Home
Intel Depot
Editors Depot
Missions Depot
Addons Depot
Forum
Welcome, Guest
Sunday 19th May 2013, 22:46:34
Home
Help
Search
Login
Register
OFPEC Forum
OFPEC Forum
»
Editors Depot - Mission Editing and Scripting
»
Arma2 - Editing/Scripting Multiplayer
(Moderators:
h-
,
i0n0s
,
Worldeater
) »
Present trigger questions
Pages: [
1
]
Go Down
« previous
next »
Send this topic
Print
Author
Topic: Present trigger questions (Read 178 times)
0 Members and 1 Guest are viewing this topic.
laggy
Offline
"Behold a pale horse"
Present trigger questions
«
on:
13 Jul 2010, 21:30:28 »
In a mission I have a group leader which is "grouped" with 2 markers. This way the leaders group start position will be randomized and become one out of possible 3, original start position + 2 more represented by the markers. This as you know is a MP safe old school BIS function. You just have to put the leading unit's special on "None" and the rest of the group members on "In Formation".
However, depending on where the group actually starts (depending on the randomness with markers) I want the units to join a another group which is in the area of the groups actual start position (meaning after the randomness is set).
I have a trigger measuring "Any group Member Present" on all three locations (timeout 10 sec.), and if the trigger fires the leaders group joins the closest group. In SP this works perfectly, the group joins the group closest to their actual start position.
In MP however, it seems like the units always join the group closest to their original (before marker randomness) start position.
Do triggers measuring present/not present work safely in MP? Or is the only good solution to measure the groups actual position just on the server as in: "Any group Member Present", "this AND isServer"?
All the groups involved are AI, local to the server.
Thanks in advance,
Laggy
Logged
And I looked and beheld a pale horse and his name that sat on him was Death and Hell followed with him.
F2kSel
Offline
Re: Present trigger questions
«
Reply #1 on:
14 Jul 2010, 03:07:30 »
I've not done any MP but how about setting the other triggers to off before the one that's causing the problems to see if it still happens.
failing that you may have to do a distance check.
Logged
laggy
Offline
"Behold a pale horse"
Re: Present trigger questions
«
Reply #2 on:
14 Jul 2010, 10:48:47 »
Thanks
Quote
failing that you may have to do a distance check.
I think that will be the safest solution after all and only run it on the server.
Laggy
Logged
And I looked and beheld a pale horse and his name that sat on him was Death and Hell followed with him.
nominesine
Intel Depot
Administrator
Offline
I'm NOT back!
Re: Present trigger questions
«
Reply #3 on:
14 Jul 2010, 14:39:07 »
The trigger works in MP, but it may take a while for the system to recognize the new starting position of the random unit. Hence the first trigger may fire, even if the unit in question will end up in another location a split second later. The distance check should solve your problem (I had a similar problem a few days ago).
Logged
OFPEC | Intel Depot
RETARDED
Ooops... Retired!
Pages: [
1
]
Go Up
Send this topic
Print
« previous
next »
Jump to:
Please select a destination:
-----------------------------
OFPEC The Editing Center
-----------------------------
=> General Announcements
=> Comments & Suggestions
=> Getting help with BI games
-----------------------------
Editors Depot - Mission Editing and Scripting
-----------------------------
=> Arma3 Alpha - Editing/Scripting General
=> Arma3 Alpha - Editing/Scripting Multiplayer
=> Arma3 Alpha - Editing/Scripting Resources Beta Testing & Submission
=> Arma2 - Editing/Scripting General
=> Arma2 - Editing/Scripting Multiplayer
=> Arma2 - Editing/Scripting Resources Beta Testing & Submission
=> ArmA - Editing/Scripting General
=> ArmA - Editing/Scripting Multiplayer
=> ArmA - Editing/Scripting Resources Beta Testing & Submission
=> OFP - Editing/Scripting General
=> OFP - Editing/Scripting Multiplayer
=> OFP - Editing/Scripting Resources Beta Testing & Submission
=> OFP Elite - Editing General
-----------------------------
Missions Depot
-----------------------------
=> Arma3 Alpha - Single Player Beta Testing
=> Arma3 Alpha - Multiplayer Beta Testing
=> Arma2 - Single Player Beta Testing
=> Arma2 - Multiplayer Beta Testing
=> ArmA - Single Player Beta Testing
=> ArmA - Multiplayer Beta Testing
=> OFP - Missions Beta Testing
=> OFPEC Campaign
=> Mission Discussion
===> Arma3 Alpha - Reviewed Missions
===> Arma2 - Reviewed Missions
===> ArmA - Reviewed Missions
===> OFP - Reviewed Missions
-----------------------------
Addons & Mods Depot
-----------------------------
=> Arma3 Alpha - Configs & Scripting
=> Arma3 Alpha - O2 and Models/Modelling
===> Arma3 Alpha - Texturing
=> Arma2 - Configs & Scripting
=> Arma2 - O2 and Models/Modelling
===> Arma2 - Texturing
=> Arma2 - Visitor 3 and Terrain Editing
=> Arma2 - Addons & Mods Beta Testing
=> Arma2 - Addons & Mods Discussion
=> ArmA - Configs & Scripting
=> ArmA - O2 and Models/Modelling
===> ArmA - Texturing
=> ArmA - Visitor 3 and Terrain Editing
=> ArmA - Addons & Mods Beta Testing
=> ArmA - Addons & Mods Discussion
=> OFP - Addons & Mods General
=> OFP - Addons & Mods Beta Testing
=> OFPEC Hosted Addons
Top of page