Home
Intel Depot
Editors Depot
Missions Depot
Addons Depot
Forum
Welcome, Guest
Wednesday 19th June 2013, 07:35:50
Home
Help
Search
Login
Register
OFPEC Forum
OFPEC Forum
»
Editors Depot - Mission Editing and Scripting
»
Arma2 - Editing/Scripting Multiplayer
(Moderators:
h-
,
i0n0s
,
Worldeater
) »
AI Artillery
Pages: [
1
]
Go Down
« previous
next »
Send this topic
Print
Author
Topic: AI Artillery (Read 250 times)
0 Members and 1 Guest are viewing this topic.
unknownx9
Offline
AI Artillery
«
on:
08 Jun 2010, 09:55:05 »
Hello,
I am creating a mission where a group of Real players are defending an area against AI. I am having a problem with the Artillery part of it. As I am trying to create kind of an Artillery barrage on an area, I do not want to target the Players but an area that will push the defenders back and allow for the AI to advance. I can later on add triggers to stop the artillery from firing when AI are in the area, but I have no clue as to how to make the artillery fire.
I have looked at a few missions out there, but most of them either have AI as a forward observer and others are controlled by Players. All I want is to create an artillery controlled by AI and have them fire on an area that I want them to fire on.
Any help would be greatly appreciated.
Thanks,
unknownx9
Logged
Sparticus76
Offline
Re: AI Artillery
«
Reply #1 on:
21 Jun 2010, 11:03:42 »
Have you had a look here?
http://community.bistudio.com/wiki/Artillery_Module
Logged
nominesine
Intel Depot
Administrator
Offline
I'm NOT back!
Re: AI Artillery
«
Reply #2 on:
05 Jul 2010, 14:11:57 »
Mission with AI firing artillery on players estimated position can be found here:
http://www.ofpec.com/forum/index.php?topic=34705.0
Tested and working in both SP and MP.
Logged
OFPEC | Intel Depot
RETARDED
Ooops... Retired!
Pages: [
1
]
Go Up
Send this topic
Print
« previous
next »
Jump to:
Please select a destination:
-----------------------------
OFPEC The Editing Center
-----------------------------
=> General Announcements
=> Comments & Suggestions
=> Getting help with BI games
-----------------------------
Editors Depot - Mission Editing and Scripting
-----------------------------
=> Arma3 Alpha - Editing/Scripting General
=> Arma3 Alpha - Editing/Scripting Multiplayer
=> Arma3 Alpha - Editing/Scripting Resources Beta Testing & Submission
=> Arma2 - Editing/Scripting General
=> Arma2 - Editing/Scripting Multiplayer
=> Arma2 - Editing/Scripting Resources Beta Testing & Submission
=> ArmA - Editing/Scripting General
=> ArmA - Editing/Scripting Multiplayer
=> ArmA - Editing/Scripting Resources Beta Testing & Submission
=> OFP - Editing/Scripting General
=> OFP - Editing/Scripting Multiplayer
=> OFP - Editing/Scripting Resources Beta Testing & Submission
=> OFP Elite - Editing General
-----------------------------
Missions Depot
-----------------------------
=> Arma3 Alpha - Single Player Beta Testing
=> Arma3 Alpha - Multiplayer Beta Testing
=> Arma2 - Single Player Beta Testing
=> Arma2 - Multiplayer Beta Testing
=> ArmA - Single Player Beta Testing
=> ArmA - Multiplayer Beta Testing
=> OFP - Missions Beta Testing
=> OFPEC Campaign
=> Mission Discussion
===> Arma3 Alpha - Reviewed Missions
===> Arma2 - Reviewed Missions
===> ArmA - Reviewed Missions
===> OFP - Reviewed Missions
-----------------------------
Addons & Mods Depot
-----------------------------
=> Arma3 Alpha - Configs & Scripting
=> Arma3 Alpha - O2 and Models/Modelling
===> Arma3 Alpha - Texturing
=> Arma2 - Configs & Scripting
=> Arma2 - O2 and Models/Modelling
===> Arma2 - Texturing
=> Arma2 - Visitor 3 and Terrain Editing
=> Arma2 - Addons & Mods Beta Testing
=> Arma2 - Addons & Mods Discussion
=> ArmA - Configs & Scripting
=> ArmA - O2 and Models/Modelling
===> ArmA - Texturing
=> ArmA - Visitor 3 and Terrain Editing
=> ArmA - Addons & Mods Beta Testing
=> ArmA - Addons & Mods Discussion
=> OFP - Addons & Mods General
=> OFP - Addons & Mods Beta Testing
=> OFPEC Hosted Addons
Top of page