Home
Intel Depot
Editors Depot
Missions Depot
Addons Depot
Forum
Welcome, Guest
Thursday 23rd May 2013, 20:00:22
Home
Help
Search
Login
Register
OFPEC Forum
OFPEC Forum
»
Editors Depot - Mission Editing and Scripting
»
Arma2 - Editing/Scripting General
(Moderators:
h-
,
i0n0s
,
Worldeater
) »
Problem with "Any Group Member" - "Not Present"
Pages: [
1
]
Go Down
« previous
next »
Send this topic
Print
Author
Topic: Problem with "Any Group Member" - "Not Present" (Read 170 times)
0 Members and 1 Guest are viewing this topic.
999chris
Offline
I'm a llama!
Problem with "Any Group Member" - "Not Present"
«
on:
19 May 2010, 17:24:38 »
Probably a simple solution,..
But I have a trigger grouped with the leader of a small team of Russians, the trigger is set repeatedly and on "Any Group Member" & "Not Present"...
BUT!
The trigger only seems to activate when ALL of the units are outside of the trigger. Wassgoinon?
FIXED:
Whole Group did the trick,.. how? Dunno, bit backwards if you ask me.
«
Last Edit: 19 May 2010, 17:34:22 by 999chris
»
Logged
Trexian
Offline
Re: Problem with "Any Group Member" - "Not Present"
«
Reply #1 on:
19 May 2010, 17:43:39 »
hehe
How did you have the activation and de-activation settings?
I've never used a trigger like that, so I'm interested in how you did it.
Logged
Sic semper tyrannosauro.
F2kSel
Offline
Re: Problem with "Any Group Member" - "Not Present"
«
Reply #2 on:
19 May 2010, 17:51:45 »
Your not wrong.
Also watch out for editor objects, if your checking for Civilians some objects such as barrels will set the trigger off.
Logged
Pages: [
1
]
Go Up
Send this topic
Print
« previous
next »
Jump to:
Please select a destination:
-----------------------------
OFPEC The Editing Center
-----------------------------
=> General Announcements
=> Comments & Suggestions
=> Getting help with BI games
-----------------------------
Editors Depot - Mission Editing and Scripting
-----------------------------
=> Arma3 Alpha - Editing/Scripting General
=> Arma3 Alpha - Editing/Scripting Multiplayer
=> Arma3 Alpha - Editing/Scripting Resources Beta Testing & Submission
=> Arma2 - Editing/Scripting General
=> Arma2 - Editing/Scripting Multiplayer
=> Arma2 - Editing/Scripting Resources Beta Testing & Submission
=> ArmA - Editing/Scripting General
=> ArmA - Editing/Scripting Multiplayer
=> ArmA - Editing/Scripting Resources Beta Testing & Submission
=> OFP - Editing/Scripting General
=> OFP - Editing/Scripting Multiplayer
=> OFP - Editing/Scripting Resources Beta Testing & Submission
=> OFP Elite - Editing General
-----------------------------
Missions Depot
-----------------------------
=> Arma3 Alpha - Single Player Beta Testing
=> Arma3 Alpha - Multiplayer Beta Testing
=> Arma2 - Single Player Beta Testing
=> Arma2 - Multiplayer Beta Testing
=> ArmA - Single Player Beta Testing
=> ArmA - Multiplayer Beta Testing
=> OFP - Missions Beta Testing
=> OFPEC Campaign
=> Mission Discussion
===> Arma3 Alpha - Reviewed Missions
===> Arma2 - Reviewed Missions
===> ArmA - Reviewed Missions
===> OFP - Reviewed Missions
-----------------------------
Addons & Mods Depot
-----------------------------
=> Arma3 Alpha - Configs & Scripting
=> Arma3 Alpha - O2 and Models/Modelling
===> Arma3 Alpha - Texturing
=> Arma2 - Configs & Scripting
=> Arma2 - O2 and Models/Modelling
===> Arma2 - Texturing
=> Arma2 - Visitor 3 and Terrain Editing
=> Arma2 - Addons & Mods Beta Testing
=> Arma2 - Addons & Mods Discussion
=> ArmA - Configs & Scripting
=> ArmA - O2 and Models/Modelling
===> ArmA - Texturing
=> ArmA - Visitor 3 and Terrain Editing
=> ArmA - Addons & Mods Beta Testing
=> ArmA - Addons & Mods Discussion
=> OFP - Addons & Mods General
=> OFP - Addons & Mods Beta Testing
=> OFPEC Hosted Addons
Top of page