Sure, use and edit them freely. I didnt write almost any comments in scripts which can make it little more difficult. Here is info for some of the useful scripts:
Copypos.sqs:-Copies array-position of player to clipboard (to paste with ctrl+v)
-To use, place this code to player init:
this addaction ["copypos","copypos.sqs"];
Copyposmap.sqs:-Copies the array-position from map when clicking it
-To activate it, place this code to player init:
this addaction ["copyposmap","copyposmap.sqs"];
AIcamp.fsm & AIcamp.sqf:-You need to give it the unit that is using it, arrays of positions and directions and lag between given orders
-There is two unfinished parameters where you need to place [] (empty arrays)
-Example:
nul = [unitname1,[],[],[[6893.12,7956.14,0],position object1,[6913.02,8008.43,0],getmarkerpos "Marker1"],[150,70,80,90],50] execVM "AIcamp.sqf";
-Example2: When unit named "unitname1" is ordered to position [6893.12,7956.14,0] where he watches to direction 150 if he had time to reach the position (default 30seconds + 50 seconds).
-In AIcamp.sqf you need to change the conditions in "while" and remove: deletevehicle _unit;
ScoutCar.fsm-You need USPMON (by Monsada) script to use this
-Example:
nul = ["Kamaz",[7263.79,8960.53,0],[7740.67,5246.06,0],east,115,["RU_Soldier","RU_Soldier_AT","RU_Soldier_AR","RU_Soldier_GL"],"mmrmr1"] execFSM "ScoutCar.fsm";
-"Kamaz" is the car they use (classname)
-Start pos where they are spawned: [7263.79,8960.53,0]
-End pos where they drive and are deleted if they reach it without enemy contact: [7740.67,5246.06,0]
-EAST is of course the side of the units
-115 is direction when spawned
-["RU_Soldier","RU_Soldier_AT","RU_Soldier_AR","RU_Soldier_GL"] - units that are in the vehicle
-"mmrmr1" is a markerzone for USPMON that is created over the car when enemy is in sight. Always use a different markername.
Ambientman.fsm-Spawns a unit(s) that walks from first position to second where he is deleted).
-Dosent delete until player is at least 500m away
-Example:
nul = [["Citizen2"],[7209.5,7676.27,0],[8437.19,6676.96,0],civilian] execFSM "ambientman.fsm";
Ambientcar.fsm-Same as above but spawns a car with crew and you need to give also a spawn direction
-Example:
nul = ["datsun1_civil_2_covered",[8593.59,7936.11,0],position rspw,civilian,0] execFSM "ambientcar.fsm";
If any of you have questions of the scripts then send PM to me or write to BIS forum topic. Lets keep this thread primary for mission beta testing.
http://forums.bistudio.com/showthread.php?t=76273