing. Briefing was a bit confusing, but still understandable. I managed to end the mission in short time, as the tanks seized the town on their own leaving me and my squad almost nothing to do. I would advise to make the mission a little more difficult; nevertheless, it's fun to play.  Wink
Logged
Pages: [1] 2 3 4 5   Go Up
  Send this topicPrint  
 
Jump to: