Or, place a trigger covering the units, activated by whatever side they are (or anybody), and then place this code in the On Activation field:
{_x playMove movename} forEach thisList;
If you need it activated at a certain moment, just make the trigger condition something else than 'this' or 'true'
If you want it activated in e.g. a script, just name the trigger (in the name field, not text!), and use this code in your script:
{_x playMove movename} forEach list triggerName;
Good luck!
Wolfrug out.