was wondering if anyone has ever worked on a UAV module for use in a dedicated server..... I set up everything I had to in the mission... all the sync lines. Everything works fine on my local but, EVERYONE KNOWS THIS STORY!, it says the UAV is destroyed when I try to access it.
It is such BS, the point of a module is to make mission making easier.... not having to write freakin 1000 lines of code. I just freakin am getting sick of hitting walls on so many of my missions by freakin BIS not f****** doing things in a logical order.
When a player hits UAV to access it, that is the only time you should check to see if the designated UAV is alive... if not then you give that bullcrap message that comes up when it is not SUPPOSE TO!
I am getting tired of all these "features" that are more complicated than it needs to be. To top it off, most the shit doesn't even work right. If any other company made a product this terrible everyone would leave. We all stick around waiting and hoping for something as enjoyable as OFP, the original. BIS you are crushing our dreams with every release/update.
if(_x>10000000) then goto: #next
exit; //end rant
and incase you didn't know, you need to put a sleep at the end of loop..... just something more to cunfuzzle you.