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Author Topic: AI Artillery  (Read 270 times)
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unknownx9
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« on: 08 Jun 2010, 09:55:05 »

Hello,

I am creating a mission where a group of Real players are defending an area against AI. I am having a problem with the Artillery part of it. As I am trying to create kind of an Artillery barrage on an area, I do not want to target the Players but an area that will push the defenders back and allow for the AI to advance. I can later on add triggers to stop the artillery from firing when AI are in the area, but I have no clue as to how to make the artillery fire.

I have looked at a few missions out there, but most of them either have AI as a forward observer and others are controlled by Players. All I want is to create an artillery controlled by AI and have them fire on an area that I want them to fire on.

Any help would be greatly appreciated.


Thanks,

unknownx9
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Sparticus76
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« Reply #1 on: 21 Jun 2010, 11:03:42 »

Have you had a look here?

http://community.bistudio.com/wiki/Artillery_Module
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nominesine
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« Reply #2 on: 05 Jul 2010, 14:11:57 »

Mission with AI firing artillery on players estimated position can be found here: http://www.ofpec.com/forum/index.php?topic=34705.0

Tested and working in both SP and MP.
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