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Author Topic: (Review Completed) [SP] Rescue.  (Read 14372 times)

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Offline Aldo15

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Re: [SP] Rescue
« Reply #15 on: 16 Jan 2011, 17:19:00 »


I get a strange error message in the beginning:
Code: [Select]
setUnitPos "UP" unknown operator

I will try to change this error

« Last Edit: 22 Jan 2011, 12:48:53 by Aldo15 »
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Offline Aldo15

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Re: [SP] Rescue
« Reply #16 on: 22 Jan 2011, 12:47:22 »
version 1.6 is now available.  :good:
My OFP stuff
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If in the high school or university, Teachers add a new subject about how to make scripts, missions, for ofp. I'd be number one of my classroom

Offline haroon1992

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Re: [SP] Rescue
« Reply #17 on: 24 Jan 2011, 11:36:13 »
Okay here's my feedback.
(I just wrote it from my point of view, sorry if something disappointed you.
If I remember correctly, this is my second feedback for a mission on OFPEC
So I still need skill in the beta-testing area.)

Overview
----------
Apart from the grammar errors, the text seemed okay for me.(Though you should use something other than "bring them back without a scratch")
The pic is suitable, but not that promising.

Intro

------

Nice and quick, delivers just what is needed.
(But the black out seemed to take long)


Briefing

----------
As your texts are translated, I am unable to understand some parts of the briefing.


Mission

--------


First Try

At first I thoght Yankee is just the place where we needed to go.
But that turned out to be an enemy camp, and we saw a lot of soldiers.
Meanwhile, I received a message saying
"There's no much you can do, just help any people out that you can. out".

And also got a hint "Mission Plan Updated"
When I checked the briefing, the second objective (which is to bring the trucks un-scratched)
is failed.(Red-Cross)
(I think something is wrong there)
And a bullet from the forests killed me in one shot.(Probably the sniper.)

Second Try
---------------
This time I took extra caution and tried not to "save" too early.
I received a hint saying "the trucks are destroyed" !
(I have not even seen the truck at the time, to be exact, our group haven't even reach La Riviere)

I picked a RPG-NH launcher from a dead guy (hoping to counter possible enemy tanks in La Riviere)

YANKEE

Then I crawled towards the small base, killing those hunters who popped up from around the fences.
And then i got a "Updating Rety Position" or simple Save.(which confirmed that I am doing the right way)

I mistakenly threw a grenade into the small base (Yankee) and then realized that I have destroyed the "Medic Tent".
However, the ammo boxes were still there, so I took an AK-47 instead of my weapon.(which is then low on ammo)

LA RIVIERE

We eventually proceeded towards La Riviere, killing some Rebel guys that are scattered around the battle-field.

I immobilized a BMP with my RPG just after I've reached the red marker area.
There I found a lot of reds around the BMP, who returned fire at me.

I quickly drew back and saved the game. Then it was about 4 or 5 retries to successfully kill all the men.


I received a radio about La Riviere being secured.Then a cutscene came in showing three destroyed fuel trucks.
And mission failed!


Outro(LOSE)
-----------

The outro also showed those trucks, but at a different place.(The soldiers around the trucks seemed to be "pushing" the truck with their faces.)

And the credits text rolls, at first I have no idea what Eglis or something like that meant, later I realized that it's English.
(Maybe you should fix it)

As I find no way of completing the mission, I have no idea how Outro(Win) might look like.


OverAll Summary :
-----------------------
- *fix the objective error (the fuel trucks getting destroyed just after start of mission)
- perhaps increase the skill of the soldiers? (NOTE : This might not be necessary because I always play in Cadet Mode, in which the game might be easier)
- maybe you should provide a simple and clear information in briefing.
- Instead of "Yankee" put something like "Rebel Camp" or "Enemy Camp".
- Maybe add a little more atmosphere/environment details. (Like weather, fog, objects)
- I see your are using custom texts.(titleRsc  things)
 why not use them in displaying objective status? Instead of those old and boring hints.
- Slow down the conversation at the end of the mission.(I wasn't able to completely read the subtitles)
- If you are having trouble with English grammar, maybe you should ask help from someone who knows both Spanish and English.(I think Mandoble knows, but I'm not sure if he'll help or not.)


This mission has it's own taste and I really really enjoyed it too!
All you need is just add some atmosphere and fix those broken things up.

Keep up the good work, I'm waiting for your next version. :D




Regards,
Haroon1992



Very busy with life, business, and other stuff. Away from OFP for months. Not sure if I could get back onto it. :(

Offline savedbygrace

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Re: [SP] Rescue
« Reply #18 on: 24 Jan 2011, 13:55:49 »
I provided some English corrections in reply#13 within quotes for each section. I had to reword some things to make them sound proper in English. The last sentence of the Briefing>>Notes section was not clear to me, so I did not rewrite it. If any of it is not correct, let me know which part and I'll adjust.

Offline OFP_f3d3

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Re: [SP] Rescue
« Reply #19 on: 27 Jan 2011, 02:08:30 »
Hey guy, nice to see that you insist on this mission, i saw the new version and downloaded it,

Overview: The picture was ok for me but the text has many spelling errors

Briefing: Short and simple but maybe you can provide a little more info.

Mission:Overall: Until some fixes are needed but the biggest problem are the guys near the pine-trees
Nothing in the world is as certain as death.

Offline Aldo15

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Re: [SP] Rescue
« Reply #20 on: 27 Jan 2011, 03:15:44 »
Hi OFP_f3d3 up to now I know who you speak spanish too.

What overview are you speaking? "Overview or Overview.Spanish "

Why You say who i must remove the guys near the pine-trees? They not always appear here. Almost always appear somewhere else. Now i have to correct some mistakes. About grammar.... Can you help me with that?

To Haroon1992:

the unit skill is to the max. Well some.
Quote
Instead of "Yankee" put something like "Rebel Camp" or "Enemy Camp
" Why you say that?
Those thanks aren't enemies, the other hand are friendly...

Quote
I see your are using custom texts.(titleRsc  things)
why not use them in displaying objective status? Instead of those old and boring hints.

so far I'm learning to use custom texts. i do not think that i can to make that

Quote
I'm waiting for your next version.

soon I upload the new version


I hope you understand me :good:
My OFP stuff
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If in the high school or university, Teachers add a new subject about how to make scripts, missions, for ofp. I'd be number one of my classroom

Offline OFP_f3d3

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Re: [SP] Rescue
« Reply #21 on: 27 Jan 2011, 03:21:04 »
Count with me, if you need any help translating something just tell me. And about the guys in the pine-trees, the problem is their position, the problem is that they detect you too quickly and the trucks get destroyed
Nothing in the world is as certain as death.

Offline Aldo15

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Re: [SP] Rescue
« Reply #22 on: 27 Jan 2011, 03:38:44 »
Hey guy, thanks. When do you have time to translate the texts?

I will try I will try to change units position. :good:

And about the trucks now are not destroyed

Regards
~Aldo
My OFP stuff
FMF Project by Aldo15. Coming soon.
If in the high school or university, Teachers add a new subject about how to make scripts, missions, for ofp. I'd be number one of my classroom

Offline OFP_f3d3

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Re: [SP] Rescue
« Reply #23 on: 27 Jan 2011, 03:49:50 »
Just tell me what i must translate.

EDIT: Here are the overview and the briefing translated. i think they are ok, also a eliminated some things that were useless.
« Last Edit: 27 Jan 2011, 04:15:12 by OFP_f3d3 »
Nothing in the world is as certain as death.

Offline haroon1992

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Re: [SP] Rescue
« Reply #24 on: 27 Jan 2011, 10:11:13 »
If you can make custom titles with CutRsc, then you are not more than a few steps away from making other things.

(All you need is to re-position the text to the upper-left or whichever position you want and reduce the text size.)
Here is a short and quick sample for you.

Code: [Select]
        class mission_title
{
name = "Operation Spark";
duration = 5;
idd = -1;
movingEnable = false;

controls[]={name1};
//sub-class(es)
class name1 : subText
{
text = "Operation";
[b]colorText[/b][] = CL_ORANGE;
x = 0.005; y = 0.4; w = 0.9; h = 0.1;
size = 1;
};
};

X,Y,W,H
x value is for left/right
and y is for top/bottom
x = 1 mean right and x = 0 mean left,
x = 0.5 mean center
y = 1 is top and y = 0 is bottom, y = 0.5 is center.
So the text will appear at center when x = 0.5 and y = 0.5
w is width and h is height of the area allowed for the text.
(w = 1 mean the whole width and h = 1 mean the whole height)
So if you set w=1 and h=1 the text will have the whole space of the screen.

Size

size is easy, 1 = 100%, 2 = 200% etc.
(! if the w and h of the text is too small for the text to fit in, only some part of the text may appear.)


Here is the colors that I wrote for use with Cutrsc things.
(Just paste it at on top of the start of (It's so useful to me indeed.)

Code: [Select]
#define CL_RED {1, 0, 0, 1}
#define CL_DARK_RED     {0.6,0,0,1}
#define CL_TRED {1, 0, 0, 0.6}

#define CL_LIGHT_BLUE {0, 1, 0, 1}
#define CL_GREEN {0,1,0,1}
#define CL_DARK_GREEN {0,0.6,0,1}

#define CL_BLUE {0, 0, 1, 1}
#define CL_DARK_BLUE   {0,0,0.6,1}
#define CL_LIGHT_BLUE {0.1, 0.1, 0.5, 1}
#define CL_SKY_BLUE {0, 0.3, 0.8, 1}

#define CL_YELLOW {1, 1,0, 1}
#define CL_DARK_YELLOW {0.6,0.6,0,1}

#define CL_BROWN {0.8, 0.5, 0.3, 1}
#define CL_DARK_BROWN {0.6, 0.3, 0.1, 1}

#define CL_CYAN {0, 1, 1, 1}
#define CL_DARK_CYAN   {0,0.6,0.6,1}

#define CL_PINK {1, 0, 1, 1}

#define CL_WHITE {1,1,1,1}
#define CL_LIGHT_GREY {0.75,0.75,0.75,1}
#define CL_GREY {0.6,0.6,0.6,1}
#define CL_DARK_GREY {0.5,0.5,0.5,1}
#define CL_BLACK {0,0,0,1}

#define CL_ORANGE {0.95,0.4000,0.03,1}
#define CL_DARK_ORANGE {0.85,0.3,0,1}

I've attached my description.ext of one of my missions, hope you might learn something from it.
« Last Edit: 27 Jan 2011, 10:18:41 by haroon1992 »
Very busy with life, business, and other stuff. Away from OFP for months. Not sure if I could get back onto it. :(

Offline Aldo15

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Re: [SP] Rescue
« Reply #25 on: 27 Jan 2011, 12:55:48 »
Thanks t all! :D

OFP_f3d3 thank you very much for the translations.  :good:

Haroon1992 thanks also for this example, I will try I'll try to make custom texts   :good:

~Aldo
My OFP stuff
FMF Project by Aldo15. Coming soon.
If in the high school or university, Teachers add a new subject about how to make scripts, missions, for ofp. I'd be number one of my classroom

Offline haroon1992

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Re: [SP] Rescue
« Reply #26 on: 27 Jan 2011, 15:31:39 »
Ask me anything about creating custom texts and dialogs(interactive cutrscs).
Meanwhile, please do read these excellent tutorials.

Dialog Tutorial by Vectorboson (Tutorial on how to make your own Dialogs)

CutRsc/TitleRsc OR Custom Texts Tutorial by General Barron

And I advice you to dig through the Tutorials of OFPEC.
For me, this is always an excellent way to learn something completely new to me.

 :)
Best Regards,
Haroon1992
Very busy with life, business, and other stuff. Away from OFP for months. Not sure if I could get back onto it. :(

Offline Aldo15

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Re: [SP] Rescue
« Reply #27 on: 28 Jan 2011, 00:31:07 »
Hi mean, I've understood a little. The only thing I to ask is how remove the shadow of the texts?

Regards
~Aldo
My OFP stuff
FMF Project by Aldo15. Coming soon.
If in the high school or university, Teachers add a new subject about how to make scripts, missions, for ofp. I'd be number one of my classroom

Offline haroon1992

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Re: [SP] Rescue [New Version! 1.7]
« Reply #28 on: 28 Jan 2011, 16:51:47 »
Add the following in the "class name1" of the desired text

Code: [Select]
style = ST_LEFT;
(the above will make the text appear at the left of the screen)

Code: [Select]
style = ST_CENTER;
(will make them appear in the center.)

You can combine any number of styles in a rsc.
example :

Code: [Select]
style = ST_CENTER + ST_SHADOWS + ST_HUD;
DON'T FORGET to put that ' ; ' at the end or the game will crash.

Regards,
Haroon1992
Very busy with life, business, and other stuff. Away from OFP for months. Not sure if I could get back onto it. :(

Offline Aldo15

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Re: [SP] Rescue [New Version! 1.7]
« Reply #29 on: 30 Jan 2011, 02:58:37 »
Hi all. New Version available------> Version 1.7

Regards...
Aldo
My OFP stuff
FMF Project by Aldo15. Coming soon.
If in the high school or university, Teachers add a new subject about how to make scripts, missions, for ofp. I'd be number one of my classroom