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Author Topic: Warfare module lags? *RESOLVED*  (Read 1363 times)

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Offline Pr0ph3t

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Warfare module lags? *RESOLVED*
« on: 20 Jul 2010, 15:44:17 »
Hi everybody,

I've created a mission using first aid sim + action, ambient civs + vehicles
Secops is disabled, but the support is enabled
Warfare is configured with multiple ai.

Whenever I try to buy something, it takes forever to load items in the interface. It gets stuck on receiving data...

Calling secops support sometimes works, other times not. When I call arty or pickup or anything such, it takes 30 seconds to a minute for the marker to appear on the map.

Warfare interface same thing.. takes forever to load anything in there.

Game is running fine however.. Slight lag because I don't have a NASA mainframe, but I've tweaked the death out of it so its playable well (20-35 fps)

No its not fader. ai is behaving properly.. just looks.. lagged

EDIT: I should also note that the wait times get progressively longer.. ie in the beginning it'll take like 10 seconds for a soldier to appear in queue whereas 15-20 minutes in game it could take minutes...

Mission is exported to multiplayer and tested..
When I export it to singleplayer same thing happens except enemy AI doesn't really do anything and towns have no resistance enabled


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This is a known bug (#4846) and was corrected in version 1.05 beta +
« Last Edit: 21 Jul 2010, 17:42:24 by Pr0ph3t »